Refactor Resolve and IEntity in SolutionContainerSystem (#5083)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -48,7 +48,7 @@ namespace Content.Server.Nutrition.Components
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Count = _totalCount;
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var foodComp = Owner.EnsureComponent<FoodComponent>();
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Owner.EnsureComponent<SolutionContainerManagerComponent>();
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EntitySystem.Get<SolutionContainerSystem>().EnsureSolution(Owner, foodComp.SolutionName);
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EntitySystem.Get<SolutionContainerSystem>().EnsureSolution(Owner.Uid, foodComp.SolutionName);
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}
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
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@@ -60,7 +60,7 @@ namespace Content.Server.Nutrition.Components
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var scs = EntitySystem.Get<SolutionContainerSystem>();
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if (!Owner.TryGetComponent<FoodComponent>(out var foodComp) || !scs.TryGetSolution(Owner, foodComp.SolutionName, out var solution))
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if (!Owner.TryGetComponent<FoodComponent>(out var foodComp) || !scs.TryGetSolution(Owner.Uid, foodComp.SolutionName, out var solution))
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{
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return false;
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}
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@@ -80,7 +80,7 @@ namespace Content.Server.Nutrition.Components
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// It might be an idea to remove the removal of Nutriment & clear the food
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lostSolution.RemoveReagent("Nutriment", lostSolution.GetReagentQuantity("Nutriment"));
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// 3. Dump whatever we can into the slice
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if (itemToSpawn.TryGetComponent<FoodComponent>(out var itsFoodComp) && scs.TryGetSolution(itemToSpawn, itsFoodComp.SolutionName, out var itsSolution))
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if (itemToSpawn.TryGetComponent<FoodComponent>(out var itsFoodComp) && scs.TryGetSolution(itemToSpawn.Uid, itsFoodComp.SolutionName, out var itsSolution))
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{
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var lostSolutionPart = lostSolution.SplitSolution(itsSolution.AvailableVolume);
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scs.TryAddSolution(itemToSpawn.Uid, itsSolution, lostSolutionPart);
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