Refactor Resolve and IEntity in SolutionContainerSystem (#5083)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Ygg01
2021-11-02 02:03:23 +01:00
committed by GitHub
parent a13e23528c
commit fc5fa67a56
30 changed files with 141 additions and 170 deletions

View File

@@ -78,7 +78,7 @@ namespace Content.Server.Fluids.Components
public ReagentUnit CurrentVolume {
get
{
EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, SolutionName, out var solution);
EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner.Uid, SolutionName, out var solution);
return solution?.CurrentVolume ?? ReagentUnit.Zero;
}
}
@@ -105,7 +105,7 @@ namespace Content.Server.Fluids.Components
if (eventArgs.ClickLocation.GetGridId(entManager) != playerPos.GetGridId(entManager))
return true;
if (!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, SolutionName, out var contents))
if (!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner.Uid, SolutionName, out var contents))
return true;
var direction = (eventArgs.ClickLocation.Position - playerPos.Position).Normalized;