Adds sized (S, M, L) power cells and a generic component for battery powered items (#2352)
* Refactor battery/powercell assets and add new ones. * committing before I fuck things up * slot component doned I think * dictionary update * Fixes * Moving flashlight to powerslotcomponent * har har i am using the message tubes * Better documentation comment * Reverting this overengineered garbage. * Off with ye I said * Examine texts. * Some minor fixes to IDE complaints * slot size from yaml * Ignored component + removing a useless typo entry * Making stunbatons use this * Handle the message and remove some unnecessary dirtiness * actionblocker checks * remove unused file * remove updatevisual * make these nullable * make these nullable too * Unrename sprite folder * check itemcomponent on insertion * Use SendMessage over Owner.SendMessage * Add support for auto-recharging batteries, an auto-recharging cell, and make flashlight status update correctly if one is inserted in it. * get rid of public fields which are Bad * add a description for the stun baton while i'm in here * one more public field * Add the blinky animation to the atomic cell * Fix the charge indicator being STUPID * better comments * this is a better function * add pause for flashlight, remove unnecessary imports from battery * potato battery copyright link * WHO DID THAT * mr clean has come * Random pitch * pausing * round to nearest levels
This commit is contained in:
@@ -1,4 +1,5 @@
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using System.Collections.Generic;
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#nullable enable
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Items.Storage;
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@@ -28,7 +29,7 @@ using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Weapon.Melee
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{
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[RegisterComponent]
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public class StunbatonComponent : MeleeWeaponComponent, IUse, IExamine, IMapInit, IInteractUsing, IThrowCollide
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public class StunbatonComponent : MeleeWeaponComponent, IUse, IExamine, IInteractUsing, IThrowCollide
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{
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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@@ -36,7 +37,8 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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private bool _activated = false;
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[ViewVariables] private ContainerSlot _cellContainer;
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[ViewVariables] private PowerCellSlotComponent _cellSlot = default!;
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private PowerCellComponent? Cell => _cellSlot.Cell;
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[ViewVariables(VVAccess.ReadWrite)]
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private float _paralyzeChanceNoSlowdown = 0.35f;
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@@ -55,23 +57,10 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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[ViewVariables]
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public bool Activated => _activated;
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[ViewVariables]
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private BatteryComponent Cell
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{
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get
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{
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if (_cellContainer.ContainedEntity == null) return null;
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_cellContainer.ContainedEntity.TryGetComponent(out BatteryComponent cell);
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return cell;
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}
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}
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public override void Initialize()
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{
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base.Initialize();
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_cellContainer =
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ContainerManagerComponent.Ensure<ContainerSlot>("stunbaton_cell_container", Owner, out var existed);
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_cellSlot = Owner.EnsureComponent<PowerCellSlotComponent>();
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}
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public override void ExposeData(ObjectSerializer serializer)
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@@ -84,6 +73,23 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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serializer.DataField(ref _slowdownTime, "slowdownTime", 5f);
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}
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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base.HandleMessage(message, component);
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switch (message)
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{
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case PowerCellChangedMessage m:
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if (component is PowerCellSlotComponent slotComponent && slotComponent == _cellSlot)
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{
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if (m.Ejected)
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{
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TurnOff();
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}
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}
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break;
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}
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}
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protected override bool OnHitEntities(IReadOnlyList<IEntity> entities, AttackEventArgs eventArgs)
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{
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if (!Activated || entities.Count == 0 || Cell == null)
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@@ -96,7 +102,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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foreach (var entity in entities)
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{
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if (!entity.TryGetComponent(out StunnableComponent stunnable)) continue;
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if (!entity.TryGetComponent(out StunnableComponent? stunnable)) continue;
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if(!stunnable.SlowedDown)
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if(_robustRandom.Prob(_paralyzeChanceNoSlowdown))
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@@ -120,6 +126,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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private bool ToggleStatus(IEntity user)
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{
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if (!ActionBlockerSystem.CanUse(user)) return false;
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if (Activated)
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{
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TurnOff();
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@@ -158,9 +165,8 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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var sprite = Owner.GetComponent<SpriteComponent>();
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var item = Owner.GetComponent<ItemComponent>();
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var cell = Cell;
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if (cell == null)
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if (Cell == null)
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{
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EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/Machines/button.ogg", Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
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@@ -168,7 +174,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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return;
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}
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if (cell.CurrentCharge < EnergyPerUse)
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if (Cell.CurrentCharge < EnergyPerUse)
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{
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EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/Machines/button.ogg", Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
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Owner.PopupMessage(user, Loc.GetString("Dead cell..."));
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@@ -191,51 +197,12 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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public async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
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{
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if (!eventArgs.Using.HasComponent<BatteryComponent>()) return false;
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if (Cell != null) return false;
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var handsComponent = eventArgs.User.GetComponent<IHandsComponent>();
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if (!handsComponent.Drop(eventArgs.Using, _cellContainer))
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{
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return false;
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}
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Items/pistol_magin.ogg", Owner);
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if (!ActionBlockerSystem.CanInteract(eventArgs.User)) return false;
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if (!_cellSlot.InsertCell(eventArgs.Using)) return false;
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Dirty();
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return true;
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}
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private void EjectCell(IEntity user)
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{
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if (Cell == null)
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{
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return;
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}
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var cell = Cell;
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if (!_cellContainer.Remove(cell.Owner))
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{
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return;
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}
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if (!user.TryGetComponent(out HandsComponent hands))
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{
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return;
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}
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if (!hands.PutInHand(cell.Owner.GetComponent<ItemComponent>()))
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{
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cell.Owner.Transform.Coordinates = user.Transform.Coordinates;
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}
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EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/Items/pistol_magout.ogg", Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
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}
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public void Examine(FormattedMessage message, bool inDetailsRange)
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{
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if (Activated)
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@@ -244,48 +211,9 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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}
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}
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public void MapInit()
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{
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if (_cellContainer.ContainedEntity != null)
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{
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return;
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}
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var cell = Owner.EntityManager.SpawnEntity("PowerCellSmallHyper", Owner.Transform.Coordinates);
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_cellContainer.Insert(cell);
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}
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[Verb]
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public sealed class EjectCellVerb : Verb<StunbatonComponent>
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{
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protected override void GetData(IEntity user, StunbatonComponent component, VerbData data)
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{
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if (!ActionBlockerSystem.CanInteract(user))
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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if (component.Cell == null)
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{
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data.Text = Loc.GetString("Eject cell (cell missing)");
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data.Visibility = VerbVisibility.Disabled;
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}
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else
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{
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data.Text = Loc.GetString("Eject cell");
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}
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}
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protected override void Activate(IEntity user, StunbatonComponent component)
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{
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component.EjectCell(user);
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}
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}
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public void DoHit(ThrowCollideEventArgs eventArgs)
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{
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if (!Activated || Cell == null || !Cell.TryUseCharge(EnergyPerUse) || !eventArgs.Target.TryGetComponent(out StunnableComponent stunnable))
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if (!Activated || Cell == null || !Cell.TryUseCharge(EnergyPerUse) || !eventArgs.Target.TryGetComponent(out StunnableComponent? stunnable))
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return;
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EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/Weapons/egloves.ogg", Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
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