Dark/Light Grass & Desert Astrotiles (#37867)

* Added Waterjug, a low-mid pop map with a tropical theme and custom evac shuttle

* Fixed postmapinittest issues (Hopefully)

* Actually fixed the afformentioned issue.

* Added Warden Spawnpoint which I forgot

* Named APCs, Substations, & Cameras, added some more decals

* Decorated some more, notably the bar.

* Minor adjustments, added cans, slightly reworked salv and maints bar

* Fixed some small issues, notably weird closed doors, added a few small things (shutters mostly)

* Added 2 new astrotiles, dark grass and desert sand.

* Removed map. Fixing issue. Please hold.

* Forgot to remove a comma, please god forgive me maptainers. I blame Rider IDE for it's autoaddition of all changes made even on seperate branches.

* Added localization for stacks.

* Actually fixed the loc. issue. Maybe. Please.

* Hopefully fixed the last localization issue.

* Added Light Astro-tiles, and edited the names of the inhand png's for the dark grass astrotiles to be more internally consistant

* Fixed some issues caused by another PR I made, added more maints stuff

* Made some small decorative and practical changes

* Fixed, changed, and added a ton of stuff. I don't think I can list it all, honestly.

* Removed shields to try to fix an issue with the test

* Hopefully fixed issues relating to a failed test.

* Replaced grass/flora decals with randomized ones, readded shields to armory

* Fixed some YML issues, whitelisted files for flora decal spawners

* Added a bridge-beach, added some misc. items and objects.

* Small changes to buttons, fixed wires and flooring

* Fixed AME-Holopad issue.

* Added a Custom Waterjug Parallax, made it so the parallaxes actually work, and made some minor adjustments to the map

* Fixed an accidental adjustment to CoreStation's parallax prototype YML

* Changed some Salvage and Cargo stuff

* Fixed some merge issues, updated Adriatic with a locker and added some little details to Waterjug

* Fixed some stuff, added docking arm near evac

* meta json fix tiles

* fixed again

* fixed once more

* Removed all the waterjug stuff.

* fix spacing

* fix unnecessary formatting

---------

Co-authored-by: SharkSnake98 <sharksnake87@gmail.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
This commit is contained in:
SharkSnake98
2025-09-14 21:30:12 -04:00
committed by GitHub
parent 31d30f24f9
commit fd20cc2a00
19 changed files with 160 additions and 0 deletions

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@@ -34,6 +34,9 @@
{
"name": "dark-offset"
},
{
"name": "desertsand"
},
{
"name": "dirty"
},
@@ -130,6 +133,12 @@
{
"name": "grass"
},
{
"name": "grassdark"
},
{
"name": "grasslight"
},
{
"name": "grassjungle"
},
@@ -438,6 +447,14 @@
"name": "grass-inhand-right",
"directions": 4
},
{
"name": "grasslight-inhand-left",
"directions": 4
},
{
"name": "grasslight-inhand-right",
"directions": 4
},
{
"name": "snow-inhand-left",
"directions": 4
@@ -446,6 +463,22 @@
"name": "snow-inhand-right",
"directions": 4
},
{
"name": "grassdark-inhand-left",
"directions": 4
},
{
"name": "grassdark-inhand-right",
"directions": 4
},
{
"name": "desertsand-inhand-left",
"directions": 4
},
{
"name": "desertsand-inhand-right",
"directions": 4
},
{
"name": "dirty-inhand-left",
"directions": 4