Hotplate overhaul (#17586)

* Hotplate overhaul

- Beakers are now placed on top of the hotplate instead of itemslot.
- Hotplate LED now only lights up if it's heating something.
- More comments/xmldoc.
- Some other minor tweaks.

* Actually remove the beaker slot
This commit is contained in:
0x6273
2023-06-24 20:09:24 +02:00
committed by GitHub
parent 084cb7b750
commit fcb6516cee
5 changed files with 141 additions and 39 deletions

View File

@@ -3,5 +3,4 @@
[RegisterComponent]
public sealed class ActiveSolutionHeaterComponent : Component
{
}

View File

@@ -1,19 +1,50 @@
namespace Content.Server.Chemistry.Components;
using Content.Shared.Whitelist;
namespace Content.Server.Chemistry.Components;
[RegisterComponent]
public sealed class SolutionHeaterComponent : Component
{
public readonly string BeakerSlotId = "beakerSlot";
[DataField("heatPerSecond")]
public float HeatPerSecond = 120;
/// <summary>
/// How much heat is added per second to the solution, with no upgrades.
/// </summary>
[DataField("baseHeatPerSecond")]
public float BaseHeatPerSecond = 120;
/// <summary>
/// How much heat is added per second to the solution, taking upgrades into account.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public float HeatMultiplier = 1;
public float HeatPerSecond;
[DataField("machinePartHeatPerSecond")]
public string MachinePartHeatPerSecond = "Capacitor";
/// <summary>
/// The machine part that affects the heat multiplier.
/// </summary>
[DataField("machinePartHeatMultiplier")]
public string MachinePartHeatMultiplier = "Capacitor";
/// <summary>
/// How much each upgrade multiplies the heat by.
/// </summary>
[DataField("partRatingHeatMultiplier")]
public float PartRatingHeatMultiplier = 1.5f;
/// <summary>
/// The entities that are placed on the heater.
/// <summary>
[DataField("placedEntities")]
public HashSet<EntityUid> PlacedEntities = new();
/// <summary>
/// The max amount of entities that can be heated at the same time.
/// </summary>
[DataField("maxEntities")]
public uint MaxEntities = 1;
/// <summary>
/// Whitelist for entities that can be placed on the heater.
/// </summary>
[DataField("whitelist")]
[ViewVariables(VVAccess.ReadWrite)]
public EntityWhitelist? Whitelist;
}

View File

@@ -1,14 +1,22 @@
using Content.Server.Chemistry.Components;
using System.Linq;
using Content.Server.Chemistry.Components;
using Content.Server.Chemistry.Components.SolutionManager;
using Content.Server.Construction;
using Content.Server.Power.Components;
using Content.Shared.Containers.ItemSlots;
using Content.Server.Power.EntitySystems;
using Content.Shared.Chemistry;
using Content.Shared.Placeable;
using Robust.Shared.Physics.Events;
using Robust.Shared.Physics.Systems;
namespace Content.Server.Chemistry.EntitySystems;
public sealed class SolutionHeaterSystem : EntitySystem
{
[Dependency] private readonly ItemSlotsSystem _itemSlots = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly PlaceableSurfaceSystem _placeableSurface = default!;
[Dependency] private readonly PowerReceiverSystem _powerReceiver = default!;
[Dependency] private readonly SolutionContainerSystem _solution = default!;
/// <inheritdoc/>
@@ -17,48 +25,101 @@ public sealed class SolutionHeaterSystem : EntitySystem
SubscribeLocalEvent<SolutionHeaterComponent, PowerChangedEvent>(OnPowerChanged);
SubscribeLocalEvent<SolutionHeaterComponent, RefreshPartsEvent>(OnRefreshParts);
SubscribeLocalEvent<SolutionHeaterComponent, UpgradeExamineEvent>(OnUpgradeExamine);
SubscribeLocalEvent<SolutionHeaterComponent, StartCollideEvent>(OnStartCollide);
SubscribeLocalEvent<SolutionHeaterComponent, EndCollideEvent>(OnEndCollide);
}
private void TurnOn(EntityUid uid)
{
_appearance.SetData(uid, SolutionHeaterVisuals.IsOn, true);
EnsureComp<ActiveSolutionHeaterComponent>(uid);
}
public bool TryTurnOn(EntityUid uid, SolutionHeaterComponent component)
{
if (component.PlacedEntities.Count <= 0 || !_powerReceiver.IsPowered(uid))
return false;
TurnOn(uid);
return true;
}
public void TurnOff(EntityUid uid)
{
_appearance.SetData(uid, SolutionHeaterVisuals.IsOn, false);
RemComp<ActiveSolutionHeaterComponent>(uid);
}
private void OnPowerChanged(EntityUid uid, SolutionHeaterComponent component, ref PowerChangedEvent args)
{
if (args.Powered)
if (args.Powered && component.PlacedEntities.Count > 0)
{
EnsureComp<ActiveSolutionHeaterComponent>(uid);
TurnOn(uid);
}
else
{
RemComp<ActiveSolutionHeaterComponent>(uid);
TurnOff(uid);
}
}
private void OnRefreshParts(EntityUid uid, SolutionHeaterComponent component, RefreshPartsEvent args)
{
var heatRating = args.PartRatings[component.MachinePartHeatPerSecond] - 1;
var heatRating = args.PartRatings[component.MachinePartHeatMultiplier] - 1;
component.HeatMultiplier = MathF.Pow(component.PartRatingHeatMultiplier, heatRating);
component.HeatPerSecond = component.BaseHeatPerSecond * MathF.Pow(component.PartRatingHeatMultiplier, heatRating);
}
private void OnUpgradeExamine(EntityUid uid, SolutionHeaterComponent component, UpgradeExamineEvent args)
{
args.AddPercentageUpgrade("solution-heater-upgrade-heat", component.HeatMultiplier);
args.AddPercentageUpgrade("solution-heater-upgrade-heat", component.HeatPerSecond / component.BaseHeatPerSecond);
}
private void OnStartCollide(EntityUid uid, SolutionHeaterComponent component, ref StartCollideEvent args)
{
if (component.Whitelist is not null && !component.Whitelist.IsValid(args.OtherEntity))
return;
// Disallow sleeping so we can detect when entity is removed from the heater.
_physics.SetSleepingAllowed(args.OtherEntity, args.OtherBody, false);
component.PlacedEntities.Add(args.OtherEntity);
TryTurnOn(uid, component);
if (component.PlacedEntities.Count >= component.MaxEntities)
_placeableSurface.SetPlaceable(uid, false);
}
private void OnEndCollide(EntityUid uid, SolutionHeaterComponent component, ref EndCollideEvent args)
{
// Re-allow sleeping.
_physics.SetSleepingAllowed(args.OtherEntity, args.OtherBody, true);
component.PlacedEntities.Remove(args.OtherEntity);
if (component.PlacedEntities.Count == 0) // Last entity was removed
TurnOff(uid);
_placeableSurface.SetPlaceable(uid, true);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var (_, heater) in EntityQuery<ActiveSolutionHeaterComponent, SolutionHeaterComponent>())
var query = EntityQueryEnumerator<ActiveSolutionHeaterComponent, SolutionHeaterComponent>();
while (query.MoveNext(out _, out _, out var heater))
{
if (_itemSlots.GetItemOrNull(heater.Owner, heater.BeakerSlotId) is not { } item)
continue;
if (!TryComp<SolutionContainerManagerComponent>(item, out var solution))
continue;
var energy = heater.HeatPerSecond * heater.HeatMultiplier * frameTime;
foreach (var s in solution.Solutions.Values)
foreach (var heatingEntity in heater.PlacedEntities.Take((int) heater.MaxEntities))
{
_solution.AddThermalEnergy(solution.Owner, s, energy);
if (!TryComp<SolutionContainerManagerComponent>(heatingEntity, out var solution))
continue;
var energy = heater.HeatPerSecond * frameTime;
foreach (var s in solution.Solutions.Values)
{
_solution.AddThermalEnergy(heatingEntity, s, energy);
}
}
}
}

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@@ -0,0 +1,9 @@
using Robust.Shared.Serialization;
namespace Content.Shared.Chemistry;
[Serializable, NetSerializable]
public enum SolutionHeaterVisuals
{
IsOn,
}

View File

@@ -15,7 +15,10 @@
mask:
- TabletopMachineMask
layer:
- TabletopMachineLayer
- Impassable
- MidImpassable
- LowImpassable
hard: false
- type: Sprite
sprite: Structures/Machines/hotplate.rsi
drawdepth: SmallObjects
@@ -23,16 +26,10 @@
layers:
- state: icon
- state: on
map: ["enum.PowerDeviceVisualLayers.Powered"]
map: ["enum.SolutionHeaterVisuals.IsOn"]
shader: unshaded
- type: ApcPowerReceiver
powerLoad: 300
- type: ItemSlots
slots:
beakerSlot:
whitelist:
components:
- FitsInDispenser
- type: ItemMapper
sprite: Structures/Machines/hotplate.rsi
mapLayers:
@@ -41,17 +38,22 @@
components:
- FitsInDispenser
- type: SolutionHeater
whitelist:
components:
- FitsInDispenser
- type: PlaceableSurface
placeCentered: true
positionOffset: 0, 0.25
- type: Machine
board: HotplateMachineCircuitboard
- type: Appearance
- type: ContainerContainer
containers:
beakerSlot: !type:ContainerSlot
machine_board: !type:Container
machine_parts: !type:Container
- type: GenericVisualizer
visuals:
enum.PowerDeviceVisuals.Powered:
enum.PowerDeviceVisualLayers.Powered:
enum.SolutionHeaterVisuals.IsOn:
enum.SolutionHeaterVisuals.IsOn:
True: { visible: true }
False: { visible: false }