Makes PlaceableSurface ECS
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51
Content.Shared/Placeable/PlaceableSurfaceComponent.cs
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51
Content.Shared/Placeable/PlaceableSurfaceComponent.cs
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using System;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Maths;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.Placeable
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{
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[RegisterComponent, NetworkedComponent]
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[Friend(typeof(PlaceableSurfaceSystem))]
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public class PlaceableSurfaceComponent : Component
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{
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public override string Name => "PlaceableSurface";
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[ViewVariables]
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[DataField("isPlaceable")]
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public bool IsPlaceable { get; set; } = true;
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[ViewVariables]
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[DataField("placeCentered")]
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public bool PlaceCentered { get; set; }
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[ViewVariables]
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[DataField("positionOffset")]
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public Vector2 PositionOffset { get; set; }
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public override ComponentState GetComponentState(ICommonSession session)
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{
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return new PlaceableSurfaceComponentState(IsPlaceable,PlaceCentered, PositionOffset);
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}
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}
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[Serializable, NetSerializable]
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public class PlaceableSurfaceComponentState : ComponentState
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{
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public readonly bool IsPlaceable;
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public readonly bool PlaceCentered;
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public readonly Vector2 PositionOffset;
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public PlaceableSurfaceComponentState(bool placeable, bool centered, Vector2 offset)
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{
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IsPlaceable = placeable;
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PlaceCentered = centered;
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PositionOffset = offset;
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}
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}
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}
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