ECS Atmos Part 4: Moves all atmos logic from TileAtmosphere to AtmosphereSystem. (#4295)
* Moves all atmos logic from TileAtmosphere to AtmosphereSystem. * Atmos uses grid anchoring to check for firelocks instead of grid tile lookups. * CVar for space wind sound * CVar for explosive depressurization
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@@ -109,7 +109,7 @@ namespace Content.Server.Atmos.EntitySystems
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{
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gases[i] = tile.Air.GetMoles(i);
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}
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return new AtmosDebugOverlayData(tile.Air.Temperature, gases, tile.PressureDirectionForDebugOverlay, tile.ExcitedGroup != null, tile.BlockedAirflow);
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return new AtmosDebugOverlayData(tile.Air.Temperature, gases, tile.PressureDirection, tile.ExcitedGroup != null, tile.BlockedAirflow);
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}
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}
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