Adds sized (S, M, L) power cells and a generic component for battery powered items (#2352)

* Refactor battery/powercell assets and add new ones.

* committing before I fuck things up

* slot component doned I think

* dictionary update

* Fixes

* Moving flashlight to powerslotcomponent

* har har i am using the message tubes

* Better documentation comment

* Reverting this overengineered garbage.

* Off with ye I said

* Examine texts.

* Some minor fixes to IDE complaints

* slot size from yaml

* Ignored component + removing a useless typo entry

* Making stunbatons use this

* Handle the message and remove some unnecessary dirtiness

* actionblocker checks

* remove unused file

* remove updatevisual

* make these nullable

* make these nullable too

* Unrename sprite folder

* check itemcomponent on insertion

* Use SendMessage over Owner.SendMessage

* Add support for auto-recharging batteries, an auto-recharging cell, and make flashlight status update correctly if one is inserted in it.

* get rid of public fields which are Bad

* add a description for the stun baton while i'm in here

* one more public field

* Add the blinky animation to the atomic cell

* Fix the charge indicator being STUPID

* better comments

* this is a better function

* add pause for flashlight, remove unnecessary imports from battery

* potato battery copyright link

* WHO DID THAT

* mr clean has come

* Random pitch

* pausing

* round to nearest levels
This commit is contained in:
Peter Wedder
2020-10-29 20:17:03 +02:00
committed by GitHub
parent 60bee860cb
commit fca556a1c1
81 changed files with 1328 additions and 284 deletions

View File

@@ -1,5 +1,6 @@
using System;
using Content.Shared.GameObjects.Components;
using Content.Shared.Utility;
using Robust.Client.Graphics.Drawing;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
@@ -88,23 +89,27 @@ namespace Content.Client.GameObjects.Components
}
else
{
level = 1 + (int) MathF.Round(charge * 6);
level = ContentHelpers.RoundToNearestLevels(charge, 1.0, 6) + 1;
}
if (level == 1)
if (level == 0)
{
_sections[0].PanelOverride = _styleBoxUnlit;
}
else if (level == 1)
{
// Flash the last light.
_sections[0].PanelOverride = _timer > TimerCycle / 2 ? _styleBoxLit : _styleBoxUnlit;
}
else
{
_sections[0].PanelOverride = level > 2 ? _styleBoxLit : _styleBoxUnlit;
_sections[0].PanelOverride = _styleBoxLit;
}
_sections[1].PanelOverride = level > 3 ? _styleBoxLit : _styleBoxUnlit;
_sections[2].PanelOverride = level > 4 ? _styleBoxLit : _styleBoxUnlit;
_sections[3].PanelOverride = level > 5 ? _styleBoxLit : _styleBoxUnlit;
_sections[4].PanelOverride = level > 6 ? _styleBoxLit : _styleBoxUnlit;
_sections[1].PanelOverride = level >= 3 ? _styleBoxLit : _styleBoxUnlit;
_sections[2].PanelOverride = level >= 4 ? _styleBoxLit : _styleBoxUnlit;
_sections[3].PanelOverride = level >= 5 ? _styleBoxLit : _styleBoxUnlit;
_sections[4].PanelOverride = level >= 6 ? _styleBoxLit : _styleBoxUnlit;
}
}
}

View File

@@ -36,7 +36,8 @@ namespace Content.Client.GameObjects.Components.Power
var sprite = component.Owner.GetComponent<ISpriteComponent>();
if (component.TryGetData(PowerCellVisuals.ChargeLevel, out float fraction))
{
sprite.LayerSetState(Layers.Charge, $"{_prefix}_{ContentHelpers.RoundToLevels(fraction, 1, 5) * 25}");
int level = ContentHelpers.RoundToNearestLevels(fraction, 1, 4) * 25;
sprite.LayerSetState(Layers.Charge, $"{_prefix}_{level}");
}
}

View File

@@ -33,7 +33,6 @@
"Door",
"PoweredLight",
"Smes",
"Powercell",
"LightBulb",
"Healing",
"Catwalk",
@@ -42,6 +41,7 @@
"HitscanWeaponCapacitor",
"PowerCell",
"PowerCellCharger",
"PowerCellSlot",
"WeaponCapacitorCharger",
"AiController",
"Computer",

View File

@@ -1,52 +1,33 @@
#nullable enable
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Clothing;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Power;
using Content.Server.Interfaces.GameObjects.Components.Items;
using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Verbs;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Interactable
{
/// <summary>
/// Component that represents a handheld lightsource which can be toggled on and off.
/// Component that represents a powered handheld light source which can be toggled on and off.
/// </summary>
[RegisterComponent]
internal sealed class HandheldLightComponent : SharedHandheldLightComponent, IUse, IExamine, IInteractUsing,
IMapInit
internal sealed class HandheldLightComponent : SharedHandheldLightComponent, IUse, IExamine, IInteractUsing
{
[ViewVariables(VVAccess.ReadWrite)] public float Wattage { get; set; } = 10;
[ViewVariables] private ContainerSlot _cellContainer = default!;
[ViewVariables]
private BatteryComponent? Cell
{
get
{
if (_cellContainer.ContainedEntity == null) return null;
if (_cellContainer.ContainedEntity.TryGetComponent(out BatteryComponent? cell))
{
return cell;
}
return null;
}
}
[ViewVariables(VVAccess.ReadWrite)] public float Wattage { get; set; } = 10f;
[ViewVariables] private PowerCellSlotComponent _cellSlot = default!;
private PowerCellComponent? Cell => _cellSlot.Cell;
/// <summary>
/// Status of light, whether or not it is emitting light.
@@ -54,26 +35,36 @@ namespace Content.Server.GameObjects.Components.Interactable
[ViewVariables]
public bool Activated { get; private set; }
[ViewVariables] protected override bool HasCell => Cell != null;
[ViewVariables] protected override bool HasCell => _cellSlot.HasCell;
[ViewVariables(VVAccess.ReadWrite)] public string? TurnOnSound;
[ViewVariables(VVAccess.ReadWrite)] public string? TurnOnFailSound;
[ViewVariables(VVAccess.ReadWrite)] public string? TurnOffSound;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(this, x => x.Wattage, "wattage", 10f);
serializer.DataField(ref TurnOnSound, "turnOnSound", "/Audio/Items/flashlight_toggle.ogg");
serializer.DataField(ref TurnOnFailSound, "turnOnFailSound", "/Audio/Machines/button.ogg");
serializer.DataField(ref TurnOffSound, "turnOffSound", "/Audio/Items/flashlight_toggle.ogg");
}
public override void Initialize()
{
base.Initialize();
Owner.EnsureComponent<PointLightComponent>();
_cellSlot = Owner.EnsureComponent<PowerCellSlotComponent>();
Dirty();
}
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
if (!eventArgs.Using.HasComponent<BatteryComponent>()) return false;
if (Cell != null) return false;
var handsComponent = eventArgs.User.GetComponent<IHandsComponent>();
if (!handsComponent.Drop(eventArgs.Using, _cellContainer))
{
return false;
}
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Items/pistol_magin.ogg", Owner);
if (!ActionBlockerSystem.CanInteract(eventArgs.User)) return false;
if (!_cellSlot.InsertCell(eventArgs.Using)) return false;
Dirty();
return true;
}
@@ -83,6 +74,10 @@ namespace Content.Server.GameObjects.Components.Interactable
{
message.AddMarkup(Loc.GetString("The light is currently [color=darkgreen]on[/color]."));
}
else
{
message.AddMarkup(Loc.GetString("The light is currently [color=darkred]off[/color]."));
}
}
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
@@ -90,45 +85,20 @@ namespace Content.Server.GameObjects.Components.Interactable
return ToggleStatus(eventArgs.User);
}
public override void Initialize()
{
base.Initialize();
Owner.EnsureComponent<PointLightComponent>();
_cellContainer =
ContainerManagerComponent.Ensure<ContainerSlot>("flashlight_cell_container", Owner, out _);
Dirty();
}
/// <summary>
/// Illuminates the light if it is not active, extinguishes it if it is active.
/// </summary>
/// <returns>True if the light's status was toggled, false otherwise.</returns>
private bool ToggleStatus(IEntity user)
{
var item = Owner.GetComponent<ItemComponent>();
// Update sprite and light states to match the activation.
if (Activated)
{
TurnOff();
item.EquippedPrefix = "off";
}
else
{
TurnOn(user);
item.EquippedPrefix = "on";
return Activated ? TurnOff() : TurnOn(user);
}
// Toggle always succeeds.
return true;
}
private void TurnOff(bool makeNoise = true)
private bool TurnOff(bool makeNoise = true)
{
if (!Activated)
{
return;
return false;
}
SetState(false);
@@ -136,40 +106,41 @@ namespace Content.Server.GameObjects.Components.Interactable
if (makeNoise)
{
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Items/flashlight_toggle.ogg", Owner);
}
if (TurnOffSound != null) EntitySystem.Get<AudioSystem>().PlayFromEntity(TurnOffSound, Owner);
}
private void TurnOn(IEntity user)
return true;
}
private bool TurnOn(IEntity user)
{
if (Activated)
{
return;
return false;
}
var cell = Cell;
if (cell == null)
if (Cell == null)
{
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/button.ogg", Owner);
if (TurnOnFailSound != null) EntitySystem.Get<AudioSystem>().PlayFromEntity(TurnOnFailSound, Owner);
Owner.PopupMessage(user, Loc.GetString("Cell missing..."));
return;
return false;
}
// To prevent having to worry about frame time in here.
// Let's just say you need a whole second of charge before you can turn it on.
// Simple enough.
if (Wattage > cell.CurrentCharge)
if (Wattage > Cell.CurrentCharge)
{
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/button.ogg", Owner);
if (TurnOnFailSound != null) EntitySystem.Get<AudioSystem>().PlayFromEntity(TurnOnFailSound, Owner);
Owner.PopupMessage(user, Loc.GetString("Dead cell..."));
return;
return false;
}
Activated = true;
SetState(true);
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Items/flashlight_toggle.ogg", Owner);
if (TurnOnSound != null) EntitySystem.Get<AudioSystem>().PlayFromEntity(TurnOnSound, Owner);
return true;
}
private void SetState(bool on)
@@ -188,11 +159,20 @@ namespace Content.Server.GameObjects.Components.Interactable
{
clothing.ClothingEquippedPrefix = on ? "On" : "Off";
}
if (Owner.TryGetComponent(out ItemComponent? item))
{
item.EquippedPrefix = on ? "on" : "off";
}
}
public void OnUpdate(float frameTime)
{
if (!Activated || Cell == null) return;
if (Cell == null)
{
TurnOff(false);
return;
}
var appearanceComponent = Owner.GetComponent<AppearanceComponent>();
@@ -209,43 +189,10 @@ namespace Content.Server.GameObjects.Components.Interactable
appearanceComponent.SetData(HandheldLightVisuals.Power, HandheldLightPowerStates.Dying);
}
if (Cell == null || !Cell.TryUseCharge(Wattage * frameTime)) TurnOff();
if (Activated && !Cell.TryUseCharge(Wattage * frameTime)) TurnOff(false);
Dirty();
}
private void EjectCell(IEntity user)
{
if (Cell == null)
{
return;
}
var cell = Cell;
if (!_cellContainer.Remove(cell.Owner))
{
return;
}
Dirty();
if (!user.TryGetComponent(out HandsComponent? hands))
{
return;
}
if (!hands.PutInHand(cell.Owner.GetComponent<ItemComponent>()))
{
cell.Owner.Transform.Coordinates = user.Transform.Coordinates;
}
// Assuming the battery has just been taken out of the flashlight, make sure it's getting disabled
TurnOff(false);
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Items/pistol_magout.ogg", Owner);
}
public override ComponentState GetComponentState()
{
if (Cell == null)
@@ -262,44 +209,5 @@ namespace Content.Server.GameObjects.Components.Interactable
return new HandheldLightComponentState(Cell.CurrentCharge / Cell.MaxCharge, HasCell);
}
[Verb]
public sealed class EjectCellVerb : Verb<HandheldLightComponent>
{
protected override void GetData(IEntity user, HandheldLightComponent component, VerbData data)
{
if (!ActionBlockerSystem.CanInteract(user))
{
data.Visibility = VerbVisibility.Invisible;
return;
}
if (component.Cell == null)
{
data.Text = Loc.GetString("Eject cell (cell missing)");
data.Visibility = VerbVisibility.Disabled;
}
else
{
data.Text = Loc.GetString("Eject cell");
}
}
protected override void Activate(IEntity user, HandheldLightComponent component)
{
component.EjectCell(user);
}
}
void IMapInit.MapInit()
{
if (_cellContainer.ContainedEntity != null)
{
return;
}
var cell = Owner.EntityManager.SpawnEntity("PowerCellSmallStandard", Owner.Transform.Coordinates);
_cellContainer.Insert(cell);
}
}
}

View File

@@ -11,14 +11,28 @@ namespace Content.Server.GameObjects.Components.Power
{
public override string Name => "Battery";
/// <summary>
/// Maximum charge of the battery in joules (ie. watt seconds)
/// </summary>
[ViewVariables(VVAccess.ReadWrite)] public int MaxCharge { get => _maxCharge; set => SetMaxCharge(value); }
private int _maxCharge;
/// <summary>
/// Current charge of the battery in joules (ie. watt seconds)
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public float CurrentCharge { get => _currentCharge; set => SetCurrentCharge(value); }
private float _currentCharge;
/// <summary>
/// True if the battery is fully charged.
/// </summary>
[ViewVariables] public bool IsFullyCharged => MathHelper.CloseTo(CurrentCharge, MaxCharge);
[ViewVariables(VVAccess.ReadWrite)] public bool AutoRecharge { get; set; }
[ViewVariables(VVAccess.ReadWrite)] public float AutoRechargeRate { get; set; }
[ViewVariables] public BatteryState BatteryState { get; private set; }
public override void ExposeData(ObjectSerializer serializer)
@@ -26,6 +40,8 @@ namespace Content.Server.GameObjects.Components.Power
base.ExposeData(serializer);
serializer.DataField(ref _maxCharge, "maxCharge", 1000);
serializer.DataField(ref _currentCharge, "startingCharge", 500);
serializer.DataField(this, x => x.AutoRecharge, "autoRecharge", false);
serializer.DataField(this, x => x.AutoRechargeRate, "autoRechargeRate", 0);
}
public override void Initialize()
@@ -75,7 +91,7 @@ namespace Content.Server.GameObjects.Components.Power
private void UpdateStorageState()
{
if (CurrentCharge == MaxCharge)
if (IsFullyCharged)
{
BatteryState = BatteryState.Full;
}
@@ -103,6 +119,13 @@ namespace Content.Server.GameObjects.Components.Power
UpdateStorageState();
OnChargeChanged();
}
public void OnUpdate(float frameTime)
{
if (!AutoRecharge) return;
if (IsFullyCharged) return;
CurrentCharge += AutoRechargeRate * frameTime;
}
}
public enum BatteryState

View File

@@ -1,18 +1,33 @@
using Content.Shared.GameObjects.Components.Power;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Power
{
/// <summary>
/// Batteries that have update an <see cref="AppearanceComponent"/> based on their charge percent.
/// Batteries that can update an <see cref="AppearanceComponent"/> based on their charge percent
/// and fit into a <see cref="PowerCellSlotComponent"/> of the appropriate size.
/// </summary>
[RegisterComponent]
[ComponentReference(typeof(BatteryComponent))]
public class PowerCellComponent : BatteryComponent
public class PowerCellComponent : BatteryComponent, IExamine
{
public override string Name => "PowerCell";
[ViewVariables] public PowerCellSize CellSize => _cellSize;
private PowerCellSize _cellSize = PowerCellSize.Small;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _cellSize, "cellSize", PowerCellSize.Small);
}
public override void Initialize()
{
base.Initialize();
@@ -33,5 +48,20 @@ namespace Content.Server.GameObjects.Components.Power
appearance.SetData(PowerCellVisuals.ChargeLevel, CurrentCharge / MaxCharge);
}
}
void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
{
if(inDetailsRange)
{
message.AddMarkup(Loc.GetString($"The charge indicator reads {CurrentCharge / MaxCharge * 100:F0} %."));
}
}
}
public enum PowerCellSize
{
Small,
Medium,
Large
}
}

View File

@@ -0,0 +1,254 @@
#nullable enable
using System;
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Shared.Audio;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Verbs;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Power
{
/// <summary>
/// Provides a "battery compartment" that can contain a <see cref="PowerCellComponent"/> of the matching
/// <see cref="PowerCellSize"/>. Intended to supplement other components, not very useful by itself.
/// </summary>
[RegisterComponent]
public class PowerCellSlotComponent : Component, IExamine, IMapInit
{
public override string Name => "PowerCellSlot";
/// <summary>
/// What size of cell fits into this component.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public PowerCellSize SlotSize { get; set; } = PowerCellSize.Small;
/// <summary>
/// Can the cell be removed ?
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public bool CanRemoveCell { get; set; } = true;
/// <summary>
/// Should the "Remove cell" verb be displayed on this component?
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public bool ShowVerb { get; set; } = true;
/// <summary>
/// String passed to <see><cref>String.Format</cref></see> when showing the description text for this item.
/// String.Format is given a single parameter which is the size letter (S/M/L) of the cells this component uses.
/// Use null to show no text.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public string? DescFormatString { get; set; }
/// <summary>
/// File path to a sound file that should be played when the cell is removed.
/// </summary>
/// <example>"/Audio/Items/pistol_magout.ogg"</example>
[ViewVariables(VVAccess.ReadWrite)]
public string? CellRemoveSound { get; set; }
/// <summary>
/// File path to a sound file that should be played when a cell is inserted.
/// </summary>
/// <example>"/Audio/Items/pistol_magin.ogg"</example>
[ViewVariables(VVAccess.ReadWrite)]
public string? CellInsertSound { get; set; }
[ViewVariables] private ContainerSlot _cellContainer = default!;
[ViewVariables]
public PowerCellComponent? Cell
{
get
{
if (_cellContainer.ContainedEntity == null) return null;
return _cellContainer.ContainedEntity.TryGetComponent(out PowerCellComponent? cell) ? cell : null;
}
}
[ViewVariables] public bool HasCell => Cell != null;
/// <summary>
/// True if we don't want a cell inserted during map init.
/// </summary>
private bool _startEmpty = false;
/// <summary>
/// If not null, this cell type will be inserted at MapInit instead of the default Standard cell.
/// </summary>
private string? _startingCellType = null;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(this, x => x.SlotSize, "slotSize", PowerCellSize.Small);
serializer.DataField(this, x => x.CanRemoveCell, "canRemoveCell", true);
serializer.DataField(this, x => x.ShowVerb, "showVerb", true);
serializer.DataField(ref _startEmpty, "startEmpty", false);
serializer.DataField(ref _startingCellType, "startingCellType", null);
serializer.DataField(this, x => x.CellRemoveSound, "cellRemoveSound", "/Audio/Items/pistol_magin.ogg");
serializer.DataField(this, x => x.CellInsertSound, "cellInsertSound", "/Audio/Items/pistol_magout.ogg");
serializer.DataField(this, x => x.DescFormatString, "descFormatString", "It uses size {0} power cells.");
}
public override void Initialize()
{
base.Initialize();
_cellContainer = ContainerManagerComponent.Ensure<ContainerSlot>("cellslot_cell_container", Owner, out _);
}
void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
{
if (!inDetailsRange) return;
string sizeLetter = SlotSize switch
{
PowerCellSize.Small => Loc.GetString("S"),
PowerCellSize.Medium => Loc.GetString("M"),
PowerCellSize.Large => Loc.GetString("L"),
_ => "???"
};
if (DescFormatString != null) message.AddMarkup(string.Format(DescFormatString, sizeLetter));
}
/// <summary>
/// Remove the cell from this component. If a user is specified, the cell will be put in their hands
/// or failing that, at their feet. If no user is specified the cell will be put at the location of
/// the parent of this component.
/// </summary>
/// <param name="user">(optional) the user to give the removed cell to.</param>
/// <param name="playSound">Should <see cref="CellRemoveSound"/> be played upon removal?</param>
/// <returns>The cell component of the entity that was removed, or null if removal failed.</returns>
public PowerCellComponent? EjectCell(IEntity? user, bool playSound = true)
{
var cell = Cell;
if (cell == null || !CanRemoveCell) return null;
if (!_cellContainer.Remove(cell.Owner)) return null;
//Dirty();
if (user != null)
{
if (!user.TryGetComponent(out HandsComponent? hands) || !hands.PutInHand(cell.Owner.GetComponent<ItemComponent>()))
{
cell.Owner.Transform.Coordinates = user.Transform.Coordinates;
}
}
else
{
cell.Owner.Transform.Coordinates = Owner.Transform.Coordinates;
}
if (playSound && CellRemoveSound != null)
{
EntitySystem.Get<AudioSystem>().PlayFromEntity(CellRemoveSound, Owner, AudioHelpers.WithVariation(0.125f));
}
SendMessage(new PowerCellChangedMessage(true));
return cell;
}
/// <summary>
/// Tries to insert the given cell into this component. The cell will be put into the container of this component.
/// </summary>
/// <param name="cell">The cell to insert.</param>
/// <param name="playSound">Should <see cref="CellInsertSound"/> be played upon insertion?</param>
/// <returns>True if insertion succeeded; false otherwise.</returns>
public bool InsertCell(IEntity cell, bool playSound = true)
{
if (Cell != null) return false;
if (!cell.TryGetComponent<ItemComponent>(out var _)) return false;
if (!cell.TryGetComponent<PowerCellComponent>(out var cellComponent)) return false;
if (cellComponent.CellSize != SlotSize) return false;
if (!_cellContainer.Insert(cell)) return false;
//Dirty();
if (playSound && CellInsertSound != null)
{
EntitySystem.Get<AudioSystem>().PlayFromEntity(CellInsertSound, Owner, AudioHelpers.WithVariation(0.125f));
}
SendMessage(new PowerCellChangedMessage(false));
return true;
}
[Verb]
public sealed class EjectCellVerb : Verb<PowerCellSlotComponent>
{
protected override void GetData(IEntity user, PowerCellSlotComponent component, VerbData data)
{
if (!component.ShowVerb || !ActionBlockerSystem.CanInteract(user))
{
data.Visibility = VerbVisibility.Invisible;
return;
}
if (component.Cell == null)
{
data.Text = Loc.GetString("Eject cell (cell missing)");
}
else
{
data.Text = Loc.GetString("Eject cell");
}
if (component.Cell == null || !component.CanRemoveCell)
{
data.Visibility = VerbVisibility.Disabled;
}
}
protected override void Activate(IEntity user, PowerCellSlotComponent component)
{
component.EjectCell(user);
}
}
void IMapInit.MapInit()
{
if (_startEmpty || _cellContainer.ContainedEntity != null)
{
return;
}
string type;
if (_startingCellType != null)
{
type = _startingCellType;
}
else
{
type = SlotSize switch
{
PowerCellSize.Small => "PowerCellSmallStandard",
PowerCellSize.Medium => "PowerCellMediumStandard",
PowerCellSize.Large => "PowerCellLargeStandard",
_ => throw new ArgumentOutOfRangeException()
};
}
var cell = Owner.EntityManager.SpawnEntity(type, Owner.Transform.Coordinates);
_cellContainer.Insert(cell);
}
}
public class PowerCellChangedMessage : ComponentMessage
{
/// <summary>
/// If true, the cell was ejected; if false, it was inserted.
/// </summary>
public bool Ejected { get; }
public PowerCellChangedMessage(bool ejected)
{
Ejected = ejected;
}
}
}

View File

@@ -1,4 +1,5 @@
using System.Collections.Generic;
#nullable enable
using System.Collections.Generic;
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Storage;
@@ -28,7 +29,7 @@ using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Weapon.Melee
{
[RegisterComponent]
public class StunbatonComponent : MeleeWeaponComponent, IUse, IExamine, IMapInit, IInteractUsing, IThrowCollide
public class StunbatonComponent : MeleeWeaponComponent, IUse, IExamine, IInteractUsing, IThrowCollide
{
[Dependency] private readonly IRobustRandom _robustRandom = default!;
@@ -36,7 +37,8 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
private bool _activated = false;
[ViewVariables] private ContainerSlot _cellContainer;
[ViewVariables] private PowerCellSlotComponent _cellSlot = default!;
private PowerCellComponent? Cell => _cellSlot.Cell;
[ViewVariables(VVAccess.ReadWrite)]
private float _paralyzeChanceNoSlowdown = 0.35f;
@@ -55,23 +57,10 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
[ViewVariables]
public bool Activated => _activated;
[ViewVariables]
private BatteryComponent Cell
{
get
{
if (_cellContainer.ContainedEntity == null) return null;
_cellContainer.ContainedEntity.TryGetComponent(out BatteryComponent cell);
return cell;
}
}
public override void Initialize()
{
base.Initialize();
_cellContainer =
ContainerManagerComponent.Ensure<ContainerSlot>("stunbaton_cell_container", Owner, out var existed);
_cellSlot = Owner.EnsureComponent<PowerCellSlotComponent>();
}
public override void ExposeData(ObjectSerializer serializer)
@@ -84,6 +73,23 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
serializer.DataField(ref _slowdownTime, "slowdownTime", 5f);
}
public override void HandleMessage(ComponentMessage message, IComponent? component)
{
base.HandleMessage(message, component);
switch (message)
{
case PowerCellChangedMessage m:
if (component is PowerCellSlotComponent slotComponent && slotComponent == _cellSlot)
{
if (m.Ejected)
{
TurnOff();
}
}
break;
}
}
protected override bool OnHitEntities(IReadOnlyList<IEntity> entities, AttackEventArgs eventArgs)
{
if (!Activated || entities.Count == 0 || Cell == null)
@@ -96,7 +102,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
foreach (var entity in entities)
{
if (!entity.TryGetComponent(out StunnableComponent stunnable)) continue;
if (!entity.TryGetComponent(out StunnableComponent? stunnable)) continue;
if(!stunnable.SlowedDown)
if(_robustRandom.Prob(_paralyzeChanceNoSlowdown))
@@ -120,6 +126,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
private bool ToggleStatus(IEntity user)
{
if (!ActionBlockerSystem.CanUse(user)) return false;
if (Activated)
{
TurnOff();
@@ -158,9 +165,8 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
var sprite = Owner.GetComponent<SpriteComponent>();
var item = Owner.GetComponent<ItemComponent>();
var cell = Cell;
if (cell == null)
if (Cell == null)
{
EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/Machines/button.ogg", Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
@@ -168,7 +174,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
return;
}
if (cell.CurrentCharge < EnergyPerUse)
if (Cell.CurrentCharge < EnergyPerUse)
{
EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/Machines/button.ogg", Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
Owner.PopupMessage(user, Loc.GetString("Dead cell..."));
@@ -191,51 +197,12 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
public async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
{
if (!eventArgs.Using.HasComponent<BatteryComponent>()) return false;
if (Cell != null) return false;
var handsComponent = eventArgs.User.GetComponent<IHandsComponent>();
if (!handsComponent.Drop(eventArgs.Using, _cellContainer))
{
return false;
}
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Items/pistol_magin.ogg", Owner);
if (!ActionBlockerSystem.CanInteract(eventArgs.User)) return false;
if (!_cellSlot.InsertCell(eventArgs.Using)) return false;
Dirty();
return true;
}
private void EjectCell(IEntity user)
{
if (Cell == null)
{
return;
}
var cell = Cell;
if (!_cellContainer.Remove(cell.Owner))
{
return;
}
if (!user.TryGetComponent(out HandsComponent hands))
{
return;
}
if (!hands.PutInHand(cell.Owner.GetComponent<ItemComponent>()))
{
cell.Owner.Transform.Coordinates = user.Transform.Coordinates;
}
EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/Items/pistol_magout.ogg", Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
}
public void Examine(FormattedMessage message, bool inDetailsRange)
{
if (Activated)
@@ -244,48 +211,9 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
}
}
public void MapInit()
{
if (_cellContainer.ContainedEntity != null)
{
return;
}
var cell = Owner.EntityManager.SpawnEntity("PowerCellSmallHyper", Owner.Transform.Coordinates);
_cellContainer.Insert(cell);
}
[Verb]
public sealed class EjectCellVerb : Verb<StunbatonComponent>
{
protected override void GetData(IEntity user, StunbatonComponent component, VerbData data)
{
if (!ActionBlockerSystem.CanInteract(user))
{
data.Visibility = VerbVisibility.Invisible;
return;
}
if (component.Cell == null)
{
data.Text = Loc.GetString("Eject cell (cell missing)");
data.Visibility = VerbVisibility.Disabled;
}
else
{
data.Text = Loc.GetString("Eject cell");
}
}
protected override void Activate(IEntity user, StunbatonComponent component)
{
component.EjectCell(user);
}
}
public void DoHit(ThrowCollideEventArgs eventArgs)
{
if (!Activated || Cell == null || !Cell.TryUseCharge(EnergyPerUse) || !eventArgs.Target.TryGetComponent(out StunnableComponent stunnable))
if (!Activated || Cell == null || !Cell.TryUseCharge(EnergyPerUse) || !eventArgs.Target.TryGetComponent(out StunnableComponent? stunnable))
return;
EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/Weapons/egloves.ogg", Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));

View File

@@ -0,0 +1,18 @@
using Content.Server.GameObjects.Components.Power;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
public class BatterySystem : EntitySystem
{
public override void Update(float frameTime)
{
foreach (var comp in ComponentManager.EntityQuery<BatteryComponent>(false))
{
comp.OnUpdate(frameTime);
}
}
}
}

View File

@@ -9,7 +9,7 @@ namespace Content.Server.GameObjects.EntitySystems
{
public override void Update(float frameTime)
{
foreach (var comp in ComponentManager.EntityQuery<HandheldLightComponent>())
foreach (var comp in ComponentManager.EntityQuery<HandheldLightComponent>(false))
{
comp.OnUpdate(frameTime);
}

View File

@@ -56,5 +56,53 @@ namespace Content.Shared.Utility
return (int)Math.Floor(preround);
}
}
/// <summary>
/// Returns the segment <paramref name="actual"/> lies on on a decimal scale from 0 to <paramref name="max"/> divided into
/// <paramref name="levels"/> sections. In less mathematical terms, same as <see cref="RoundToLevels"/>
/// except <paramref name="actual"/> is rounded to the nearest matching level instead of 0 and the highest level being
/// precisely 0 and max and no other value.
/// </summary>
/// <example>
/// You have a 5-segment progress bar used to display a percentile value.
/// You want the display to match the percentile value as accurately as possible, so that eg.
/// 95% is rounded up to 5, 89.99% is rounded down to 4, 15% is rounded up to 1 and 5% is rounded down
/// to 0, in terms of number of segments lit.
/// In this case you would use <code>RoundToNearestLevels(value, max, 5)</code>
/// </example>
/// <param name="actual">The point to be rounded to the nearest level.</param>
/// <param name="max">The maximum value of the scale.</param>
/// <param name="levels">Number of segments the scale is subdivided into.</param>
/// <returns>The segment <paramref name="actual"/> lies on.</returns>
/// <exception cref="ArgumentException"></exception>
public static int RoundToNearestLevels(double actual, double max, int levels)
{
if (levels <= 1)
{
throw new ArgumentException("Levels must be greater than 1.", nameof(levels));
}
if (actual >= max)
{
return levels;
}
if (actual <= 0)
{
return 0;
}
double step = max / levels;
int nearest = 0;
double nearestDiff = actual;
for (var i = 1; i <= levels; i++)
{
var diff = Math.Abs(actual - i * step);
if (diff < nearestDiff)
{
nearestDiff = diff;
nearest = i;
}
}
return nearest;
}
}
}

View File

@@ -1,5 +1,7 @@
- type: entity
id: PowerCellSmallBase
# Power cells
- type: entity
id: PowerCellBase
abstract: true
parent: BaseItem
components:
@@ -7,16 +9,55 @@
anchored: false
shapes:
- !type:PhysShapeAabb
bounds: "-0.15,-0.3,0.2,0.3"
bounds: "-0.15,-0.3,0.2,0.3" # TODO: these are placeholder values
layer:
- Clickable
- type: PowerCell
- type: Appearance
- type: Sprite
netsync: false
- type: entity
id: PowerCellSmallBase
abstract: true
parent: PowerCellBase
components:
- type: PowerCell
cellSize: Small
- type: entity
id: PowerCellMediumBase
abstract: true
parent: PowerCellBase
components:
- type: PowerCell
cellSize: Medium
- type: entity
id: PowerCellLargeBase
abstract: true
parent: PowerCellBase
components:
- type: PowerCell
cellSize: Large
- type: entity
name: potato battery
description: Someone's stuck two nails and some wire in a large potato. Somehow it provides a little charge. You might be able to cram it into an M-sized slot.
id: PowerCellMediumPotato
parent: PowerCellMediumBase
components:
- type: Sprite
sprite: Objects/Power/PowerCells/potato_battery.rsi
layers:
- state: potato_battery
- type: PowerCell
maxCharge: 360
startingCharge: 360
updateVisual: false
- type: entity
name: small standard power cell
description: A rechargeable standardized power cell, size S. This is the cheapest kind you can find.
id: PowerCellSmallStandard
parent: PowerCellSmallBase
components:
@@ -25,8 +66,8 @@
layers:
- state: s_st
- type: PowerCell
maxCharge: 15000
startingCharge: 15000
maxCharge: 360
startingCharge: 360
- type: Appearance
visuals:
- type: PowerCellVisualizer
@@ -35,6 +76,7 @@
- type: entity
name: small high-capacity power cell
description: A rechargeable standardized power cell, size S. This is the popular and reliable version.
id: PowerCellSmallHigh
parent: PowerCellSmallBase
components:
@@ -43,8 +85,8 @@
layers:
- state: s_hi
- type: PowerCell
maxCharge: 30000
startingCharge: 30000
maxCharge: 720
startingCharge: 720
- type: Appearance
visuals:
- type: PowerCellVisualizer
@@ -53,6 +95,7 @@
- type: entity
name: small super-capacity power cell
description: A rechargeable standardized power cell, size S. This premium high-capacity brand stores up to 50% more energy than the competition.
id: PowerCellSmallSuper
parent: PowerCellSmallBase
components:
@@ -61,8 +104,8 @@
layers:
- state: s_sup
- type: PowerCell
maxCharge: 60000
startingCharge: 60000
maxCharge: 1080
startingCharge: 1080
- type: Appearance
visuals:
- type: PowerCellVisualizer
@@ -71,6 +114,7 @@
- type: entity
name: small hyper-capacity power cell
description: A rechargeable standardized power cell, size S. This one looks like a rare and powerful prototype.
id: PowerCellSmallHyper
parent: PowerCellSmallBase
components:
@@ -79,13 +123,178 @@
layers:
- state: s_hy
- type: PowerCell
maxCharge: 80000
startingCharge: 80000
maxCharge: 1800
startingCharge: 1800
- type: Appearance
visuals:
- type: PowerCellVisualizer
prefix: s_hy
- type: entity
name: small microreactor cell
description: A rechargeable standardized microreactor cell, size S. Intended for low-power devices, it slowly recharges by itself.
id: PowerCellSmallAutorecharge
parent: PowerCellSmallBase
components:
- type: Sprite
sprite: Objects/Power/PowerCells/power_cell_small_autorecharge.rsi
layers:
- state: s_ar
- type: PowerCell
maxCharge: 50
startingCharge: 50
autoRecharge: true
autoRechargeRate: 0.16667 #takes about 5 minutes to charge itself back to full
- type: Appearance
visuals:
- type: PowerCellVisualizer
prefix: s_ar
- type: entity
name: medium standard power cell
description: A rechargeable standardized power cell, size M. This is the cheapest kind you can find.
id: PowerCellMediumStandard
parent: PowerCellMediumBase
components:
- type: Sprite
sprite: Objects/Power/PowerCells/power_cell_medium_st.rsi
layers:
- state: m_st
- type: PowerCell
maxCharge: 2160
startingCharge: 2160
- type: Appearance
visuals:
- type: PowerCellVisualizer
prefix: m_st
- type: entity
name: medium high-capacity power cell
description: A rechargeable standardized power cell, size M. This is the popular and reliable version.
id: PowerCellMediumHigh
parent: PowerCellMediumBase
components:
- type: Sprite
sprite: Objects/Power/PowerCells/power_cell_medium_hi.rsi
layers:
- state: m_hi
- type: PowerCell
maxCharge: 2880
startingCharge: 2880
powerCellSize: Medium
- type: Appearance
visuals:
- type: PowerCellVisualizer
prefix: m_hi
- type: entity
name: medium super-capacity power cell
description: A rechargeable standardized power cell, size M. This premium high-capacity brand stores up to 50% more energy than the competition.
id: PowerCellMediumSuper
parent: PowerCellMediumBase
components:
- type: Sprite
sprite: Objects/Power/PowerCells/power_cell_medium_sup.rsi
layers:
- state: m_sup
- type: PowerCell
maxCharge: 3600
startingCharge: 3600
- type: Appearance
visuals:
- type: PowerCellVisualizer
prefix: m_sup
- type: entity
name: medium hyper-capacity power cell
description: A rechargeable standardized power cell, size M. This one looks like a rare and powerful prototype.
id: PowerCellMediumHyper
parent: PowerCellMediumBase
components:
- type: Sprite
sprite: Objects/Power/PowerCells/power_cell_medium_hy.rsi
layers:
- state: m_hy
- type: PowerCell
maxCharge: 5400
startingCharge: 5400
- type: Appearance
visuals:
- type: PowerCellVisualizer
prefix: m_hy
- type: entity
name: large standard power cell
description: A rechargeable standardized power cell, size L. This is the cheapest kind you can find.
id: PowerCellLargeStandard
parent: PowerCellLargeBase
components:
- type: Sprite
sprite: Objects/Power/PowerCells/power_cell_large_st.rsi
layers:
- state: l_st
- type: PowerCell
maxCharge: 9000
startingCharge: 9000
- type: Appearance
visuals:
- type: PowerCellVisualizer
prefix: l_st
- type: entity
name: large high-capacity power cell
description: A rechargeable standardized power cell, size L. This is the popular and reliable version.
id: PowerCellLargeHigh
parent: PowerCellLargeBase
components:
- type: Sprite
sprite: Objects/Power/PowerCells/power_cell_large_hi.rsi
layers:
- state: l_hi
- type: PowerCell
maxCharge: 18000
startingCharge: 18000
- type: Appearance
visuals:
- type: PowerCellVisualizer
prefix: l_hi
- type: entity
name: large super-capacity power cell
description: A rechargeable standardized power cell, size M. This premium high-capacity brand stores up to 50% more energy than the competition.
id: PowerCellLargeSuper
parent: PowerCellLargeBase
components:
- type: Sprite
sprite: Objects/Power/PowerCells/power_cell_large_sup.rsi
layers:
- state: l_sup
- type: PowerCell
maxCharge: 54000
startingCharge: 54000
- type: Appearance
visuals:
- type: PowerCellVisualizer
prefix: l_sup
- type: entity
name: large hyper-capacity power cell
description: A rechargeable standardized power cell, size L. This one looks like a rare and powerful prototype.
id: PowerCellLargeHyper
parent: PowerCellLargeBase
components:
- type: Sprite
sprite: Objects/Power/PowerCells/power_cell_large_hy.rsi
layers:
- state: l_hy
- type: PowerCell
maxCharge: 72000
startingCharge: 72000
- type: Appearance
visuals:
- type: PowerCellVisualizer
prefix: l_hy
- type: entity
name: cell recharger
id: PowerCellRecharger

View File

@@ -5,6 +5,7 @@
description: They light the way to freedom.
components:
- type: HandheldLight
- type: PowerCellSlot
- type: Sprite
sprite: Objects/Tools/flashlight.rsi
layers:

View File

@@ -1,8 +1,8 @@
- type: entity
name: stun baton
description: A stun baton for incapacitating people with.
parent: BaseItem
id: Stunbaton
description: A melee weapon which delivers an incapacitating shock, knocking them to the ground or at least disorientating them.
components:
- type: Sprite
sprite: Objects/Weapons/Melee/stunbaton.rsi
@@ -16,6 +16,10 @@
arcwidth: 0
arc: default
- type: PowerCellSlot
slotSize: Medium
startingCellType: PowerCellMediumHigh
- type: Item
size: 10
sprite: Objects/Weapons/Melee/stunbaton.rsi

View File

@@ -0,0 +1,20 @@
{
"version": 1,
"size": {
"x": 32,
"y": 32
},
"license": "CC-BY-SA-3.0",
"copyright": "https://github.com/tgstation/tgstation/commit/7dcdbc1468ffdc8689b984cb6b181d48ae41dbf2",
"states": [
{
"name": "potato_battery",
"directions": 1,
"delays": [
[
1.0
]
]
}
]
}

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@@ -0,0 +1,66 @@
{
"version": 1,
"size": {
"x": 32,
"y": 32
},
"license": "CC-BY-SA-3.0",
"copyright": "Taken from https://github.com/discordia-space/CEV-Eris/",
"states": [
{
"name": "l_hi",
"directions": 1,
"delays": [
[
1.0
]
]
},
{
"name": "l_hi_0",
"directions": 1,
"delays": [
[
0.2,
0.2
]
]
},
{
"name": "l_hi_100",
"directions": 1,
"delays": [
[
1.0
]
]
},
{
"name": "l_hi_25",
"directions": 1,
"delays": [
[
1.0
]
]
},
{
"name": "l_hi_50",
"directions": 1,
"delays": [
[
1.0
]
]
},
{
"name": "l_hi_75",
"directions": 1,
"delays": [
[
1.0
]
]
}
]
}

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@@ -0,0 +1,66 @@
{
"version": 1,
"size": {
"x": 32,
"y": 32
},
"license": "CC-BY-SA-3.0",
"copyright": "Taken from https://github.com/discordia-space/CEV-Eris/",
"states": [
{
"name": "l_hy",
"directions": 1,
"delays": [
[
1.0
]
]
},
{
"name": "l_hy_0",
"directions": 1,
"delays": [
[
0.2,
0.2
]
]
},
{
"name": "l_hy_100",
"directions": 1,
"delays": [
[
1.0
]
]
},
{
"name": "l_hy_25",
"directions": 1,
"delays": [
[
1.0
]
]
},
{
"name": "l_hy_50",
"directions": 1,
"delays": [
[
1.0
]
]
},
{
"name": "l_hy_75",
"directions": 1,
"delays": [
[
1.0
]
]
}
]
}

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@@ -0,0 +1,66 @@
{
"version": 1,
"size": {
"x": 32,
"y": 32
},
"license": "CC-BY-SA-3.0",
"copyright": "Taken from https://github.com/discordia-space/CEV-Eris/",
"states": [
{
"name": "l_st",
"directions": 1,
"delays": [
[
1.0
]
]
},
{
"name": "l_st_0",
"directions": 1,
"delays": [
[
0.2,
0.2
]
]
},
{
"name": "l_st_100",
"directions": 1,
"delays": [
[
1.0
]
]
},
{
"name": "l_st_25",
"directions": 1,
"delays": [
[
1.0
]
]
},
{
"name": "l_st_50",
"directions": 1,
"delays": [
[
1.0
]
]
},
{
"name": "l_st_75",
"directions": 1,
"delays": [
[
1.0
]
]
}
]
}

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@@ -0,0 +1,66 @@
{
"version": 1,
"size": {
"x": 32,
"y": 32
},
"license": "CC-BY-SA-3.0",
"copyright": "Taken from https://github.com/discordia-space/CEV-Eris/",
"states": [
{
"name": "l_sup",
"directions": 1,
"delays": [
[
1.0
]
]
},
{
"name": "l_sup_0",
"directions": 1,
"delays": [
[
0.2,
0.2
]
]
},
{
"name": "l_sup_100",
"directions": 1,
"delays": [
[
1.0
]
]
},
{
"name": "l_sup_25",
"directions": 1,
"delays": [
[
1.0
]
]
},
{
"name": "l_sup_50",
"directions": 1,
"delays": [
[
1.0
]
]
},
{
"name": "l_sup_75",
"directions": 1,
"delays": [
[
1.0
]
]
}
]
}

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@@ -0,0 +1,66 @@
{
"version": 1,
"size": {
"x": 32,
"y": 32
},
"license": "CC-BY-SA-3.0",
"copyright": "Taken from https://github.com/discordia-space/CEV-Eris/",
"states": [
{
"name": "m_hi",
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