Update destructible threshold property casing to follow the rest of the project (#2797)
* Update casing * Update casing for min/max
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@@ -52,12 +52,12 @@ namespace Content.Server.GameObjects.Components.Destructible
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public void ExposeData(ObjectSerializer serializer)
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{
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serializer.DataField(ref Spawn, "Spawn", null);
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serializer.DataField(ref Sound, "Sound", string.Empty);
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serializer.DataField(ref SoundCollection, "SoundCollection", string.Empty);
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serializer.DataField(ref Acts, "Acts", 0, WithFormat.Flags<ActsFlags>());
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serializer.DataField(ref Triggered, "Triggered", false);
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serializer.DataField(ref TriggersOnce, "TriggersOnce", false);
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serializer.DataField(ref Spawn, "spawn", null);
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serializer.DataField(ref Sound, "sound", string.Empty);
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serializer.DataField(ref SoundCollection, "soundCollection", string.Empty);
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serializer.DataField(ref Acts, "acts", 0, WithFormat.Flags<ActsFlags>());
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serializer.DataField(ref Triggered, "triggered", false);
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serializer.DataField(ref TriggersOnce, "triggersOnce", false);
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}
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/// <summary>
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