Better pull breakout (#3571)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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20
Content.Server/Alert/Click/StopBeingPulled.cs
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20
Content.Server/Alert/Click/StopBeingPulled.cs
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using Content.Shared.Alert;
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using Content.Shared.GameObjects.Components.Pulling;
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using JetBrains.Annotations;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Alert.Click
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{
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/// <summary>
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/// Stop pulling something
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/// </summary>
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[UsedImplicitly]
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[DataDefinition]
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public class StopBeingPulled : IAlertClick
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{
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public void AlertClicked(ClickAlertEventArgs args)
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{
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args.Player.GetComponentOrNull<SharedPullableComponent>()?.TryStopPull();
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}
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}
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}
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