Makes PlaceableSurface ECS
This commit is contained in:
69
Content.Shared/Placeable/PlaceableSurfaceSystem.cs
Normal file
69
Content.Shared/Placeable/PlaceableSurfaceSystem.cs
Normal file
@@ -0,0 +1,69 @@
|
||||
using Content.Shared.Hands.Components;
|
||||
using Content.Shared.Interaction;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Content.Shared.Placeable
|
||||
{
|
||||
public class PlaceableSurfaceSystem : EntitySystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<PlaceableSurfaceComponent, InteractUsingEvent>(OnInteractUsing);
|
||||
SubscribeLocalEvent<PlaceableSurfaceComponent, ComponentHandleState>(OnHandleState);
|
||||
}
|
||||
|
||||
public void SetPlaceable(PlaceableSurfaceComponent surface, bool isPlaceable)
|
||||
{
|
||||
surface.IsPlaceable = isPlaceable;
|
||||
surface.Dirty();
|
||||
}
|
||||
|
||||
public void SetPlaceCentered(PlaceableSurfaceComponent surface, bool placeCentered)
|
||||
{
|
||||
surface.PlaceCentered = placeCentered;
|
||||
surface.Dirty();
|
||||
}
|
||||
|
||||
public void SetPositionOffset(PlaceableSurfaceComponent surface, Vector2 offset)
|
||||
{
|
||||
surface.PositionOffset = offset;
|
||||
surface.Dirty();
|
||||
}
|
||||
|
||||
private void OnInteractUsing(EntityUid uid, PlaceableSurfaceComponent surface, InteractUsingEvent args)
|
||||
{
|
||||
if (args.Handled)
|
||||
return;
|
||||
|
||||
if (!surface.IsPlaceable)
|
||||
return;
|
||||
|
||||
if(!args.User.TryGetComponent<SharedHandsComponent>(out var handComponent))
|
||||
return;
|
||||
|
||||
if(!handComponent.TryDropEntity(args.Used, surface.Owner.Transform.Coordinates))
|
||||
return;
|
||||
|
||||
if (surface.PlaceCentered)
|
||||
args.Used.Transform.LocalPosition = args.Target.Transform.LocalPosition + surface.PositionOffset;
|
||||
else
|
||||
args.Used.Transform.Coordinates = args.ClickLocation;
|
||||
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
private void OnHandleState(EntityUid uid, PlaceableSurfaceComponent component, ComponentHandleState args)
|
||||
{
|
||||
if (args.Current is not PlaceableSurfaceComponentState state)
|
||||
return;
|
||||
|
||||
component.IsPlaceable = state.IsPlaceable;
|
||||
component.PlaceCentered = state.PlaceCentered;
|
||||
component.PositionOffset = state.PositionOffset;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user