Slims down disposal unit ui and fixes thrown collisions (#4122)
* Cleans up disposal unit yaml and fixes inability to throw things in them. * Comments out mailing units because they are beyond broken and need a refactor. * Makes Disposal UI look better * Localized the disposal unit * Removes title line * Removes changes to VendingMachineMenu, mistakenly committed. * Applies code reviews * Now uses BaseMachinePowered
This commit is contained in:
@@ -1,4 +1,4 @@
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using Content.Shared.GameObjects.Components.Disposal;
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using Content.Shared.GameObjects.Components.Disposal;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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@@ -1,8 +1,10 @@
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using Content.Shared.GameObjects.Components.Disposal;
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using Content.Client.UserInterface.Stylesheets;
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using Content.Shared.GameObjects.Components.Disposal;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using static Content.Shared.GameObjects.Components.Disposal.SharedDisposalUnitComponent;
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@@ -16,45 +18,43 @@ namespace Content.Client.GameObjects.Components.Disposal
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{
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private readonly Label _unitState;
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private readonly ProgressBar _pressureBar;
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private readonly Label _pressurePercentage;
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public readonly Button Engage;
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public readonly Button Eject;
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public readonly Button Power;
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public DisposalUnitWindow()
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{
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MinSize = SetSize = (300, 225);
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IoCManager.InjectDependencies(this);
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MinSize = SetSize = (300, 140);
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Resizable = false;
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Contents.AddChild(new VBoxContainer
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{
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Children =
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{
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new HBoxContainer
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{
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SeparationOverride = 4,
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Children =
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{
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new Label {Text = Loc.GetString("State: ")},
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(_unitState = new Label {Text = Loc.GetString("Ready")})
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new Label {Text = Loc.GetString("ui-disposal-unit-label-state")},
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(_unitState = new Label {Text = Loc.GetString("ui-disposal-unit-label-status")})
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}
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},
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new Control {MinSize = (0, 10)},
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new Control {MinSize = (0, 5)},
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new HBoxContainer
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{
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SeparationOverride = 4,
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Children =
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{
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new Label {Text = Loc.GetString("Pressure:")},
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new Label {Text = Loc.GetString("ui-disposal-unit-label-pressure")},
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(_pressureBar = new ProgressBar
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{
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MinSize = (200, 20),
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MinSize = (190, 20),
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HorizontalAlignment = HAlignment.Right,
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MinValue = 0,
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MaxValue = 1,
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Page = 0,
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Value = 0.5f,
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Children =
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{
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(_pressurePercentage = new Label())
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}
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Value = 0.5f
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})
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}
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},
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@@ -63,29 +63,25 @@ namespace Content.Client.GameObjects.Components.Disposal
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{
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Children =
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{
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new Label {Text = Loc.GetString("Handle:")},
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(Engage = new Button
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{
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Text = Loc.GetString("Engage"),
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Text = Loc.GetString("ui-disposal-unit-button-flush"),
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StyleClasses = {StyleBase.ButtonOpenRight},
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ToggleMode = true
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}),
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(Eject = new Button
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{
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Text = Loc.GetString("ui-disposal-unit-button-eject"),
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StyleClasses = {StyleBase.ButtonOpenBoth}
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}),
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(Power = new CheckButton
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{
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Text = Loc.GetString("ui-disposal-unit-button-power"),
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StyleClasses = {StyleBase.ButtonOpenLeft}
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})
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}
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},
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new Control {MinSize = (0, 10)},
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new HBoxContainer
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{
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Children =
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{
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new Label {Text = Loc.GetString("Eject:")},
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(Eject = new Button {Text = Loc.GetString("Eject Contents")})
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}
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},
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new Control {MinSize = (0, 10)},
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new HBoxContainer
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{
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Children =
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{
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(Power = new CheckButton {Text = Loc.GetString("Power")}),
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}
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}
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}
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@@ -127,9 +123,6 @@ namespace Content.Client.GameObjects.Components.Disposal
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var foregroundStyleBoxOverride = (StyleBoxFlat) _pressureBar.ForegroundStyleBoxOverride;
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foregroundStyleBoxOverride.BackgroundColor =
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Color.FromHsv(new Vector4(finalHue, saturation, value, alpha));
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var percentage = pressure / _pressureBar.MaxValue * 100;
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_pressurePercentage.Text = $" {percentage:0}%";
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}
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public void UpdateState(DisposalUnitBoundUserInterfaceState state)
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@@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using System;
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using System.Collections.Generic;
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using Content.Client.GameObjects.Components.VendingMachines;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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13
Resources/Locale/en-US/ui/disposal.ftl
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13
Resources/Locale/en-US/ui/disposal.ftl
Normal file
@@ -0,0 +1,13 @@
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### Disposal UIs
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## Disposal Units
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ui-disposal-unit-title = Disposal Unit
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ui-disposal-unit-label-state = State:
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ui-disposal-unit-label-pressure = Pressure:
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ui-disposal-unit-label-status = Ready
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ui-disposal-unit-button-flush = Flush
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ui-disposal-unit-button-eject = Eject Contents
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ui-disposal-unit-button-power = Power
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@@ -1,4 +1,6 @@
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- type: entity
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# Base
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- type: entity
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id: DisposalPipeBase
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abstract: true
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placement:
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@@ -32,6 +34,8 @@
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components:
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- type: DisposalHolder
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# Pipes
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- type: entity
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id: DisposalPipe
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parent: DisposalPipeBase
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@@ -108,77 +112,6 @@
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bounds: "-0.5,-0.25,0.4,0.25"
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layer: [ Underplating ]
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- type: entity
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id: DisposalUnit
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parent: BaseConstructible
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name: disposal unit
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description: A pneumatic waste disposal unit
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placement:
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mode: SnapgridCenter
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snap:
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- Disposal
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components:
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- type: Sprite
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netsync: false
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sprite: Constructible/Power/disposal.rsi
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layers:
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- state: condisposal
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map: ["enum.DisposalUnitVisualLayers.Base"]
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- state: dispover-handle
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map: ["enum.DisposalUnitVisualLayers.Handle"]
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- state: dispover-ready
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map: ["enum.DisposalUnitVisualLayers.Light"]
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- type: PowerReceiver
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- type: DisposalUnit
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flushTime: 2
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- type: InteractionOutline
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- type: Physics
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bodyType: Static
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fixtures:
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- shape:
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!type:PhysShapeAabb
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bounds: "-0.4,-0.25,0.4,0.25"
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mask:
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- SmallImpassable
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layer:
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- Opaque
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- MobImpassable
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- type: Anchorable
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- type: Damageable
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resistances: metallicResistances
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 100
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behaviors:
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- !type:DoActsBehavior
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acts: ["Destruction"]
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- !type:PlaySoundBehavior
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sound: /Audio/Effects/metalbreak.ogg
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- !type:SpawnEntitiesBehavior
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spawn:
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SheetSteel1:
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min: 1
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max: 1
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- type: Appearance
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visuals:
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- type: DisposalUnitVisualizer
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state_unanchored: condisposal
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state_anchored: disposal
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state_charging: disposal-charging
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overlay_charging: dispover-charge
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overlay_ready: dispover-ready
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overlay_full: dispover-full
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overlay_engaged: dispover-handle
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state_flush: disposal-flush
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flush_sound: /Audio/Machines/disposalflush.ogg
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flush_time: 2
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- type: UserInterface
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interfaces:
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- key: enum.DisposalUnitUiKey.Key
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type: DisposalUnitBoundUserInterface
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- type: entity
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id: DisposalRouter
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parent: DisposalPipeBase
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@@ -352,80 +285,3 @@
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!type:PhysShapeAabb
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bounds: "-0.5,-0.5,0.25,0.25"
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layer: [ Underplating ]
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- type: entity
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id: DisposalMailingUnit
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name: disposal mailing unit
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description: A pneumatic waste disposal unit
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placement:
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mode: SnapgridCenter
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snap:
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- Disposal
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components:
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- type: Sprite
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netsync: false
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sprite: Constructible/Power/disposal.rsi
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layers:
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- state: condisposal
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map: ["enum.DisposalUnitVisualLayers.Base"]
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- state: dispover-handle
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map: ["enum.DisposalUnitVisualLayers.Handle"]
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- state: dispover-ready
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map: ["enum.DisposalUnitVisualLayers.Light"]
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- type: PowerReceiver
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- type: Configuration
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keys:
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- Tag
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- type: DisposalMailingUnit
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flushTime: 2
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- type: Clickable
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- type: InteractionOutline
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- type: Physics
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bodyType: Static
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fixtures:
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- shape:
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!type:PhysShapeAabb
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bounds: "-0.35,-0.3,0.35,0.3"
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mask:
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- Impassable
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- MobImpassable
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- VaultImpassable
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- SmallImpassable
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layer:
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- Opaque
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- Impassable
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- MobImpassable
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- VaultImpassable
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- SmallImpassable
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- type: SnapGrid
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- type: Anchorable
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- type: Damageable
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resistances: metallicResistances
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 100
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behaviors:
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- !type:DoActsBehavior
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acts: ["Destruction"]
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- type: Appearance
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visuals:
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- type: DisposalUnitVisualizer
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state_unanchored: condisposal
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state_anchored: disposal
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state_charging: disposal-charging
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overlay_charging: dispover-charge
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overlay_ready: dispover-ready
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overlay_full: dispover-full
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overlay_engaged: dispover-handle
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state_flush: disposal-flush
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flush_sound: /Audio/Machines/disposalflush.ogg
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flush_time: 2
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- type: UserInterface
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interfaces:
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- key: enum.DisposalMailingUnitUiKey.Key
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type: DisposalMailingUnitBoundUserInterface
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- key: enum.ConfigurationUiKey.Key
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type: ConfigurationBoundUserInterface
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- type: Pullable
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@@ -0,0 +1,94 @@
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- type: entity
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abstract: true
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id: DisposalUnitBase
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parent: BaseMachinePowered
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description: A pneumatic waste disposal unit.
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placement:
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mode: SnapgridCenter
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snap:
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- Disposal
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components:
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- type: Sprite
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netsync: false
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sprite: Constructible/Power/disposal.rsi
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layers:
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- state: condisposal
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map: ["enum.DisposalUnitVisualLayers.Base"]
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- state: dispover-handle
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map: ["enum.DisposalUnitVisualLayers.Handle"]
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- state: dispover-ready
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map: ["enum.DisposalUnitVisualLayers.Light"]
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- type: Physics
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bodyType: Static
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fixtures:
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- shape:
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!type:PhysShapeAabb
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bounds: "-0.4,-0.25,0.4,0.25"
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mass: 30
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mask:
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- SmallImpassable
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layer:
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- Opaque
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- Impassable
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- MobImpassable
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 100
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behaviors:
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- !type:DoActsBehavior
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acts: ["Destruction"]
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- !type:PlaySoundBehavior
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sound: /Audio/Effects/metalbreak.ogg
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- !type:SpawnEntitiesBehavior
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spawn:
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SheetSteel1:
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min: 1
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max: 1
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- type: Appearance
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visuals:
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- type: DisposalUnitVisualizer
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state_unanchored: condisposal
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state_anchored: disposal
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state_charging: disposal-charging
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overlay_charging: dispover-charge
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overlay_ready: dispover-ready
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overlay_full: dispover-full
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overlay_engaged: dispover-handle
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state_flush: disposal-flush
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flush_sound: /Audio/Machines/disposalflush.ogg
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flush_time: 2
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- type: UserInterface
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interfaces:
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- key: enum.DisposalUnitUiKey.Key
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type: DisposalUnitBoundUserInterface
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- type: entity
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id: DisposalUnit
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parent: DisposalUnitBase
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name: disposal unit
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components:
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- type: DisposalUnit
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flushTime: 2
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- type: UserInterface
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interfaces:
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- key: enum.DisposalUnitUiKey.Key
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type: DisposalUnitBoundUserInterface
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# - type: entity
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# parent: DisposalUnitBase
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# id: DisposalMailingUnit
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# name: disposal mailing unit
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# components:
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# - type: Configuration
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# keys:
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# - Tag
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# - type: DisposalMailingUnit
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# flushTime: 2
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# - type: UserInterface
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# interfaces:
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# - key: enum.DisposalMailingUnitUiKey.Key
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# type: DisposalMailingUnitBoundUserInterface
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# - key: enum.ConfigurationUiKey.Key
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# type: ConfigurationBoundUserInterface
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Reference in New Issue
Block a user