Ahelp / player list changes (#11392)
This commit is contained in:
@@ -35,11 +35,11 @@ namespace Content.Client.Administration
|
|||||||
foreach (var playerInfo in _system.PlayerList)
|
foreach (var playerInfo in _system.PlayerList)
|
||||||
{
|
{
|
||||||
// Otherwise the entity can not exist yet
|
// Otherwise the entity can not exist yet
|
||||||
var entity = playerInfo.EntityUid;
|
if (!_entityManager.EntityExists(playerInfo.EntityUid))
|
||||||
if (!_entityManager.EntityExists(entity))
|
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
var entity = playerInfo.EntityUid.Value;
|
||||||
|
|
||||||
// if not on the same map, continue
|
// if not on the same map, continue
|
||||||
if (_entityManager.GetComponent<TransformComponent>(entity).MapID != _eyeManager.CurrentMap)
|
if (_entityManager.GetComponent<TransformComponent>(entity).MapID != _eyeManager.CurrentMap)
|
||||||
|
|||||||
@@ -28,7 +28,6 @@ namespace Content.Client.Administration.Systems
|
|||||||
InitializeOverlay();
|
InitializeOverlay();
|
||||||
SubscribeNetworkEvent<FullPlayerListEvent>(OnPlayerListChanged);
|
SubscribeNetworkEvent<FullPlayerListEvent>(OnPlayerListChanged);
|
||||||
SubscribeNetworkEvent<PlayerInfoChangedEvent>(OnPlayerInfoChanged);
|
SubscribeNetworkEvent<PlayerInfoChangedEvent>(OnPlayerInfoChanged);
|
||||||
SubscribeNetworkEvent<RoundRestartCleanupEvent>(OnRoundRestartCleanup);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Shutdown()
|
public override void Shutdown()
|
||||||
@@ -37,20 +36,6 @@ namespace Content.Client.Administration.Systems
|
|||||||
ShutdownOverlay();
|
ShutdownOverlay();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnRoundRestartCleanup(RoundRestartCleanupEvent msg, EntitySessionEventArgs args)
|
|
||||||
{
|
|
||||||
if (_playerList == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
foreach (var (id, playerInfo) in _playerList.ToArray())
|
|
||||||
{
|
|
||||||
if (playerInfo.Connected)
|
|
||||||
continue;
|
|
||||||
_playerList.Remove(id);
|
|
||||||
}
|
|
||||||
PlayerListChanged?.Invoke(_playerList.Values.ToList());
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnPlayerInfoChanged(PlayerInfoChangedEvent ev)
|
private void OnPlayerInfoChanged(PlayerInfoChangedEvent ev)
|
||||||
{
|
{
|
||||||
if(ev.PlayerInfo == null) return;
|
if(ev.PlayerInfo == null) return;
|
||||||
|
|||||||
@@ -57,7 +57,12 @@ namespace Content.Client.Administration.UI
|
|||||||
ChannelSelector.OverrideText += (info, text) =>
|
ChannelSelector.OverrideText += (info, text) =>
|
||||||
{
|
{
|
||||||
var sb = new StringBuilder();
|
var sb = new StringBuilder();
|
||||||
sb.Append(info.Connected ? '●' : '○');
|
|
||||||
|
if (info.Connected)
|
||||||
|
sb.Append('●');
|
||||||
|
else
|
||||||
|
sb.Append(info.ActiveThisRound ? '○' : '·');
|
||||||
|
|
||||||
sb.Append(' ');
|
sb.Append(' ');
|
||||||
if (_adminAHelpHelper.TryGetChannel(info.SessionId, out var panel) && panel.Unread > 0)
|
if (_adminAHelpHelper.TryGetChannel(info.SessionId, out var panel) && panel.Unread > 0)
|
||||||
{
|
{
|
||||||
@@ -68,7 +73,7 @@ namespace Content.Client.Administration.UI
|
|||||||
sb.Append(' ');
|
sb.Append(' ');
|
||||||
}
|
}
|
||||||
|
|
||||||
if (info.Antag)
|
if (info.Antag && info.ActiveThisRound)
|
||||||
sb.Append(new Rune(0x1F5E1)); // 🗡
|
sb.Append(new Rune(0x1F5E1)); // 🗡
|
||||||
|
|
||||||
sb.AppendFormat("\"{0}\"", text);
|
sb.AppendFormat("\"{0}\"", text);
|
||||||
@@ -89,6 +94,23 @@ namespace Content.Client.Administration.UI
|
|||||||
if (!bChannelExists)
|
if (!bChannelExists)
|
||||||
return -1;
|
return -1;
|
||||||
|
|
||||||
|
// First, sort by unread. Any chat with unread messages appears first. We just sort based on unread
|
||||||
|
// status, not number of unread messages, so that more recent unread messages take priority.
|
||||||
|
var aUnread = ach!.Unread > 0;
|
||||||
|
var bUnread = bch!.Unread > 0;
|
||||||
|
if (aUnread != bUnread)
|
||||||
|
return aUnread ? -1 : 1;
|
||||||
|
|
||||||
|
// Next, sort by connection status. Any disconnected players are grouped towards the end.
|
||||||
|
if (a.Connected != b.Connected)
|
||||||
|
return a.Connected ? -1 : 1;
|
||||||
|
|
||||||
|
// Next, group by whether or not the players have participated in this round.
|
||||||
|
// The ahelp window shows all players that have connected since server restart, this groups them all towards the bottom.
|
||||||
|
if (a.ActiveThisRound != b.ActiveThisRound)
|
||||||
|
return a.ActiveThisRound ? -1 : 1;
|
||||||
|
|
||||||
|
// Finally, sort by the most recent message.
|
||||||
return bch!.LastMessage.CompareTo(ach!.LastMessage);
|
return bch!.LastMessage.CompareTo(ach!.LastMessage);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -54,9 +54,9 @@ namespace Content.Client.Administration.UI.CustomControls
|
|||||||
if (OverrideText != null && args.Button.Children.FirstOrDefault()?.Children?.FirstOrDefault() is Label label)
|
if (OverrideText != null && args.Button.Children.FirstOrDefault()?.Children?.FirstOrDefault() is Label label)
|
||||||
label.Text = GetText(selectedPlayer);
|
label.Text = GetText(selectedPlayer);
|
||||||
}
|
}
|
||||||
else if (args.Event.Function == EngineKeyFunctions.UseSecondary)
|
else if (args.Event.Function == EngineKeyFunctions.UseSecondary && selectedPlayer.EntityUid != null)
|
||||||
{
|
{
|
||||||
_verbSystem.VerbMenu.OpenVerbMenu(selectedPlayer.EntityUid);
|
_verbSystem.VerbMenu.OpenVerbMenu(selectedPlayer.EntityUid.Value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -227,6 +227,10 @@ namespace Content.Client.Verbs
|
|||||||
RaiseNetworkEvent(new RequestServerVerbsEvent(target, verbTypes, adminRequest: force));
|
RaiseNetworkEvent(new RequestServerVerbsEvent(target, verbTypes, adminRequest: force));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Some admin menu interactions will try get verbs for entities that have not yet been sent to the player.
|
||||||
|
if (!Exists(target))
|
||||||
|
return new();
|
||||||
|
|
||||||
return GetLocalVerbs(target, user, verbTypes, force);
|
return GetLocalVerbs(target, user, verbTypes, force);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,11 +1,13 @@
|
|||||||
using System.Globalization;
|
using System.Globalization;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using Content.Server.Administration.Managers;
|
using Content.Server.Administration.Managers;
|
||||||
|
using Content.Server.GameTicking.Events;
|
||||||
using Content.Server.IdentityManagement;
|
using Content.Server.IdentityManagement;
|
||||||
using Content.Server.Players;
|
using Content.Server.Players;
|
||||||
using Content.Server.Roles;
|
using Content.Server.Roles;
|
||||||
using Content.Shared.Administration;
|
using Content.Shared.Administration;
|
||||||
using Content.Shared.Administration.Events;
|
using Content.Shared.Administration.Events;
|
||||||
|
using Content.Shared.GameTicking;
|
||||||
using Content.Shared.IdentityManagement;
|
using Content.Shared.IdentityManagement;
|
||||||
using Robust.Server.GameObjects;
|
using Robust.Server.GameObjects;
|
||||||
using Robust.Server.Player;
|
using Robust.Server.Player;
|
||||||
@@ -21,6 +23,13 @@ namespace Content.Server.Administration.Systems
|
|||||||
|
|
||||||
private readonly Dictionary<NetUserId, PlayerInfo> _playerList = new();
|
private readonly Dictionary<NetUserId, PlayerInfo> _playerList = new();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Set of players that have participated in this round.
|
||||||
|
/// </summary>
|
||||||
|
public IReadOnlySet<NetUserId> RoundActivePlayers => _roundActivePlayers;
|
||||||
|
|
||||||
|
private readonly HashSet<NetUserId> _roundActivePlayers = new();
|
||||||
|
|
||||||
public override void Initialize()
|
public override void Initialize()
|
||||||
{
|
{
|
||||||
base.Initialize();
|
base.Initialize();
|
||||||
@@ -32,11 +41,36 @@ namespace Content.Server.Administration.Systems
|
|||||||
SubscribeLocalEvent<PlayerDetachedEvent>(OnPlayerDetached);
|
SubscribeLocalEvent<PlayerDetachedEvent>(OnPlayerDetached);
|
||||||
SubscribeLocalEvent<RoleAddedEvent>(OnRoleEvent);
|
SubscribeLocalEvent<RoleAddedEvent>(OnRoleEvent);
|
||||||
SubscribeLocalEvent<RoleRemovedEvent>(OnRoleEvent);
|
SubscribeLocalEvent<RoleRemovedEvent>(OnRoleEvent);
|
||||||
|
SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundRestartCleanup);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnRoundRestartCleanup(RoundRestartCleanupEvent ev)
|
||||||
|
{
|
||||||
|
_roundActivePlayers.Clear();
|
||||||
|
|
||||||
|
foreach (var (id, data) in _playerList)
|
||||||
|
{
|
||||||
|
if (!data.ActiveThisRound)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (!_playerManager.TryGetPlayerData(id, out var playerData))
|
||||||
|
return;
|
||||||
|
|
||||||
|
_playerManager.TryGetSessionById(id, out var session);
|
||||||
|
_playerList[id] = GetPlayerInfo(playerData, session);
|
||||||
|
}
|
||||||
|
|
||||||
|
var updateEv = new FullPlayerListEvent() { PlayersInfo = _playerList.Values.ToList() };
|
||||||
|
|
||||||
|
foreach (var admin in _adminManager.ActiveAdmins)
|
||||||
|
{
|
||||||
|
RaiseNetworkEvent(updateEv, admin.ConnectedClient);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UpdatePlayerList(IPlayerSession player)
|
public void UpdatePlayerList(IPlayerSession player)
|
||||||
{
|
{
|
||||||
_playerList[player.UserId] = GetPlayerInfo(player);
|
_playerList[player.UserId] = GetPlayerInfo(player.Data, player);
|
||||||
|
|
||||||
var playerInfoChangedEvent = new PlayerInfoChangedEvent
|
var playerInfoChangedEvent = new PlayerInfoChangedEvent
|
||||||
{
|
{
|
||||||
@@ -89,6 +123,7 @@ namespace Content.Server.Administration.Systems
|
|||||||
{
|
{
|
||||||
if(ev.Player.Status == SessionStatus.Disconnected) return;
|
if(ev.Player.Status == SessionStatus.Disconnected) return;
|
||||||
|
|
||||||
|
_roundActivePlayers.Add(ev.Player.UserId);
|
||||||
UpdatePlayerList(ev.Player);
|
UpdatePlayerList(ev.Player);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -113,29 +148,29 @@ namespace Content.Server.Administration.Systems
|
|||||||
RaiseNetworkEvent(ev, playerSession.ConnectedClient);
|
RaiseNetworkEvent(ev, playerSession.ConnectedClient);
|
||||||
}
|
}
|
||||||
|
|
||||||
private PlayerInfo GetPlayerInfo(IPlayerSession session)
|
private PlayerInfo GetPlayerInfo(IPlayerData data, IPlayerSession? session)
|
||||||
{
|
{
|
||||||
var name = session.Name;
|
var name = data.UserName;
|
||||||
var username = string.Empty;
|
var entityName = string.Empty;
|
||||||
var identityName = string.Empty;
|
var identityName = string.Empty;
|
||||||
|
|
||||||
if (session.AttachedEntity != null)
|
if (session?.AttachedEntity != null)
|
||||||
{
|
{
|
||||||
username = EntityManager.GetComponent<MetaDataComponent>(session.AttachedEntity.Value).EntityName;
|
entityName = EntityManager.GetComponent<MetaDataComponent>(session.AttachedEntity.Value).EntityName;
|
||||||
identityName = Identity.Name(session.AttachedEntity.Value, EntityManager);
|
identityName = Identity.Name(session.AttachedEntity.Value, EntityManager);
|
||||||
}
|
}
|
||||||
|
|
||||||
var mind = session.ContentData()?.Mind;
|
var mind = data.ContentData()?.Mind;
|
||||||
|
|
||||||
var job = mind?.AllRoles.FirstOrDefault(role => role is Job);
|
var job = mind?.AllRoles.FirstOrDefault(role => role is Job);
|
||||||
var startingRole = job != null ? CultureInfo.CurrentCulture.TextInfo.ToTitleCase(job.Name) : string.Empty;
|
var startingRole = job != null ? CultureInfo.CurrentCulture.TextInfo.ToTitleCase(job.Name) : string.Empty;
|
||||||
|
|
||||||
var antag = mind?.AllRoles.Any(r => r.Antagonist) ?? false;
|
var antag = mind?.AllRoles.Any(r => r.Antagonist) ?? false;
|
||||||
|
|
||||||
var connected = session.Status is SessionStatus.Connected or SessionStatus.InGame;
|
var connected = session != null && session.Status is SessionStatus.Connected or SessionStatus.InGame;
|
||||||
|
|
||||||
return new PlayerInfo(name, username, identityName, startingRole, antag, session.AttachedEntity.GetValueOrDefault(), session.UserId,
|
return new PlayerInfo(name, entityName, identityName, startingRole, antag, session?.AttachedEntity, data.UserId,
|
||||||
connected);
|
connected, _roundActivePlayers.Contains(data.UserId));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,8 +1,17 @@
|
|||||||
using Robust.Shared.Network;
|
using Robust.Shared.Network;
|
||||||
using Robust.Shared.Serialization;
|
using Robust.Shared.Serialization;
|
||||||
|
|
||||||
namespace Content.Shared.Administration
|
namespace Content.Shared.Administration
|
||||||
{
|
{
|
||||||
[Serializable, NetSerializable]
|
[Serializable, NetSerializable]
|
||||||
public record PlayerInfo(string Username, string CharacterName, string IdentityName, string StartingJob, bool Antag, EntityUid EntityUid, NetUserId SessionId, bool Connected);
|
public record PlayerInfo(
|
||||||
|
string Username,
|
||||||
|
string CharacterName,
|
||||||
|
string IdentityName,
|
||||||
|
string StartingJob,
|
||||||
|
bool Antag,
|
||||||
|
EntityUid? EntityUid,
|
||||||
|
NetUserId SessionId,
|
||||||
|
bool Connected,
|
||||||
|
bool ActiveThisRound);
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user