Add ItemStatus to energy weapons (#1921)
* -ItemStatus for BatteryGuns -EjectCell Verb -Using the gun throws the battery also on the ground * Copy the flashlight and call it a day * Name a red fruit * Remove SoundGunshot
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@@ -6,7 +6,10 @@ using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Power;
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using Content.Server.GameObjects.Components.Projectiles;
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using Content.Shared.Damage;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.Components.Container;
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@@ -25,6 +28,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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public sealed class ServerBatteryBarrelComponent : ServerRangedBarrelComponent
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{
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public override string Name => "BatteryBarrel";
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public override uint? NetID => ContentNetIDs.BATTERY_BARREL;
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// The minimum change we need before we can fire
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[ViewVariables] private float _lowerChargeLimit;
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@@ -88,6 +92,15 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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serializer.DataField(ref _soundPowerCellEject, "soundPowerCellEject", null);
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}
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public override ComponentState GetComponentState()
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{
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(int, int)? count = (ShotsLeft, Capacity);
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return new BatteryBarrelComponentState(
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FireRateSelector,
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count);
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}
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public override void Initialize()
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{
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base.Initialize();
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@@ -108,6 +121,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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_appearanceComponent = appearanceComponent;
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}
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Dirty();
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UpdateAppearance();
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}
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@@ -188,8 +202,8 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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throw new InvalidOperationException("Ammo doesn't have hitscan or projectile?");
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}
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Dirty();
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UpdateAppearance();
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//Dirty();
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return entity;
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}
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@@ -211,30 +225,12 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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}
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_powerCellContainer.Insert(entity);
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Dirty();
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UpdateAppearance();
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//Dirty();
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return true;
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}
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private IEntity RemovePowerCell()
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{
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if (!_powerCellRemovable || _powerCellContainer.ContainedEntity == null)
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{
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return null;
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}
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var entity = _powerCellContainer.ContainedEntity;
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_powerCellContainer.Remove(entity);
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if (_soundPowerCellEject != null)
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{
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EntitySystem.Get<AudioSystem>().PlayAtCoords(_soundPowerCellEject, Owner.Transform.GridPosition, AudioParams.Default.WithVolume(-2));
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}
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UpdateAppearance();
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//Dirty();
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return entity;
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}
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public override bool UseEntity(UseEntityEventArgs eventArgs)
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{
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if (!_powerCellRemovable)
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@@ -242,22 +238,44 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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return false;
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}
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if (!eventArgs.User.TryGetComponent(out HandsComponent handsComponent) ||
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PowerCellEntity == null)
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if (PowerCellEntity == null)
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{
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return false;
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}
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var itemComponent = PowerCellEntity.GetComponent<ItemComponent>();
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if (!handsComponent.CanPutInHand(itemComponent))
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return TryEjectCell(eventArgs.User);
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}
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private bool TryEjectCell(IEntity user)
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{
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if (PowerCell == null || !_powerCellRemovable)
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{
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return false;
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}
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var powerCell = RemovePowerCell();
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handsComponent.PutInHand(itemComponent);
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powerCell.Transform.GridPosition = eventArgs.User.Transform.GridPosition;
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if (!user.TryGetComponent(out HandsComponent hands))
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{
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return false;
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}
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var cell = PowerCell;
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if (!_powerCellContainer.Remove(cell.Owner))
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{
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return false;
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}
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Dirty();
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UpdateAppearance();
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if (!hands.PutInHand(cell.Owner.GetComponent<ItemComponent>()))
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{
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cell.Owner.Transform.GridPosition = user.Transform.GridPosition;
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}
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if (_soundPowerCellEject != null)
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{
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EntitySystem.Get<AudioSystem>().PlayAtCoords(_soundPowerCellEject, Owner.Transform.GridPosition, AudioParams.Default.WithVolume(-2));
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}
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return true;
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}
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@@ -270,5 +288,33 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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return TryInsertPowerCell(eventArgs.Using);
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}
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[Verb]
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public sealed class EjectCellVerb : Verb<ServerBatteryBarrelComponent>
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{
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protected override void GetData(IEntity user, ServerBatteryBarrelComponent component, VerbData data)
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{
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if (!ActionBlockerSystem.CanInteract(user) || !component._powerCellRemovable)
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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if (component.PowerCell == null)
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{
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data.Text = "Eject cell (cell missing)";
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data.Visibility = VerbVisibility.Disabled;
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}
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else
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{
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data.Text = "Eject cell";
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}
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}
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protected override void Activate(IEntity user, ServerBatteryBarrelComponent component)
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{
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component.TryEjectCell(user);
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}
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}
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}
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}
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