ECS Atmos Part 4: Moves all atmos logic from TileAtmosphere to AtmosphereSystem. (#4295)
* Moves all atmos logic from TileAtmosphere to AtmosphereSystem. * Atmos uses grid anchoring to check for firelocks instead of grid tile lookups. * CVar for space wind sound * CVar for explosive depressurization
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@@ -36,7 +36,6 @@ namespace Content.Server.Atmos.Components
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[Dependency] private IServerEntityManager _serverEntityManager = default!;
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[Dependency] private IGameTiming _gameTiming = default!;
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public GridTileLookupSystem GridTileLookupSystem { get; private set; } = default!;
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internal GasTileOverlaySystem GasTileOverlaySystem { get; private set; } = default!;
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public AtmosphereSystem AtmosphereSystem { get; private set; } = default!;
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@@ -182,7 +181,6 @@ namespace Content.Server.Atmos.Components
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}
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}
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GridTileLookupSystem = EntitySystem.Get<GridTileLookupSystem>();
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GasTileOverlaySystem = EntitySystem.Get<GasTileOverlaySystem>();
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AtmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
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