Update destructible threshold property casing to follow the rest of the project (#2797)
* Update casing * Update casing for min/max
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@@ -1,13 +1,21 @@
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using Robust.Shared.ViewVariables;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Destructible
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{
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public struct MinMax
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public struct MinMax : IExposeData
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{
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[ViewVariables]
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public int Min;
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[ViewVariables]
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public int Max;
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public void ExposeData(ObjectSerializer serializer)
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{
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serializer.DataField(ref Min, "min", 0);
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serializer.DataField(ref Max, "max", 0);
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}
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}
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}
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