Ahelp / player list changes (#11392)

This commit is contained in:
Leon Friedrich
2022-10-16 10:26:29 +13:00
committed by GitHub
parent bdf48405ec
commit fd5b624a76
7 changed files with 89 additions and 34 deletions

View File

@@ -35,11 +35,11 @@ namespace Content.Client.Administration
foreach (var playerInfo in _system.PlayerList) foreach (var playerInfo in _system.PlayerList)
{ {
// Otherwise the entity can not exist yet // Otherwise the entity can not exist yet
var entity = playerInfo.EntityUid; if (!_entityManager.EntityExists(playerInfo.EntityUid))
if (!_entityManager.EntityExists(entity))
{ {
continue; continue;
} }
var entity = playerInfo.EntityUid.Value;
// if not on the same map, continue // if not on the same map, continue
if (_entityManager.GetComponent<TransformComponent>(entity).MapID != _eyeManager.CurrentMap) if (_entityManager.GetComponent<TransformComponent>(entity).MapID != _eyeManager.CurrentMap)

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@@ -28,7 +28,6 @@ namespace Content.Client.Administration.Systems
InitializeOverlay(); InitializeOverlay();
SubscribeNetworkEvent<FullPlayerListEvent>(OnPlayerListChanged); SubscribeNetworkEvent<FullPlayerListEvent>(OnPlayerListChanged);
SubscribeNetworkEvent<PlayerInfoChangedEvent>(OnPlayerInfoChanged); SubscribeNetworkEvent<PlayerInfoChangedEvent>(OnPlayerInfoChanged);
SubscribeNetworkEvent<RoundRestartCleanupEvent>(OnRoundRestartCleanup);
} }
public override void Shutdown() public override void Shutdown()
@@ -37,20 +36,6 @@ namespace Content.Client.Administration.Systems
ShutdownOverlay(); ShutdownOverlay();
} }
private void OnRoundRestartCleanup(RoundRestartCleanupEvent msg, EntitySessionEventArgs args)
{
if (_playerList == null)
return;
foreach (var (id, playerInfo) in _playerList.ToArray())
{
if (playerInfo.Connected)
continue;
_playerList.Remove(id);
}
PlayerListChanged?.Invoke(_playerList.Values.ToList());
}
private void OnPlayerInfoChanged(PlayerInfoChangedEvent ev) private void OnPlayerInfoChanged(PlayerInfoChangedEvent ev)
{ {
if(ev.PlayerInfo == null) return; if(ev.PlayerInfo == null) return;

View File

@@ -57,7 +57,12 @@ namespace Content.Client.Administration.UI
ChannelSelector.OverrideText += (info, text) => ChannelSelector.OverrideText += (info, text) =>
{ {
var sb = new StringBuilder(); var sb = new StringBuilder();
sb.Append(info.Connected ? '●' : '○');
if (info.Connected)
sb.Append('●');
else
sb.Append(info.ActiveThisRound ? '○' : '·');
sb.Append(' '); sb.Append(' ');
if (_adminAHelpHelper.TryGetChannel(info.SessionId, out var panel) && panel.Unread > 0) if (_adminAHelpHelper.TryGetChannel(info.SessionId, out var panel) && panel.Unread > 0)
{ {
@@ -68,7 +73,7 @@ namespace Content.Client.Administration.UI
sb.Append(' '); sb.Append(' ');
} }
if (info.Antag) if (info.Antag && info.ActiveThisRound)
sb.Append(new Rune(0x1F5E1)); // 🗡 sb.Append(new Rune(0x1F5E1)); // 🗡
sb.AppendFormat("\"{0}\"", text); sb.AppendFormat("\"{0}\"", text);
@@ -89,6 +94,23 @@ namespace Content.Client.Administration.UI
if (!bChannelExists) if (!bChannelExists)
return -1; return -1;
// First, sort by unread. Any chat with unread messages appears first. We just sort based on unread
// status, not number of unread messages, so that more recent unread messages take priority.
var aUnread = ach!.Unread > 0;
var bUnread = bch!.Unread > 0;
if (aUnread != bUnread)
return aUnread ? -1 : 1;
// Next, sort by connection status. Any disconnected players are grouped towards the end.
if (a.Connected != b.Connected)
return a.Connected ? -1 : 1;
// Next, group by whether or not the players have participated in this round.
// The ahelp window shows all players that have connected since server restart, this groups them all towards the bottom.
if (a.ActiveThisRound != b.ActiveThisRound)
return a.ActiveThisRound ? -1 : 1;
// Finally, sort by the most recent message.
return bch!.LastMessage.CompareTo(ach!.LastMessage); return bch!.LastMessage.CompareTo(ach!.LastMessage);
}; };

View File

@@ -54,9 +54,9 @@ namespace Content.Client.Administration.UI.CustomControls
if (OverrideText != null && args.Button.Children.FirstOrDefault()?.Children?.FirstOrDefault() is Label label) if (OverrideText != null && args.Button.Children.FirstOrDefault()?.Children?.FirstOrDefault() is Label label)
label.Text = GetText(selectedPlayer); label.Text = GetText(selectedPlayer);
} }
else if (args.Event.Function == EngineKeyFunctions.UseSecondary) else if (args.Event.Function == EngineKeyFunctions.UseSecondary && selectedPlayer.EntityUid != null)
{ {
_verbSystem.VerbMenu.OpenVerbMenu(selectedPlayer.EntityUid); _verbSystem.VerbMenu.OpenVerbMenu(selectedPlayer.EntityUid.Value);
} }
} }

View File

@@ -227,6 +227,10 @@ namespace Content.Client.Verbs
RaiseNetworkEvent(new RequestServerVerbsEvent(target, verbTypes, adminRequest: force)); RaiseNetworkEvent(new RequestServerVerbsEvent(target, verbTypes, adminRequest: force));
} }
// Some admin menu interactions will try get verbs for entities that have not yet been sent to the player.
if (!Exists(target))
return new();
return GetLocalVerbs(target, user, verbTypes, force); return GetLocalVerbs(target, user, verbTypes, force);
} }

View File

@@ -1,11 +1,13 @@
using System.Globalization; using System.Globalization;
using System.Linq; using System.Linq;
using Content.Server.Administration.Managers; using Content.Server.Administration.Managers;
using Content.Server.GameTicking.Events;
using Content.Server.IdentityManagement; using Content.Server.IdentityManagement;
using Content.Server.Players; using Content.Server.Players;
using Content.Server.Roles; using Content.Server.Roles;
using Content.Shared.Administration; using Content.Shared.Administration;
using Content.Shared.Administration.Events; using Content.Shared.Administration.Events;
using Content.Shared.GameTicking;
using Content.Shared.IdentityManagement; using Content.Shared.IdentityManagement;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Server.Player; using Robust.Server.Player;
@@ -21,6 +23,13 @@ namespace Content.Server.Administration.Systems
private readonly Dictionary<NetUserId, PlayerInfo> _playerList = new(); private readonly Dictionary<NetUserId, PlayerInfo> _playerList = new();
/// <summary>
/// Set of players that have participated in this round.
/// </summary>
public IReadOnlySet<NetUserId> RoundActivePlayers => _roundActivePlayers;
private readonly HashSet<NetUserId> _roundActivePlayers = new();
public override void Initialize() public override void Initialize()
{ {
base.Initialize(); base.Initialize();
@@ -32,11 +41,36 @@ namespace Content.Server.Administration.Systems
SubscribeLocalEvent<PlayerDetachedEvent>(OnPlayerDetached); SubscribeLocalEvent<PlayerDetachedEvent>(OnPlayerDetached);
SubscribeLocalEvent<RoleAddedEvent>(OnRoleEvent); SubscribeLocalEvent<RoleAddedEvent>(OnRoleEvent);
SubscribeLocalEvent<RoleRemovedEvent>(OnRoleEvent); SubscribeLocalEvent<RoleRemovedEvent>(OnRoleEvent);
SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundRestartCleanup);
}
private void OnRoundRestartCleanup(RoundRestartCleanupEvent ev)
{
_roundActivePlayers.Clear();
foreach (var (id, data) in _playerList)
{
if (!data.ActiveThisRound)
continue;
if (!_playerManager.TryGetPlayerData(id, out var playerData))
return;
_playerManager.TryGetSessionById(id, out var session);
_playerList[id] = GetPlayerInfo(playerData, session);
}
var updateEv = new FullPlayerListEvent() { PlayersInfo = _playerList.Values.ToList() };
foreach (var admin in _adminManager.ActiveAdmins)
{
RaiseNetworkEvent(updateEv, admin.ConnectedClient);
}
} }
public void UpdatePlayerList(IPlayerSession player) public void UpdatePlayerList(IPlayerSession player)
{ {
_playerList[player.UserId] = GetPlayerInfo(player); _playerList[player.UserId] = GetPlayerInfo(player.Data, player);
var playerInfoChangedEvent = new PlayerInfoChangedEvent var playerInfoChangedEvent = new PlayerInfoChangedEvent
{ {
@@ -89,6 +123,7 @@ namespace Content.Server.Administration.Systems
{ {
if(ev.Player.Status == SessionStatus.Disconnected) return; if(ev.Player.Status == SessionStatus.Disconnected) return;
_roundActivePlayers.Add(ev.Player.UserId);
UpdatePlayerList(ev.Player); UpdatePlayerList(ev.Player);
} }
@@ -113,29 +148,29 @@ namespace Content.Server.Administration.Systems
RaiseNetworkEvent(ev, playerSession.ConnectedClient); RaiseNetworkEvent(ev, playerSession.ConnectedClient);
} }
private PlayerInfo GetPlayerInfo(IPlayerSession session) private PlayerInfo GetPlayerInfo(IPlayerData data, IPlayerSession? session)
{ {
var name = session.Name; var name = data.UserName;
var username = string.Empty; var entityName = string.Empty;
var identityName = string.Empty; var identityName = string.Empty;
if (session.AttachedEntity != null) if (session?.AttachedEntity != null)
{ {
username = EntityManager.GetComponent<MetaDataComponent>(session.AttachedEntity.Value).EntityName; entityName = EntityManager.GetComponent<MetaDataComponent>(session.AttachedEntity.Value).EntityName;
identityName = Identity.Name(session.AttachedEntity.Value, EntityManager); identityName = Identity.Name(session.AttachedEntity.Value, EntityManager);
} }
var mind = session.ContentData()?.Mind; var mind = data.ContentData()?.Mind;
var job = mind?.AllRoles.FirstOrDefault(role => role is Job); var job = mind?.AllRoles.FirstOrDefault(role => role is Job);
var startingRole = job != null ? CultureInfo.CurrentCulture.TextInfo.ToTitleCase(job.Name) : string.Empty; var startingRole = job != null ? CultureInfo.CurrentCulture.TextInfo.ToTitleCase(job.Name) : string.Empty;
var antag = mind?.AllRoles.Any(r => r.Antagonist) ?? false; var antag = mind?.AllRoles.Any(r => r.Antagonist) ?? false;
var connected = session.Status is SessionStatus.Connected or SessionStatus.InGame; var connected = session != null && session.Status is SessionStatus.Connected or SessionStatus.InGame;
return new PlayerInfo(name, username, identityName, startingRole, antag, session.AttachedEntity.GetValueOrDefault(), session.UserId, return new PlayerInfo(name, entityName, identityName, startingRole, antag, session?.AttachedEntity, data.UserId,
connected); connected, _roundActivePlayers.Contains(data.UserId));
} }
} }
} }

View File

@@ -1,8 +1,17 @@
using Robust.Shared.Network; using Robust.Shared.Network;
using Robust.Shared.Serialization; using Robust.Shared.Serialization;
namespace Content.Shared.Administration namespace Content.Shared.Administration
{ {
[Serializable, NetSerializable] [Serializable, NetSerializable]
public record PlayerInfo(string Username, string CharacterName, string IdentityName, string StartingJob, bool Antag, EntityUid EntityUid, NetUserId SessionId, bool Connected); public record PlayerInfo(
string Username,
string CharacterName,
string IdentityName,
string StartingJob,
bool Antag,
EntityUid? EntityUid,
NetUserId SessionId,
bool Connected,
bool ActiveThisRound);
} }