gateway changes (#20304)

Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
deltanedas
2023-09-18 02:09:21 +01:00
committed by GitHub
parent 84495c3d52
commit fc6638d7e0
6 changed files with 121 additions and 40 deletions

View File

@@ -83,7 +83,7 @@ public sealed partial class GatewayWindow : FancyWindow,
var readyLabel = new Label var readyLabel = new Label
{ {
Text = ReadyText(now, nextReady), Text = ReadyText(now, nextReady, busy),
Margin = new Thickness(10f, 0f, 0f, 0f) Margin = new Thickness(10f, 0f, 0f, 0f)
}; };
_readyLabels.Add(readyLabel); _readyLabels.Add(readyLabel);
@@ -163,13 +163,16 @@ public sealed partial class GatewayWindow : FancyWindow,
var dest = _destinations[i]; var dest = _destinations[i];
var nextReady = dest.Item3; var nextReady = dest.Item3;
var busy = dest.Item4; var busy = dest.Item4;
_readyLabels[i].Text = ReadyText(now, nextReady); _readyLabels[i].Text = ReadyText(now, nextReady, busy);
_openButtons[i].Disabled = _current != null || busy || now < nextReady; _openButtons[i].Disabled = _current != null || busy || now < nextReady;
} }
} }
private string ReadyText(TimeSpan now, TimeSpan nextReady) private string ReadyText(TimeSpan now, TimeSpan nextReady, bool busy)
{ {
if (busy)
return Loc.GetString("gateway-window-already-active");
if (now < nextReady) if (now < nextReady)
{ {
var time = nextReady - now; var time = nextReady - now;

View File

@@ -11,10 +11,25 @@ namespace Content.Server.Gateway.Components;
public sealed partial class GatewayComponent : Component public sealed partial class GatewayComponent : Component
{ {
/// <summary> /// <summary>
/// Sound to play when opening or closing the portal. /// Sound to play when opening the portal.
/// </summary> /// </summary>
/// <remarks>
/// Originally named PortalSound as it was used for opening and closing.
/// </remarks>
[DataField("portalSound")] [DataField("portalSound")]
public SoundSpecifier PortalSound = new SoundPathSpecifier("/Audio/Effects/Lightning/lightningbolt.ogg"); public SoundSpecifier OpenSound = new SoundPathSpecifier("/Audio/Effects/Lightning/lightningbolt.ogg");
/// <summary>
/// Sound to play when closing the portal.
/// </summary>
[DataField]
public SoundSpecifier CloseSound = new SoundPathSpecifier("/Audio/Effects/Lightning/lightningbolt.ogg");
/// <summary>
/// Sound to play when trying to open or close the portal and missing access.
/// </summary>
[DataField]
public SoundSpecifier AccessDeniedSound = new SoundPathSpecifier("/Audio/Machines/custom_deny.ogg");
/// <summary> /// <summary>
/// Every other gateway destination on the server. /// Every other gateway destination on the server.
@@ -22,19 +37,19 @@ public sealed partial class GatewayComponent : Component
/// <remarks> /// <remarks>
/// Added on startup and when a new destination portal is created. /// Added on startup and when a new destination portal is created.
/// </remarks> /// </remarks>
[ViewVariables] [DataField]
public HashSet<EntityUid> Destinations = new(); public HashSet<EntityUid> Destinations = new();
/// <summary> /// <summary>
/// The time at which the portal will be closed. /// The time at which the portal will be closed.
/// </summary> /// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("nextClose", customTypeSerializer:typeof(TimeOffsetSerializer))] [ViewVariables(VVAccess.ReadWrite), DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
public TimeSpan NextClose; public TimeSpan NextClose;
/// <summary> /// <summary>
/// The time at which the portal was last opened. /// The time at which the portal was last opened.
/// Only used for UI. /// Only used for UI.
/// </summary> /// </summary>
[ViewVariables] [DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
public TimeSpan LastOpen; public TimeSpan LastOpen;
} }

View File

@@ -13,30 +13,36 @@ public sealed partial class GatewayDestinationComponent : Component
/// Whether this destination is shown in the gateway ui. /// Whether this destination is shown in the gateway ui.
/// If you are making a gateway for an admeme set this once you are ready for players to select it. /// If you are making a gateway for an admeme set this once you are ready for players to select it.
/// </summary> /// </summary>
[DataField("enabled"), ViewVariables(VVAccess.ReadWrite)] [DataField, ViewVariables(VVAccess.ReadWrite)]
public bool Enabled; public bool Enabled;
/// <summary> /// <summary>
/// Name as it shows up on the ui of station gateways. /// Name as it shows up on the ui of station gateways.
/// </summary> /// </summary>
[DataField("name"), ViewVariables(VVAccess.ReadWrite)] [DataField, ViewVariables(VVAccess.ReadWrite)]
public string Name = string.Empty; public string Name = string.Empty;
/// <summary> /// <summary>
/// Time at which this destination is ready to be linked to. /// Time at which this destination is ready to be linked to.
/// </summary> /// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("nextReady", customTypeSerializer:typeof(TimeOffsetSerializer))] [ViewVariables(VVAccess.ReadWrite), DataField(customTypeSerializer:typeof(TimeOffsetSerializer))]
public TimeSpan NextReady; public TimeSpan NextReady;
/// <summary> /// <summary>
/// How long the portal will be open for after linking. /// How long the portal will be open for after linking.
/// </summary> /// </summary>
[DataField("openTime"), ViewVariables(VVAccess.ReadWrite)] [DataField, ViewVariables(VVAccess.ReadWrite)]
public TimeSpan OpenTime = TimeSpan.FromSeconds(600); public TimeSpan OpenTime = TimeSpan.FromSeconds(600);
/// <summary> /// <summary>
/// How long the destination is not ready for after the portal closes. /// How long the destination is not ready for after the portal closes.
/// </summary> /// </summary>
[DataField("cooldown"), ViewVariables(VVAccess.ReadWrite)] [DataField, ViewVariables(VVAccess.ReadWrite)]
public TimeSpan Cooldown = TimeSpan.FromSeconds(60); public TimeSpan Cooldown = TimeSpan.FromSeconds(60);
/// <summary>
/// If true, the portal can be closed by alt clicking it.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public bool Closeable;
} }

View File

@@ -1,14 +1,14 @@
using Content.Server.Gateway.Components; using Content.Server.Gateway.Components;
using Content.Shared.Access.Systems; using Content.Shared.Access.Systems;
using Content.Shared.Gateway; using Content.Shared.Gateway;
using Content.Shared.Popups;
using Content.Shared.Teleportation.Components; using Content.Shared.Teleportation.Components;
using Content.Shared.Teleportation.Systems; using Content.Shared.Teleportation.Systems;
using Content.Shared.Verbs;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Audio; using Robust.Shared.Audio;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Timing; using Robust.Shared.Timing;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
namespace Content.Server.Gateway.Systems; namespace Content.Server.Gateway.Systems;
@@ -19,6 +19,7 @@ public sealed class GatewaySystem : EntitySystem
[Dependency] private readonly LinkedEntitySystem _linkedEntity = default!; [Dependency] private readonly LinkedEntitySystem _linkedEntity = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!; [Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!; [Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly UserInterfaceSystem _ui = default!; [Dependency] private readonly UserInterfaceSystem _ui = default!;
public override void Initialize() public override void Initialize()
@@ -31,6 +32,7 @@ public sealed class GatewaySystem : EntitySystem
SubscribeLocalEvent<GatewayDestinationComponent, ComponentStartup>(OnDestinationStartup); SubscribeLocalEvent<GatewayDestinationComponent, ComponentStartup>(OnDestinationStartup);
SubscribeLocalEvent<GatewayDestinationComponent, ComponentShutdown>(OnDestinationShutdown); SubscribeLocalEvent<GatewayDestinationComponent, ComponentShutdown>(OnDestinationShutdown);
SubscribeLocalEvent<GatewayDestinationComponent, GetVerbsEvent<AlternativeVerb>>(OnDestinationGetVerbs);
} }
public override void Update(float frameTime) public override void Update(float frameTime)
@@ -78,7 +80,7 @@ public sealed class GatewaySystem : EntitySystem
destinations.Add((GetNetEntity(destUid), dest.Name, dest.NextReady, HasComp<PortalComponent>(destUid))); destinations.Add((GetNetEntity(destUid), dest.Name, dest.NextReady, HasComp<PortalComponent>(destUid)));
} }
GetDestination(uid, out var current); _linkedEntity.GetLink(uid, out var current);
var state = new GatewayBoundUserInterfaceState(destinations, GetNetEntity(current), comp.NextClose, comp.LastOpen); var state = new GatewayBoundUserInterfaceState(destinations, GetNetEntity(current), comp.NextClose, comp.LastOpen);
_ui.TrySetUiState(uid, GatewayUiKey.Key, state); _ui.TrySetUiState(uid, GatewayUiKey.Key, state);
} }
@@ -95,7 +97,7 @@ public sealed class GatewaySystem : EntitySystem
// if the gateway has an access reader check it before allowing opening // if the gateway has an access reader check it before allowing opening
var user = args.Session.AttachedEntity.Value; var user = args.Session.AttachedEntity.Value;
if (!_accessReader.IsAllowed(user, uid)) if (CheckAccess(user, uid))
return; return;
// can't link if portal is already open on either side, the destination is invalid or on cooldown // can't link if portal is already open on either side, the destination is invalid or on cooldown
@@ -123,18 +125,21 @@ public sealed class GatewaySystem : EntitySystem
// close automatically after time is up // close automatically after time is up
comp.NextClose = comp.LastOpen + destComp.OpenTime; comp.NextClose = comp.LastOpen + destComp.OpenTime;
_audio.PlayPvs(comp.PortalSound, uid); _audio.PlayPvs(comp.OpenSound, uid);
_audio.PlayPvs(comp.PortalSound, dest); _audio.PlayPvs(comp.OpenSound, dest);
UpdateUserInterface(uid, comp); UpdateUserInterface(uid, comp);
UpdateAppearance(uid); UpdateAppearance(uid);
UpdateAppearance(dest); UpdateAppearance(dest);
} }
private void ClosePortal(EntityUid uid, GatewayComponent comp) private void ClosePortal(EntityUid uid, GatewayComponent? comp = null)
{ {
if (!Resolve(uid, ref comp))
return;
RemComp<PortalComponent>(uid); RemComp<PortalComponent>(uid);
if (!GetDestination(uid, out var dest)) if (!_linkedEntity.GetLink(uid, out var dest))
return; return;
if (TryComp<GatewayDestinationComponent>(dest, out var destComp)) if (TryComp<GatewayDestinationComponent>(dest, out var destComp))
@@ -143,8 +148,8 @@ public sealed class GatewaySystem : EntitySystem
destComp.NextReady = _timing.CurTime + destComp.Cooldown; destComp.NextReady = _timing.CurTime + destComp.Cooldown;
} }
_audio.PlayPvs(comp.PortalSound, uid); _audio.PlayPvs(comp.CloseSound, uid);
_audio.PlayPvs(comp.PortalSound, dest.Value); _audio.PlayPvs(comp.CloseSound, dest.Value);
_linkedEntity.TryUnlink(uid, dest.Value); _linkedEntity.TryUnlink(uid, dest.Value);
RemComp<PortalComponent>(dest.Value); RemComp<PortalComponent>(dest.Value);
@@ -153,22 +158,6 @@ public sealed class GatewaySystem : EntitySystem
UpdateAppearance(dest.Value); UpdateAppearance(dest.Value);
} }
private bool GetDestination(EntityUid uid, [NotNullWhen(true)] out EntityUid? dest)
{
dest = null;
if (TryComp<LinkedEntityComponent>(uid, out var linked))
{
var first = linked.LinkedEntities.FirstOrDefault();
if (first != EntityUid.Invalid)
{
dest = first;
return true;
}
}
return false;
}
private void OnDestinationStartup(EntityUid uid, GatewayDestinationComponent comp, ComponentStartup args) private void OnDestinationStartup(EntityUid uid, GatewayDestinationComponent comp, ComponentStartup args)
{ {
var query = EntityQueryEnumerator<GatewayComponent>(); var query = EntityQueryEnumerator<GatewayComponent>();
@@ -190,4 +179,47 @@ public sealed class GatewaySystem : EntitySystem
UpdateUserInterface(gatewayUid, gateway); UpdateUserInterface(gatewayUid, gateway);
} }
} }
private void OnDestinationGetVerbs(EntityUid uid, GatewayDestinationComponent comp, GetVerbsEvent<AlternativeVerb> args)
{
if (!comp.Closeable || !args.CanInteract || !args.CanAccess)
return;
// a portal is open so add verb to close it
args.Verbs.Add(new AlternativeVerb()
{
Act = () => TryClose(uid, args.User),
Text = Loc.GetString("gateway-close-portal")
});
}
private void TryClose(EntityUid uid, EntityUid user)
{
// portal already closed so cant close it
if (!_linkedEntity.GetLink(uid, out var source))
return;
// not allowed to close it
if (CheckAccess(user, source.Value))
return;
ClosePortal(source.Value);
}
/// <summary>
/// Checks the user's access. Makes popup and plays sound if missing access.
/// Returns whether access was missing.
/// </summary>
private bool CheckAccess(EntityUid user, EntityUid uid, GatewayComponent? comp = null)
{
if (!Resolve(uid, ref comp))
return false;
if (_accessReader.IsAllowed(user, uid))
return false;
_popup.PopupEntity(Loc.GetString("gateway-access-denied"), user);
_audio.PlayPvs(comp.AccessDeniedSound, uid);
return true;
}
} }

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@@ -1,6 +1,7 @@
using System.Linq;
using Content.Shared.Teleportation.Components; using Content.Shared.Teleportation.Components;
using Robust.Shared.GameStates; using Robust.Shared.GameStates;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
namespace Content.Shared.Teleportation.Systems; namespace Content.Shared.Teleportation.Systems;
@@ -113,5 +114,25 @@ public sealed class LinkedEntitySystem : EntitySystem
return success; return success;
} }
/// <summary>
/// Get the first entity this entity is linked to.
/// If multiple are linked only the first one is picked.
/// </summary>
public bool GetLink(EntityUid uid, [NotNullWhen(true)] out EntityUid? dest, LinkedEntityComponent? comp = null)
{
dest = null;
if (!Resolve(uid, ref comp, false))
return false;
var first = comp.LinkedEntities.FirstOrDefault();
if (first != default)
{
dest = first;
return true;
}
return false;
}
#endregion #endregion
} }

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@@ -1,6 +1,10 @@
gateway-window-title = Gateway gateway-window-title = Gateway
gateway-window-ready = Ready! gateway-window-ready = Ready!
gateway-window-ready-in = Ready in: {$time}s gateway-window-ready-in = Ready in: {$time}s
gateway-window-already-active = Already active
gateway-window-open-portal = Open Portal gateway-window-open-portal = Open Portal
gateway-window-no-destinations = No destinations found. gateway-window-no-destinations = No destinations found.
gateway-window-portal-closing = Portal closing gateway-window-portal-closing = Portal closing
gateway-access-denied = Access denied!
gateway-close-portal = Close Portal