Voice Mask refactor (#30798)
* First commit * Added base.Initialize() * Voice wire fix (Electricty name) * Various minor cleanups * Localized default voice mask name * Added VoiceOverride stuff * Removed unused stuff * Typo * Better localized stuff * Typo / spelling stuff / comments * Blessed
This commit is contained in:
@@ -15,6 +15,7 @@ using Content.Shared.Slippery;
|
||||
using Content.Shared.Strip.Components;
|
||||
using Content.Shared.Temperature;
|
||||
using Content.Shared.Verbs;
|
||||
using Content.Shared.Chat;
|
||||
|
||||
namespace Content.Shared.Inventory;
|
||||
|
||||
@@ -31,6 +32,7 @@ public partial class InventorySystem
|
||||
SubscribeLocalEvent<InventoryComponent, ModifyChangedTemperatureEvent>(RelayInventoryEvent);
|
||||
SubscribeLocalEvent<InventoryComponent, GetDefaultRadioChannelEvent>(RelayInventoryEvent);
|
||||
SubscribeLocalEvent<InventoryComponent, RefreshNameModifiersEvent>(RelayInventoryEvent);
|
||||
SubscribeLocalEvent<InventoryComponent, TransformSpeakerNameEvent>(RelayInventoryEvent);
|
||||
|
||||
// by-ref events
|
||||
SubscribeLocalEvent<InventoryComponent, GetExplosionResistanceEvent>(RefRelayInventoryEvent);
|
||||
|
||||
Reference in New Issue
Block a user