Ahelp / player list changes (#11392)

This commit is contained in:
Leon Friedrich
2022-10-16 10:26:29 +13:00
committed by GitHub
parent bdf48405ec
commit fd5b624a76
7 changed files with 89 additions and 34 deletions

View File

@@ -1,11 +1,13 @@
using System.Globalization;
using System.Globalization;
using System.Linq;
using Content.Server.Administration.Managers;
using Content.Server.GameTicking.Events;
using Content.Server.IdentityManagement;
using Content.Server.Players;
using Content.Server.Roles;
using Content.Shared.Administration;
using Content.Shared.Administration.Events;
using Content.Shared.GameTicking;
using Content.Shared.IdentityManagement;
using Robust.Server.GameObjects;
using Robust.Server.Player;
@@ -21,6 +23,13 @@ namespace Content.Server.Administration.Systems
private readonly Dictionary<NetUserId, PlayerInfo> _playerList = new();
/// <summary>
/// Set of players that have participated in this round.
/// </summary>
public IReadOnlySet<NetUserId> RoundActivePlayers => _roundActivePlayers;
private readonly HashSet<NetUserId> _roundActivePlayers = new();
public override void Initialize()
{
base.Initialize();
@@ -32,11 +41,36 @@ namespace Content.Server.Administration.Systems
SubscribeLocalEvent<PlayerDetachedEvent>(OnPlayerDetached);
SubscribeLocalEvent<RoleAddedEvent>(OnRoleEvent);
SubscribeLocalEvent<RoleRemovedEvent>(OnRoleEvent);
SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundRestartCleanup);
}
private void OnRoundRestartCleanup(RoundRestartCleanupEvent ev)
{
_roundActivePlayers.Clear();
foreach (var (id, data) in _playerList)
{
if (!data.ActiveThisRound)
continue;
if (!_playerManager.TryGetPlayerData(id, out var playerData))
return;
_playerManager.TryGetSessionById(id, out var session);
_playerList[id] = GetPlayerInfo(playerData, session);
}
var updateEv = new FullPlayerListEvent() { PlayersInfo = _playerList.Values.ToList() };
foreach (var admin in _adminManager.ActiveAdmins)
{
RaiseNetworkEvent(updateEv, admin.ConnectedClient);
}
}
public void UpdatePlayerList(IPlayerSession player)
{
_playerList[player.UserId] = GetPlayerInfo(player);
_playerList[player.UserId] = GetPlayerInfo(player.Data, player);
var playerInfoChangedEvent = new PlayerInfoChangedEvent
{
@@ -89,6 +123,7 @@ namespace Content.Server.Administration.Systems
{
if(ev.Player.Status == SessionStatus.Disconnected) return;
_roundActivePlayers.Add(ev.Player.UserId);
UpdatePlayerList(ev.Player);
}
@@ -113,29 +148,29 @@ namespace Content.Server.Administration.Systems
RaiseNetworkEvent(ev, playerSession.ConnectedClient);
}
private PlayerInfo GetPlayerInfo(IPlayerSession session)
private PlayerInfo GetPlayerInfo(IPlayerData data, IPlayerSession? session)
{
var name = session.Name;
var username = string.Empty;
var name = data.UserName;
var entityName = string.Empty;
var identityName = string.Empty;
if (session.AttachedEntity != null)
if (session?.AttachedEntity != null)
{
username = EntityManager.GetComponent<MetaDataComponent>(session.AttachedEntity.Value).EntityName;
entityName = EntityManager.GetComponent<MetaDataComponent>(session.AttachedEntity.Value).EntityName;
identityName = Identity.Name(session.AttachedEntity.Value, EntityManager);
}
var mind = session.ContentData()?.Mind;
var mind = data.ContentData()?.Mind;
var job = mind?.AllRoles.FirstOrDefault(role => role is Job);
var startingRole = job != null ? CultureInfo.CurrentCulture.TextInfo.ToTitleCase(job.Name) : string.Empty;
var antag = mind?.AllRoles.Any(r => r.Antagonist) ?? false;
var connected = session.Status is SessionStatus.Connected or SessionStatus.InGame;
var connected = session != null && session.Status is SessionStatus.Connected or SessionStatus.InGame;
return new PlayerInfo(name, username, identityName, startingRole, antag, session.AttachedEntity.GetValueOrDefault(), session.UserId,
connected);
return new PlayerInfo(name, entityName, identityName, startingRole, antag, session?.AttachedEntity, data.UserId,
connected, _roundActivePlayers.Contains(data.UserId));
}
}
}