Break pulling on container insertion (#3602)
* Break pulling on container insertion * Paul's review Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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@@ -1,14 +1,16 @@
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#nullable enable
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#nullable enable
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using Content.Shared.GameObjects.Components.Pulling;
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using Content.Shared.Input;
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using Content.Shared.Physics.Pull;
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using JetBrains.Annotations;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Map;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Dynamics.Joints;
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using Robust.Shared.Players;
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namespace Content.Shared.GameObjects.EntitySystems
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@@ -29,6 +31,7 @@ namespace Content.Shared.GameObjects.EntitySystems
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SubscribeLocalEvent<PullStartedMessage>(OnPullStarted);
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SubscribeLocalEvent<PullStoppedMessage>(OnPullStopped);
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SubscribeLocalEvent<MoveEvent>(PullerMoved);
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SubscribeLocalEvent<EntInsertedIntoContainerMessage>(HandleContainerInsert);
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CommandBinds.Builder
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.Bind(ContentKeyFunctions.MovePulledObject, new PointerInputCmdHandler(HandleMovePulledObject))
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@@ -67,6 +70,27 @@ namespace Content.Shared.GameObjects.EntitySystems
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physics.WakeBody();
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}
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// TODO: When Joint networking is less shitcodey fix this to use a dedicated joints message.
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private void HandleContainerInsert(EntInsertedIntoContainerMessage message)
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{
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if (message.Entity.TryGetComponent(out SharedPullableComponent? pullable))
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{
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pullable.TryStopPull();
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}
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if (message.Entity.TryGetComponent(out SharedPullerComponent? puller))
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{
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if (puller.Pulling == null) return;
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if (!puller.Pulling.TryGetComponent(out SharedPullableComponent? pulling))
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{
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return;
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}
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pulling.TryStopPull();
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}
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}
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private bool HandleMovePulledObject(ICommonSession? session, EntityCoordinates coords, EntityUid uid)
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{
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var player = session?.AttachedEntity;
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