Traitor Deathmatch (#2719)
* Traitor Deathmatch: Add the preset [Rebase onto factors line] * Traitor Deathmatch: Being a human head or other not-quite-fully-animate object counts as dead. [ROFL] * Traitor Deathmatch: Add redemption machine (but it doesn't work) [ROFL] * Traitor Deathmatch: Map in redemption machines [ROFL] * Traitor Deathmatch: Make the rounds end properly [ROFL] * Traitor Deathmatch: PDA redemption works [ROFL] * Traitor Deathmatch: New redemption machine sprite ( @Tomeno ) * Traitor Deathmatch: Get rid of redundant using * Traitor Deathmatch: Change scoring, prevent redeeming your own PDA, fix bug where PDAs are not tagged with their owner names * Traitor Deathmatch: Better messages, change cvar name, don't count ghosts for spawnpoint selection
This commit is contained in:
@@ -2,6 +2,7 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components.UserInterface;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.GameObjects.Components.PDA
|
||||
{
|
||||
@@ -129,12 +130,14 @@ namespace Content.Shared.GameObjects.Components.PDA
|
||||
{
|
||||
public event Action<UplinkAccount> BalanceChanged;
|
||||
public EntityUid AccountHolder;
|
||||
public int Balance { get; private set; }
|
||||
private int _balance;
|
||||
[ViewVariables]
|
||||
public int Balance => _balance;
|
||||
|
||||
public UplinkAccount(EntityUid uid, int startingBalance)
|
||||
{
|
||||
AccountHolder = uid;
|
||||
Balance = startingBalance;
|
||||
_balance = startingBalance;
|
||||
}
|
||||
|
||||
public bool ModifyAccountBalance(int newBalance)
|
||||
@@ -143,7 +146,7 @@ namespace Content.Shared.GameObjects.Components.PDA
|
||||
{
|
||||
return false;
|
||||
}
|
||||
Balance = newBalance;
|
||||
_balance = newBalance;
|
||||
BalanceChanged?.Invoke(this);
|
||||
return true;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user