Fix containment fields finding one another (#5094)
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@@ -62,7 +62,7 @@ namespace Content.Server.Singularity.Components
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}
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containmentFieldComponent.Parent = this;
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newEnt.Transform.WorldRotation = dirVec.ToWorldAngle();
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newEnt.Transform.WorldRotation = generator1.Owner.Transform.WorldRotation + dirVec.ToWorldAngle();
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_fields.Add(newEnt);
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currentOffset += dirVec;
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