Storage UI V2 (#33045)
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@@ -4,7 +4,8 @@ using Content.Client.Animations;
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using Content.Shared.Hands;
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using Content.Shared.Storage;
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using Content.Shared.Storage.EntitySystems;
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using Robust.Shared.Collections;
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using Robust.Client.Player;
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using Robust.Shared.GameStates;
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using Robust.Shared.Map;
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using Robust.Shared.Timing;
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@@ -13,114 +14,95 @@ namespace Content.Client.Storage.Systems;
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public sealed class StorageSystem : SharedStorageSystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IPlayerManager _player = default!;
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[Dependency] private readonly EntityPickupAnimationSystem _entityPickupAnimation = default!;
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private readonly List<Entity<StorageComponent>> _openStorages = new();
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public int OpenStorageAmount => _openStorages.Count;
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public event Action<Entity<StorageComponent>>? StorageUpdated;
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public event Action<Entity<StorageComponent>?>? StorageOrderChanged;
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private Dictionary<EntityUid, ItemStorageLocation> _oldStoredItems = new();
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<StorageComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<StorageComponent, ComponentHandleState>(OnStorageHandleState);
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SubscribeNetworkEvent<PickupAnimationEvent>(HandlePickupAnimation);
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SubscribeAllEvent<AnimateInsertingEntitiesEvent>(HandleAnimatingInsertingEntities);
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}
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public override void UpdateUI(Entity<StorageComponent?> entity)
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private void OnStorageHandleState(EntityUid uid, StorageComponent component, ref ComponentHandleState args)
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{
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if (Resolve(entity.Owner, ref entity.Comp))
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StorageUpdated?.Invoke((entity, entity.Comp));
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}
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if (args.Current is not StorageComponentState state)
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return;
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public void OpenStorageWindow(Entity<StorageComponent> entity)
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{
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if (_openStorages.Contains(entity))
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component.Grid.Clear();
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component.Grid.AddRange(state.Grid);
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component.MaxItemSize = state.MaxItemSize;
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component.Whitelist = state.Whitelist;
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component.Blacklist = state.Blacklist;
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_oldStoredItems.Clear();
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foreach (var item in component.StoredItems)
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{
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if (_openStorages.LastOrDefault() == entity)
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_oldStoredItems.Add(item.Key, item.Value);
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}
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component.StoredItems.Clear();
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foreach (var (nent, location) in state.StoredItems)
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{
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var ent = EnsureEntity<StorageComponent>(nent, uid);
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component.StoredItems[ent] = location;
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}
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component.SavedLocations.Clear();
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foreach (var loc in state.SavedLocations)
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{
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component.SavedLocations[loc.Key] = new(loc.Value);
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}
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var uiDirty = !component.StoredItems.SequenceEqual(_oldStoredItems);
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if (uiDirty && UI.TryGetOpenUi<StorageBoundUserInterface>(uid, StorageComponent.StorageUiKey.Key, out var storageBui))
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{
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storageBui.Refresh();
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// Make sure nesting still updated.
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var player = _player.LocalEntity;
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if (NestedStorage && player != null && ContainerSystem.TryGetContainingContainer((uid, null, null), out var container) &&
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UI.TryGetOpenUi<StorageBoundUserInterface>(container.Owner, StorageComponent.StorageUiKey.Key, out var containerBui))
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{
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CloseStorageWindow((entity, entity.Comp));
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containerBui.Hide();
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}
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else
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{
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var storages = new ValueList<Entity<StorageComponent>>(_openStorages);
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var reverseStorages = storages.Reverse();
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foreach (var storageEnt in reverseStorages)
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{
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if (storageEnt == entity)
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break;
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CloseStorageBoundUserInterface(storageEnt.Owner);
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_openStorages.Remove(entity);
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}
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storageBui.Show();
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}
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return;
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}
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ClearNonParentStorages(entity);
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_openStorages.Add(entity);
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Entity<StorageComponent>? last = _openStorages.LastOrDefault();
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StorageOrderChanged?.Invoke(last);
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}
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public void CloseStorageWindow(Entity<StorageComponent?> entity)
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public override void UpdateUI(Entity<StorageComponent?> entity)
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{
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if (!Resolve(entity, ref entity.Comp, false))
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return;
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if (!_openStorages.Contains((entity, entity.Comp)))
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return;
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var storages = new ValueList<Entity<StorageComponent>>(_openStorages);
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var reverseStorages = storages.Reverse();
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foreach (var storage in reverseStorages)
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if (UI.TryGetOpenUi<StorageBoundUserInterface>(entity.Owner, StorageComponent.StorageUiKey.Key, out var sBui))
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{
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CloseStorageBoundUserInterface(storage.Owner);
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_openStorages.Remove(storage);
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if (storage.Owner == entity.Owner)
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break;
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sBui.Refresh();
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}
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Entity<StorageComponent>? last = null;
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if (_openStorages.Any())
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last = _openStorages.LastOrDefault();
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StorageOrderChanged?.Invoke(last);
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}
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private void ClearNonParentStorages(EntityUid uid)
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protected override void HideStorageWindow(EntityUid uid, EntityUid actor)
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{
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var storages = new ValueList<Entity<StorageComponent>>(_openStorages);
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var reverseStorages = storages.Reverse();
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foreach (var storage in reverseStorages)
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if (UI.TryGetOpenUi<StorageBoundUserInterface>(uid, StorageComponent.StorageUiKey.Key, out var storageBui))
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{
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if (storage.Comp.Container.Contains(uid))
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break;
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CloseStorageBoundUserInterface(storage.Owner);
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_openStorages.Remove(storage);
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storageBui.Hide();
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}
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}
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private void CloseStorageBoundUserInterface(Entity<UserInterfaceComponent?> entity)
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protected override void ShowStorageWindow(EntityUid uid, EntityUid actor)
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{
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if (!Resolve(entity, ref entity.Comp, false))
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return;
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if (entity.Comp.ClientOpenInterfaces.GetValueOrDefault(StorageComponent.StorageUiKey.Key) is not { } bui)
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return;
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bui.Close();
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}
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private void OnShutdown(Entity<StorageComponent> ent, ref ComponentShutdown args)
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{
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CloseStorageWindow((ent, ent.Comp));
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if (UI.TryGetOpenUi<StorageBoundUserInterface>(uid, StorageComponent.StorageUiKey.Key, out var storageBui))
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{
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storageBui.Show();
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}
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}
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/// <inheritdoc />
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@@ -142,7 +124,7 @@ public sealed class StorageSystem : SharedStorageSystem
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{
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if (!_timing.IsFirstTimePredicted)
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return;
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if (TransformSystem.InRange(finalCoords, initialCoords, 0.1f) ||
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!Exists(initialCoords.EntityId) || !Exists(finalCoords.EntityId))
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{
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