Storage UI V2 (#33045)
This commit is contained in:
@@ -2,6 +2,7 @@ using System.Numerics;
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using Content.Client.Examine;
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using Content.Client.Hands.Systems;
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using Content.Client.Interaction;
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using Content.Client.Storage;
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using Content.Client.Storage.Systems;
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using Content.Client.UserInterface.Systems.Hotbar.Widgets;
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using Content.Client.UserInterface.Systems.Storage.Controls;
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@@ -9,9 +10,9 @@ using Content.Client.Verbs.UI;
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using Content.Shared.CCVar;
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using Content.Shared.Input;
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using Content.Shared.Interaction;
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using Content.Shared.Item;
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using Content.Shared.Storage;
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using Robust.Client.Input;
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using Robust.Client.Player;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controllers;
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using Robust.Client.UserInterface.Controls;
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@@ -23,19 +24,28 @@ namespace Content.Client.UserInterface.Systems.Storage;
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public sealed class StorageUIController : UIController, IOnSystemChanged<StorageSystem>
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{
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/*
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* Things are a bit over the shop but essentially
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* - Clicking into storagewindow is handled via storagewindow
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* - Clicking out of it is via ItemGridPiece
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* - Dragging around is handled here
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* - Drawing is handled via ItemGridPiece
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* - StorageSystem handles any sim stuff around open windows.
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*/
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[Dependency] private readonly IConfigurationManager _configuration = default!;
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[Dependency] private readonly IEntityManager _entity = default!;
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[Dependency] private readonly IInputManager _input = default!;
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[Dependency] private readonly IUserInterfaceManager _ui = default!;
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[Dependency] private readonly IPlayerManager _player = default!;
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[UISystemDependency] private readonly StorageSystem _storage = default!;
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/// <summary>
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/// Cached positions for opening nested storage.
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/// </summary>
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private readonly Dictionary<EntityUid, Vector2> _reservedStorage = new();
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private readonly DragDropHelper<ItemGridPiece> _menuDragHelper;
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private StorageContainer? _container;
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private Vector2? _lastContainerPosition;
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private HotbarGui? Hotbar => UIManager.GetActiveUIWidgetOrNull<HotbarGui>();
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public ItemGridPiece? DraggingGhost;
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public ItemGridPiece? DraggingGhost => _menuDragHelper.Dragged;
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public Angle DraggingRotation = Angle.Zero;
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public bool StaticStorageUIEnabled;
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public bool OpaqueStorageWindow;
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@@ -43,6 +53,8 @@ public sealed class StorageUIController : UIController, IOnSystemChanged<Storage
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public bool IsDragging => _menuDragHelper.IsDragging;
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public ItemGridPiece? CurrentlyDragging => _menuDragHelper.Dragged;
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public bool WindowTitle { get; private set; } = false;
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public StorageUIController()
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{
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_menuDragHelper = new DragDropHelper<ItemGridPiece>(OnMenuBeginDrag, OnMenuContinueDrag, OnMenuEndDrag);
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@@ -52,106 +64,93 @@ public sealed class StorageUIController : UIController, IOnSystemChanged<Storage
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{
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base.Initialize();
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UIManager.OnScreenChanged += OnScreenChange;
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_configuration.OnValueChanged(CCVars.StaticStorageUI, OnStaticStorageChanged, true);
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_configuration.OnValueChanged(CCVars.OpaqueStorageWindow, OnOpaqueWindowChanged, true);
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_configuration.OnValueChanged(CCVars.StorageWindowTitle, OnStorageWindowTitle, true);
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}
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private void OnScreenChange((UIScreen? Old, UIScreen? New) obj)
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{
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// Handle reconnects with hotbargui.
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// Essentially HotbarGui / the screen gets loaded AFTER gamestates at the moment (because clientgameticker manually changes it via event)
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// and changing this may be a massive change.
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// So instead we'll just manually reload it for now.
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if (!StaticStorageUIEnabled ||
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obj.New == null ||
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!EntityManager.TryGetComponent(_player.LocalEntity, out UserInterfaceUserComponent? userComp))
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{
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return;
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}
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// UISystemDependency not injected at this point so do it the old fashion way, I love ordering issues.
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var uiSystem = EntityManager.System<SharedUserInterfaceSystem>();
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foreach (var bui in uiSystem.GetActorUis((_player.LocalEntity.Value, userComp)))
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{
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if (!uiSystem.TryGetOpenUi<StorageBoundUserInterface>(bui.Entity, StorageComponent.StorageUiKey.Key, out var storageBui))
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continue;
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storageBui.ReOpen();
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}
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}
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private void OnStorageWindowTitle(bool obj)
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{
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WindowTitle = obj;
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}
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private void OnOpaqueWindowChanged(bool obj)
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{
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OpaqueStorageWindow = obj;
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}
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private void OnStaticStorageChanged(bool obj)
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{
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StaticStorageUIEnabled = obj;
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}
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public StorageWindow CreateStorageWindow(EntityUid uid)
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{
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var window = new StorageWindow();
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window.MouseFilter = Control.MouseFilterMode.Pass;
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window.OnPiecePressed += (args, piece) =>
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{
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OnPiecePressed(args, window, piece);
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};
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window.OnPieceUnpressed += (args, piece) =>
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{
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OnPieceUnpressed(args, window, piece);
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};
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if (StaticStorageUIEnabled)
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{
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UIManager.GetActiveUIWidgetOrNull<HotbarGui>()?.StorageContainer.AddChild(window);
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}
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else
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{
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window.OpenCenteredLeft();
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if (_reservedStorage.Remove(uid, out var pos))
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{
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LayoutContainer.SetPosition(window, pos);
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}
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}
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return window;
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}
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public void OnSystemLoaded(StorageSystem system)
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{
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_input.FirstChanceOnKeyEvent += OnMiddleMouse;
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system.StorageUpdated += OnStorageUpdated;
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system.StorageOrderChanged += OnStorageOrderChanged;
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}
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public void OnSystemUnloaded(StorageSystem system)
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{
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_input.FirstChanceOnKeyEvent -= OnMiddleMouse;
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system.StorageUpdated -= OnStorageUpdated;
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system.StorageOrderChanged -= OnStorageOrderChanged;
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}
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private void OnStorageOrderChanged(Entity<StorageComponent>? nullEnt)
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{
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if (_container == null)
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return;
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if (IsDragging)
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_menuDragHelper.EndDrag();
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_container.UpdateContainer(nullEnt);
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if (nullEnt is not null)
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{
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// center it if we knock it off screen somehow.
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if (!StaticStorageUIEnabled &&
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(_lastContainerPosition == null ||
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_lastContainerPosition.Value.X < 0 ||
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_lastContainerPosition.Value.Y < 0 ||
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_lastContainerPosition.Value.X > _ui.WindowRoot.Width ||
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_lastContainerPosition.Value.Y > _ui.WindowRoot.Height))
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{
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_container.OpenCenteredAt(new Vector2(0.5f, 0.75f));
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}
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else
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{
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_container.Open();
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var pos = !StaticStorageUIEnabled && _lastContainerPosition != null
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? _lastContainerPosition.Value
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: Vector2.Zero;
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LayoutContainer.SetPosition(_container, pos);
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}
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if (StaticStorageUIEnabled)
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{
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// we have to orphan it here because Open() sets the parent.
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_container.Orphan();
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Hotbar?.StorageContainer.AddChild(_container);
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}
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_lastContainerPosition = _container.GlobalPosition;
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}
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else
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{
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_lastContainerPosition = _container.GlobalPosition;
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_container.Close();
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}
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}
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private void OnStaticStorageChanged(bool obj)
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{
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if (StaticStorageUIEnabled == obj)
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return;
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StaticStorageUIEnabled = obj;
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_lastContainerPosition = null;
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if (_container == null)
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return;
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if (!_container.IsOpen)
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return;
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_container.Orphan();
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if (StaticStorageUIEnabled)
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{
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Hotbar?.StorageContainer.AddChild(_container);
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}
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else
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{
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_ui.WindowRoot.AddChild(_container);
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}
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if (_entity.TryGetComponent<StorageComponent>(_container.StorageEntity, out var comp))
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OnStorageOrderChanged((_container.StorageEntity.Value, comp));
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}
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private void OnOpaqueWindowChanged(bool obj)
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{
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if (OpaqueStorageWindow == obj)
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return;
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OpaqueStorageWindow = obj;
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_container?.BuildBackground();
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}
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/// One might ask, Hey Emo, why are you parsing raw keyboard input just to rotate a rectangle?
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@@ -190,7 +189,7 @@ public sealed class StorageUIController : UIController, IOnSystemChanged<Storage
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binding.Mod3 == Keyboard.Key.Control))
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return;
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if (!IsDragging && _entity.System<HandsSystem>().GetActiveHandEntity() == null)
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if (!IsDragging && EntityManager.System<HandsSystem>().GetActiveHandEntity() == null)
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return;
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//clamp it to a cardinal.
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@@ -198,43 +197,18 @@ public sealed class StorageUIController : UIController, IOnSystemChanged<Storage
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if (DraggingGhost != null)
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DraggingGhost.Location.Rotation = DraggingRotation;
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if (IsDragging || (_container != null && UIManager.CurrentlyHovered == _container))
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if (IsDragging || UIManager.CurrentlyHovered is StorageWindow)
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keyEvent.Handle();
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}
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private void OnStorageUpdated(Entity<StorageComponent> uid)
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private void OnPiecePressed(GUIBoundKeyEventArgs args, StorageWindow window, ItemGridPiece control)
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{
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if (_container?.StorageEntity != uid)
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return;
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_container.BuildItemPieces();
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}
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public void RegisterStorageContainer(StorageContainer container)
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{
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if (_container != null)
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{
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container.OnPiecePressed -= OnPiecePressed;
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container.OnPieceUnpressed -= OnPieceUnpressed;
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}
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_container = container;
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container.OnPiecePressed += OnPiecePressed;
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container.OnPieceUnpressed += OnPieceUnpressed;
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if (!StaticStorageUIEnabled)
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_container.Orphan();
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}
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private void OnPiecePressed(GUIBoundKeyEventArgs args, ItemGridPiece control)
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{
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if (IsDragging || !_container?.IsOpen == true)
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if (IsDragging || !window.IsOpen)
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return;
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if (args.Function == ContentKeyFunctions.MoveStoredItem)
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{
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DraggingRotation = control.Location.Rotation;
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_menuDragHelper.MouseDown(control);
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_menuDragHelper.Update(0f);
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@@ -242,17 +216,17 @@ public sealed class StorageUIController : UIController, IOnSystemChanged<Storage
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}
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else if (args.Function == ContentKeyFunctions.SaveItemLocation)
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{
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if (_container?.StorageEntity is not {} storage)
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if (window.StorageEntity is not {} storage)
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return;
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_entity.RaisePredictiveEvent(new StorageSaveItemLocationEvent(
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_entity.GetNetEntity(control.Entity),
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_entity.GetNetEntity(storage)));
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EntityManager.RaisePredictiveEvent(new StorageSaveItemLocationEvent(
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EntityManager.GetNetEntity(control.Entity),
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EntityManager.GetNetEntity(storage)));
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args.Handle();
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}
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else if (args.Function == ContentKeyFunctions.ExamineEntity)
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{
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_entity.System<ExamineSystem>().DoExamine(control.Entity);
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EntityManager.System<ExamineSystem>().DoExamine(control.Entity);
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args.Handle();
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}
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else if (args.Function == EngineKeyFunctions.UseSecondary)
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@@ -262,62 +236,102 @@ public sealed class StorageUIController : UIController, IOnSystemChanged<Storage
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}
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else if (args.Function == ContentKeyFunctions.ActivateItemInWorld)
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{
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_entity.RaisePredictiveEvent(
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new InteractInventorySlotEvent(_entity.GetNetEntity(control.Entity), altInteract: false));
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EntityManager.RaisePredictiveEvent(
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new InteractInventorySlotEvent(EntityManager.GetNetEntity(control.Entity), altInteract: false));
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args.Handle();
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}
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else if (args.Function == ContentKeyFunctions.AltActivateItemInWorld)
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{
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_entity.RaisePredictiveEvent(new InteractInventorySlotEvent(_entity.GetNetEntity(control.Entity), altInteract: true));
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EntityManager.RaisePredictiveEvent(new InteractInventorySlotEvent(EntityManager.GetNetEntity(control.Entity), altInteract: true));
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args.Handle();
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}
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window.FlagDirty();
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}
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private void OnPieceUnpressed(GUIBoundKeyEventArgs args, ItemGridPiece control)
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private void OnPieceUnpressed(GUIBoundKeyEventArgs args, StorageWindow window, ItemGridPiece control)
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{
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if (args.Function != ContentKeyFunctions.MoveStoredItem)
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return;
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if (_container?.StorageEntity is not { } storageEnt|| !_entity.TryGetComponent<StorageComponent>(storageEnt, out var storageComp))
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return;
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// Want to get the control under the dragged control.
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// This means we can drag the original control around (and not hide the original).
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control.MouseFilter = Control.MouseFilterMode.Ignore;
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var targetControl = UIManager.MouseGetControl(args.PointerLocation);
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var targetStorage = targetControl as StorageWindow;
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control.MouseFilter = Control.MouseFilterMode.Pass;
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if (DraggingGhost is { } draggingGhost)
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var localPlayer = _player.LocalEntity;
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window.RemoveGrid(control);
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window.FlagDirty();
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// If we tried to drag it on top of another grid piece then cancel out.
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if (targetControl is ItemGridPiece || window.StorageEntity is not { } sourceStorage || localPlayer == null)
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{
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window.Reclaim(control.Location, control);
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args.Handle();
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_menuDragHelper.EndDrag();
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return;
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}
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if (_menuDragHelper.IsDragging && DraggingGhost is { } draggingGhost)
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{
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var dragEnt = draggingGhost.Entity;
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var dragLoc = draggingGhost.Location;
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var itemSys = _entity.System<SharedItemSystem>();
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var position = _container.GetMouseGridPieceLocation(dragEnt, dragLoc);
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var itemBounding = itemSys.GetAdjustedItemShape(dragEnt, dragLoc).GetBoundingBox();
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var gridBounding = storageComp.Grid.GetBoundingBox();
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// The extended bounding box for if this is out of the window is the grid bounding box dimensions combined
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// with the item shape bounding box dimensions. Plus 1 on the left for the sidebar. This makes it so that.
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// dropping an item on the floor requires dragging it all the way out of the window.
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var left = gridBounding.Left - itemBounding.Width - 1;
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var bottom = gridBounding.Bottom - itemBounding.Height;
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var top = gridBounding.Top;
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var right = gridBounding.Right;
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var lenientBounding = new Box2i(left, bottom, right, top);
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if (lenientBounding.Contains(position))
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// Dragging in the same storage
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// The existing ItemGridPiece just stops rendering but still exists so check if it's hovered.
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if (targetStorage == window)
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{
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_entity.RaisePredictiveEvent(new StorageSetItemLocationEvent(
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_entity.GetNetEntity(draggingGhost.Entity),
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_entity.GetNetEntity(storageEnt),
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new ItemStorageLocation(DraggingRotation, position)));
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var position = targetStorage.GetMouseGridPieceLocation(dragEnt, dragLoc);
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var newLocation = new ItemStorageLocation(DraggingRotation, position);
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EntityManager.RaisePredictiveEvent(new StorageSetItemLocationEvent(
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EntityManager.GetNetEntity(draggingGhost.Entity),
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EntityManager.GetNetEntity(sourceStorage),
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newLocation));
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window.Reclaim(newLocation, control);
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}
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// Dragging to new storage
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else if (targetStorage?.StorageEntity != null && targetStorage != window)
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{
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var position = targetStorage.GetMouseGridPieceLocation(dragEnt, dragLoc);
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var newLocation = new ItemStorageLocation(DraggingRotation, position);
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// Check it fits and we can move to hand (no free transfers).
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if (_storage.ItemFitsInGridLocation(
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(dragEnt, null),
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(targetStorage.StorageEntity.Value, null),
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newLocation))
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{
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// Can drop and move.
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EntityManager.RaisePredictiveEvent(new StorageTransferItemEvent(
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EntityManager.GetNetEntity(dragEnt),
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EntityManager.GetNetEntity(targetStorage.StorageEntity.Value),
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newLocation));
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targetStorage.Reclaim(newLocation, control);
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DraggingRotation = Angle.Zero;
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}
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else
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{
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// Cancel it (rather than dropping).
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window.Reclaim(dragLoc, control);
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}
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}
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_menuDragHelper.EndDrag();
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_container?.BuildItemPieces();
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targetStorage?.FlagDirty();
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}
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else //if we just clicked, then take it out of the bag.
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// If we just clicked, then take it out of the bag.
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else
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{
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_menuDragHelper.EndDrag();
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_entity.RaisePredictiveEvent(new StorageInteractWithItemEvent(
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_entity.GetNetEntity(control.Entity),
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_entity.GetNetEntity(storageEnt)));
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EntityManager.RaisePredictiveEvent(new StorageInteractWithItemEvent(
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EntityManager.GetNetEntity(control.Entity),
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EntityManager.GetNetEntity(sourceStorage)));
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}
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_menuDragHelper.EndDrag();
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args.Handle();
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}
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@@ -326,14 +340,8 @@ public sealed class StorageUIController : UIController, IOnSystemChanged<Storage
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if (_menuDragHelper.Dragged is not { } dragged)
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return false;
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DraggingGhost!.Orphan();
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DraggingRotation = dragged.Location.Rotation;
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DraggingGhost = new ItemGridPiece(
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(dragged.Entity, _entity.GetComponent<ItemComponent>(dragged.Entity)),
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dragged.Location,
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_entity);
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DraggingGhost.MouseFilter = Control.MouseFilterMode.Ignore;
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DraggingGhost.Visible = true;
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DraggingGhost.Orphan();
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UIManager.PopupRoot.AddChild(DraggingGhost);
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SetDraggingRotation();
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@@ -344,6 +352,7 @@ public sealed class StorageUIController : UIController, IOnSystemChanged<Storage
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{
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if (DraggingGhost == null)
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return false;
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||||
SetDraggingRotation();
|
||||
return true;
|
||||
}
|
||||
@@ -356,7 +365,7 @@ public sealed class StorageUIController : UIController, IOnSystemChanged<Storage
|
||||
var offset = ItemGridPiece.GetCenterOffset(
|
||||
(DraggingGhost.Entity, null),
|
||||
new ItemStorageLocation(DraggingRotation, Vector2i.Zero),
|
||||
_entity);
|
||||
EntityManager);
|
||||
|
||||
// I don't know why it divides the position by 2. Hope this helps! -emo
|
||||
LayoutContainer.SetPosition(DraggingGhost, UIManager.MousePositionScaled.Position / 2 - offset );
|
||||
@@ -366,18 +375,13 @@ public sealed class StorageUIController : UIController, IOnSystemChanged<Storage
|
||||
{
|
||||
if (DraggingGhost == null)
|
||||
return;
|
||||
DraggingGhost.Visible = false;
|
||||
DraggingGhost = null;
|
||||
|
||||
DraggingRotation = Angle.Zero;
|
||||
}
|
||||
|
||||
public override void FrameUpdate(FrameEventArgs args)
|
||||
{
|
||||
base.FrameUpdate(args);
|
||||
|
||||
_menuDragHelper.Update(args.DeltaSeconds);
|
||||
|
||||
if (!StaticStorageUIEnabled && _container?.Parent != null && _lastContainerPosition != null)
|
||||
_lastContainerPosition = _container.GlobalPosition;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user