gateway changes (#20304)
Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
@@ -83,7 +83,7 @@ public sealed partial class GatewayWindow : FancyWindow,
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var readyLabel = new Label
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{
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Text = ReadyText(now, nextReady),
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Text = ReadyText(now, nextReady, busy),
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Margin = new Thickness(10f, 0f, 0f, 0f)
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};
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_readyLabels.Add(readyLabel);
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@@ -163,13 +163,16 @@ public sealed partial class GatewayWindow : FancyWindow,
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var dest = _destinations[i];
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var nextReady = dest.Item3;
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var busy = dest.Item4;
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_readyLabels[i].Text = ReadyText(now, nextReady);
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_readyLabels[i].Text = ReadyText(now, nextReady, busy);
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_openButtons[i].Disabled = _current != null || busy || now < nextReady;
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}
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}
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private string ReadyText(TimeSpan now, TimeSpan nextReady)
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private string ReadyText(TimeSpan now, TimeSpan nextReady, bool busy)
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{
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if (busy)
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return Loc.GetString("gateway-window-already-active");
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if (now < nextReady)
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{
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var time = nextReady - now;
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@@ -11,10 +11,25 @@ namespace Content.Server.Gateway.Components;
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public sealed partial class GatewayComponent : Component
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{
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/// <summary>
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/// Sound to play when opening or closing the portal.
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/// Sound to play when opening the portal.
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/// </summary>
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/// <remarks>
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/// Originally named PortalSound as it was used for opening and closing.
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/// </remarks>
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[DataField("portalSound")]
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public SoundSpecifier PortalSound = new SoundPathSpecifier("/Audio/Effects/Lightning/lightningbolt.ogg");
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public SoundSpecifier OpenSound = new SoundPathSpecifier("/Audio/Effects/Lightning/lightningbolt.ogg");
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/// <summary>
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/// Sound to play when closing the portal.
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/// </summary>
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[DataField]
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public SoundSpecifier CloseSound = new SoundPathSpecifier("/Audio/Effects/Lightning/lightningbolt.ogg");
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/// <summary>
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/// Sound to play when trying to open or close the portal and missing access.
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/// </summary>
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[DataField]
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public SoundSpecifier AccessDeniedSound = new SoundPathSpecifier("/Audio/Machines/custom_deny.ogg");
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/// <summary>
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/// Every other gateway destination on the server.
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@@ -22,19 +37,19 @@ public sealed partial class GatewayComponent : Component
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/// <remarks>
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/// Added on startup and when a new destination portal is created.
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/// </remarks>
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[ViewVariables]
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[DataField]
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public HashSet<EntityUid> Destinations = new();
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/// <summary>
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/// The time at which the portal will be closed.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField("nextClose", customTypeSerializer:typeof(TimeOffsetSerializer))]
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[ViewVariables(VVAccess.ReadWrite), DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
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public TimeSpan NextClose;
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/// <summary>
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/// The time at which the portal was last opened.
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/// Only used for UI.
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/// </summary>
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[ViewVariables]
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
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public TimeSpan LastOpen;
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}
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@@ -13,30 +13,36 @@ public sealed partial class GatewayDestinationComponent : Component
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/// Whether this destination is shown in the gateway ui.
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/// If you are making a gateway for an admeme set this once you are ready for players to select it.
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/// </summary>
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[DataField("enabled"), ViewVariables(VVAccess.ReadWrite)]
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public bool Enabled;
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/// <summary>
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/// Name as it shows up on the ui of station gateways.
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/// </summary>
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[DataField("name"), ViewVariables(VVAccess.ReadWrite)]
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public string Name = string.Empty;
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/// <summary>
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/// Time at which this destination is ready to be linked to.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField("nextReady", customTypeSerializer:typeof(TimeOffsetSerializer))]
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[ViewVariables(VVAccess.ReadWrite), DataField(customTypeSerializer:typeof(TimeOffsetSerializer))]
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public TimeSpan NextReady;
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/// <summary>
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/// How long the portal will be open for after linking.
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/// </summary>
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[DataField("openTime"), ViewVariables(VVAccess.ReadWrite)]
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public TimeSpan OpenTime = TimeSpan.FromSeconds(600);
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/// <summary>
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/// How long the destination is not ready for after the portal closes.
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/// </summary>
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[DataField("cooldown"), ViewVariables(VVAccess.ReadWrite)]
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public TimeSpan Cooldown = TimeSpan.FromSeconds(60);
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/// <summary>
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/// If true, the portal can be closed by alt clicking it.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public bool Closeable;
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}
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@@ -1,14 +1,14 @@
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using Content.Server.Gateway.Components;
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using Content.Shared.Access.Systems;
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using Content.Shared.Gateway;
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using Content.Shared.Popups;
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using Content.Shared.Teleportation.Components;
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using Content.Shared.Teleportation.Systems;
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using Content.Shared.Verbs;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Timing;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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namespace Content.Server.Gateway.Systems;
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@@ -19,6 +19,7 @@ public sealed class GatewaySystem : EntitySystem
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[Dependency] private readonly LinkedEntitySystem _linkedEntity = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly UserInterfaceSystem _ui = default!;
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public override void Initialize()
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@@ -31,6 +32,7 @@ public sealed class GatewaySystem : EntitySystem
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SubscribeLocalEvent<GatewayDestinationComponent, ComponentStartup>(OnDestinationStartup);
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SubscribeLocalEvent<GatewayDestinationComponent, ComponentShutdown>(OnDestinationShutdown);
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SubscribeLocalEvent<GatewayDestinationComponent, GetVerbsEvent<AlternativeVerb>>(OnDestinationGetVerbs);
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}
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public override void Update(float frameTime)
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@@ -78,7 +80,7 @@ public sealed class GatewaySystem : EntitySystem
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destinations.Add((GetNetEntity(destUid), dest.Name, dest.NextReady, HasComp<PortalComponent>(destUid)));
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}
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GetDestination(uid, out var current);
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_linkedEntity.GetLink(uid, out var current);
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var state = new GatewayBoundUserInterfaceState(destinations, GetNetEntity(current), comp.NextClose, comp.LastOpen);
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_ui.TrySetUiState(uid, GatewayUiKey.Key, state);
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}
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@@ -95,7 +97,7 @@ public sealed class GatewaySystem : EntitySystem
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// if the gateway has an access reader check it before allowing opening
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var user = args.Session.AttachedEntity.Value;
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if (!_accessReader.IsAllowed(user, uid))
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if (CheckAccess(user, uid))
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return;
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// can't link if portal is already open on either side, the destination is invalid or on cooldown
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@@ -123,18 +125,21 @@ public sealed class GatewaySystem : EntitySystem
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// close automatically after time is up
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comp.NextClose = comp.LastOpen + destComp.OpenTime;
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_audio.PlayPvs(comp.PortalSound, uid);
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_audio.PlayPvs(comp.PortalSound, dest);
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_audio.PlayPvs(comp.OpenSound, uid);
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_audio.PlayPvs(comp.OpenSound, dest);
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UpdateUserInterface(uid, comp);
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UpdateAppearance(uid);
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UpdateAppearance(dest);
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}
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private void ClosePortal(EntityUid uid, GatewayComponent comp)
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private void ClosePortal(EntityUid uid, GatewayComponent? comp = null)
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{
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if (!Resolve(uid, ref comp))
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return;
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RemComp<PortalComponent>(uid);
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if (!GetDestination(uid, out var dest))
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if (!_linkedEntity.GetLink(uid, out var dest))
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return;
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if (TryComp<GatewayDestinationComponent>(dest, out var destComp))
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@@ -143,8 +148,8 @@ public sealed class GatewaySystem : EntitySystem
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destComp.NextReady = _timing.CurTime + destComp.Cooldown;
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}
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_audio.PlayPvs(comp.PortalSound, uid);
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_audio.PlayPvs(comp.PortalSound, dest.Value);
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_audio.PlayPvs(comp.CloseSound, uid);
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_audio.PlayPvs(comp.CloseSound, dest.Value);
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_linkedEntity.TryUnlink(uid, dest.Value);
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RemComp<PortalComponent>(dest.Value);
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@@ -153,22 +158,6 @@ public sealed class GatewaySystem : EntitySystem
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UpdateAppearance(dest.Value);
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}
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private bool GetDestination(EntityUid uid, [NotNullWhen(true)] out EntityUid? dest)
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{
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dest = null;
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if (TryComp<LinkedEntityComponent>(uid, out var linked))
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{
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var first = linked.LinkedEntities.FirstOrDefault();
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if (first != EntityUid.Invalid)
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{
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dest = first;
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return true;
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}
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}
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return false;
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}
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private void OnDestinationStartup(EntityUid uid, GatewayDestinationComponent comp, ComponentStartup args)
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{
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var query = EntityQueryEnumerator<GatewayComponent>();
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@@ -190,4 +179,47 @@ public sealed class GatewaySystem : EntitySystem
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UpdateUserInterface(gatewayUid, gateway);
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}
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}
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private void OnDestinationGetVerbs(EntityUid uid, GatewayDestinationComponent comp, GetVerbsEvent<AlternativeVerb> args)
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{
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if (!comp.Closeable || !args.CanInteract || !args.CanAccess)
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return;
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// a portal is open so add verb to close it
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args.Verbs.Add(new AlternativeVerb()
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{
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Act = () => TryClose(uid, args.User),
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Text = Loc.GetString("gateway-close-portal")
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});
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}
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private void TryClose(EntityUid uid, EntityUid user)
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{
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// portal already closed so cant close it
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if (!_linkedEntity.GetLink(uid, out var source))
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return;
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// not allowed to close it
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if (CheckAccess(user, source.Value))
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return;
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ClosePortal(source.Value);
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}
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/// <summary>
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/// Checks the user's access. Makes popup and plays sound if missing access.
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/// Returns whether access was missing.
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/// </summary>
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private bool CheckAccess(EntityUid user, EntityUid uid, GatewayComponent? comp = null)
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{
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if (!Resolve(uid, ref comp))
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return false;
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if (_accessReader.IsAllowed(user, uid))
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return false;
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_popup.PopupEntity(Loc.GetString("gateway-access-denied"), user);
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_audio.PlayPvs(comp.AccessDeniedSound, uid);
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return true;
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}
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}
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@@ -1,6 +1,7 @@
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using System.Linq;
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using Content.Shared.Teleportation.Components;
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using Robust.Shared.GameStates;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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namespace Content.Shared.Teleportation.Systems;
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@@ -113,5 +114,25 @@ public sealed class LinkedEntitySystem : EntitySystem
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return success;
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}
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/// <summary>
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/// Get the first entity this entity is linked to.
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/// If multiple are linked only the first one is picked.
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/// </summary>
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public bool GetLink(EntityUid uid, [NotNullWhen(true)] out EntityUid? dest, LinkedEntityComponent? comp = null)
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{
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dest = null;
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if (!Resolve(uid, ref comp, false))
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return false;
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var first = comp.LinkedEntities.FirstOrDefault();
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if (first != default)
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{
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dest = first;
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return true;
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}
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return false;
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}
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#endregion
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}
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@@ -1,6 +1,10 @@
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gateway-window-title = Gateway
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gateway-window-ready = Ready!
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gateway-window-ready-in = Ready in: {$time}s
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gateway-window-already-active = Already active
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gateway-window-open-portal = Open Portal
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gateway-window-no-destinations = No destinations found.
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gateway-window-portal-closing = Portal closing
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gateway-access-denied = Access denied!
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gateway-close-portal = Close Portal
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