Ahelp / player list changes (#11392)
This commit is contained in:
@@ -35,11 +35,11 @@ namespace Content.Client.Administration
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foreach (var playerInfo in _system.PlayerList)
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{
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// Otherwise the entity can not exist yet
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var entity = playerInfo.EntityUid;
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if (!_entityManager.EntityExists(entity))
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if (!_entityManager.EntityExists(playerInfo.EntityUid))
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{
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continue;
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}
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var entity = playerInfo.EntityUid.Value;
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// if not on the same map, continue
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if (_entityManager.GetComponent<TransformComponent>(entity).MapID != _eyeManager.CurrentMap)
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@@ -28,7 +28,6 @@ namespace Content.Client.Administration.Systems
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InitializeOverlay();
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SubscribeNetworkEvent<FullPlayerListEvent>(OnPlayerListChanged);
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SubscribeNetworkEvent<PlayerInfoChangedEvent>(OnPlayerInfoChanged);
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SubscribeNetworkEvent<RoundRestartCleanupEvent>(OnRoundRestartCleanup);
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}
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public override void Shutdown()
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@@ -37,20 +36,6 @@ namespace Content.Client.Administration.Systems
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ShutdownOverlay();
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}
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private void OnRoundRestartCleanup(RoundRestartCleanupEvent msg, EntitySessionEventArgs args)
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{
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if (_playerList == null)
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return;
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foreach (var (id, playerInfo) in _playerList.ToArray())
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{
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if (playerInfo.Connected)
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continue;
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_playerList.Remove(id);
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}
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PlayerListChanged?.Invoke(_playerList.Values.ToList());
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}
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private void OnPlayerInfoChanged(PlayerInfoChangedEvent ev)
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{
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if(ev.PlayerInfo == null) return;
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@@ -57,7 +57,12 @@ namespace Content.Client.Administration.UI
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ChannelSelector.OverrideText += (info, text) =>
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{
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var sb = new StringBuilder();
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sb.Append(info.Connected ? '●' : '○');
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if (info.Connected)
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sb.Append('●');
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else
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sb.Append(info.ActiveThisRound ? '○' : '·');
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sb.Append(' ');
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if (_adminAHelpHelper.TryGetChannel(info.SessionId, out var panel) && panel.Unread > 0)
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{
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@@ -68,7 +73,7 @@ namespace Content.Client.Administration.UI
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sb.Append(' ');
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}
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if (info.Antag)
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if (info.Antag && info.ActiveThisRound)
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sb.Append(new Rune(0x1F5E1)); // 🗡
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sb.AppendFormat("\"{0}\"", text);
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@@ -89,6 +94,23 @@ namespace Content.Client.Administration.UI
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if (!bChannelExists)
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return -1;
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// First, sort by unread. Any chat with unread messages appears first. We just sort based on unread
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// status, not number of unread messages, so that more recent unread messages take priority.
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var aUnread = ach!.Unread > 0;
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var bUnread = bch!.Unread > 0;
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if (aUnread != bUnread)
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return aUnread ? -1 : 1;
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// Next, sort by connection status. Any disconnected players are grouped towards the end.
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if (a.Connected != b.Connected)
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return a.Connected ? -1 : 1;
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// Next, group by whether or not the players have participated in this round.
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// The ahelp window shows all players that have connected since server restart, this groups them all towards the bottom.
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if (a.ActiveThisRound != b.ActiveThisRound)
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return a.ActiveThisRound ? -1 : 1;
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// Finally, sort by the most recent message.
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return bch!.LastMessage.CompareTo(ach!.LastMessage);
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};
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@@ -54,9 +54,9 @@ namespace Content.Client.Administration.UI.CustomControls
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if (OverrideText != null && args.Button.Children.FirstOrDefault()?.Children?.FirstOrDefault() is Label label)
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label.Text = GetText(selectedPlayer);
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}
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else if (args.Event.Function == EngineKeyFunctions.UseSecondary)
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else if (args.Event.Function == EngineKeyFunctions.UseSecondary && selectedPlayer.EntityUid != null)
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{
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_verbSystem.VerbMenu.OpenVerbMenu(selectedPlayer.EntityUid);
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_verbSystem.VerbMenu.OpenVerbMenu(selectedPlayer.EntityUid.Value);
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}
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}
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@@ -227,6 +227,10 @@ namespace Content.Client.Verbs
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RaiseNetworkEvent(new RequestServerVerbsEvent(target, verbTypes, adminRequest: force));
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}
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// Some admin menu interactions will try get verbs for entities that have not yet been sent to the player.
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if (!Exists(target))
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return new();
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return GetLocalVerbs(target, user, verbTypes, force);
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}
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@@ -1,11 +1,13 @@
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using System.Globalization;
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using System.Globalization;
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using System.Linq;
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using Content.Server.Administration.Managers;
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using Content.Server.GameTicking.Events;
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using Content.Server.IdentityManagement;
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using Content.Server.Players;
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using Content.Server.Roles;
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using Content.Shared.Administration;
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using Content.Shared.Administration.Events;
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using Content.Shared.GameTicking;
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using Content.Shared.IdentityManagement;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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@@ -21,6 +23,13 @@ namespace Content.Server.Administration.Systems
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private readonly Dictionary<NetUserId, PlayerInfo> _playerList = new();
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/// <summary>
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/// Set of players that have participated in this round.
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/// </summary>
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public IReadOnlySet<NetUserId> RoundActivePlayers => _roundActivePlayers;
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private readonly HashSet<NetUserId> _roundActivePlayers = new();
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public override void Initialize()
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{
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base.Initialize();
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@@ -32,11 +41,36 @@ namespace Content.Server.Administration.Systems
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SubscribeLocalEvent<PlayerDetachedEvent>(OnPlayerDetached);
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SubscribeLocalEvent<RoleAddedEvent>(OnRoleEvent);
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SubscribeLocalEvent<RoleRemovedEvent>(OnRoleEvent);
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SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundRestartCleanup);
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}
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private void OnRoundRestartCleanup(RoundRestartCleanupEvent ev)
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{
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_roundActivePlayers.Clear();
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foreach (var (id, data) in _playerList)
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{
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if (!data.ActiveThisRound)
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continue;
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if (!_playerManager.TryGetPlayerData(id, out var playerData))
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return;
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_playerManager.TryGetSessionById(id, out var session);
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_playerList[id] = GetPlayerInfo(playerData, session);
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}
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var updateEv = new FullPlayerListEvent() { PlayersInfo = _playerList.Values.ToList() };
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foreach (var admin in _adminManager.ActiveAdmins)
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{
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RaiseNetworkEvent(updateEv, admin.ConnectedClient);
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}
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}
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public void UpdatePlayerList(IPlayerSession player)
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{
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_playerList[player.UserId] = GetPlayerInfo(player);
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_playerList[player.UserId] = GetPlayerInfo(player.Data, player);
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var playerInfoChangedEvent = new PlayerInfoChangedEvent
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{
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@@ -89,6 +123,7 @@ namespace Content.Server.Administration.Systems
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{
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if(ev.Player.Status == SessionStatus.Disconnected) return;
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_roundActivePlayers.Add(ev.Player.UserId);
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UpdatePlayerList(ev.Player);
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}
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@@ -113,29 +148,29 @@ namespace Content.Server.Administration.Systems
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RaiseNetworkEvent(ev, playerSession.ConnectedClient);
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}
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private PlayerInfo GetPlayerInfo(IPlayerSession session)
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private PlayerInfo GetPlayerInfo(IPlayerData data, IPlayerSession? session)
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{
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var name = session.Name;
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var username = string.Empty;
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var name = data.UserName;
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var entityName = string.Empty;
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var identityName = string.Empty;
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if (session.AttachedEntity != null)
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if (session?.AttachedEntity != null)
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{
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username = EntityManager.GetComponent<MetaDataComponent>(session.AttachedEntity.Value).EntityName;
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entityName = EntityManager.GetComponent<MetaDataComponent>(session.AttachedEntity.Value).EntityName;
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identityName = Identity.Name(session.AttachedEntity.Value, EntityManager);
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}
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var mind = session.ContentData()?.Mind;
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var mind = data.ContentData()?.Mind;
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var job = mind?.AllRoles.FirstOrDefault(role => role is Job);
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var startingRole = job != null ? CultureInfo.CurrentCulture.TextInfo.ToTitleCase(job.Name) : string.Empty;
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var antag = mind?.AllRoles.Any(r => r.Antagonist) ?? false;
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var connected = session.Status is SessionStatus.Connected or SessionStatus.InGame;
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var connected = session != null && session.Status is SessionStatus.Connected or SessionStatus.InGame;
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return new PlayerInfo(name, username, identityName, startingRole, antag, session.AttachedEntity.GetValueOrDefault(), session.UserId,
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connected);
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return new PlayerInfo(name, entityName, identityName, startingRole, antag, session?.AttachedEntity, data.UserId,
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connected, _roundActivePlayers.Contains(data.UserId));
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}
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}
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}
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@@ -1,8 +1,17 @@
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using Robust.Shared.Network;
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using Robust.Shared.Network;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Administration
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{
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[Serializable, NetSerializable]
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public record PlayerInfo(string Username, string CharacterName, string IdentityName, string StartingJob, bool Antag, EntityUid EntityUid, NetUserId SessionId, bool Connected);
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public record PlayerInfo(
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string Username,
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string CharacterName,
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string IdentityName,
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string StartingJob,
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bool Antag,
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EntityUid? EntityUid,
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NetUserId SessionId,
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bool Connected,
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bool ActiveThisRound);
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}
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