Refactor Resolve and IEntity in SolutionContainerSystem (#5083)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Ygg01
2021-11-02 02:03:23 +01:00
committed by GitHub
parent a13e23528c
commit fc5fa67a56
30 changed files with 141 additions and 170 deletions

View File

@@ -35,7 +35,7 @@ namespace Content.Server.Fluids.Components
{
get
{
EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, SolutionName, out var solution);
EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner.Uid, SolutionName, out var solution);
return solution;
}
}
@@ -81,7 +81,7 @@ namespace Content.Server.Fluids.Components
* will spill some of the mop's solution onto the puddle which will evaporate eventually.
*/
if (!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, SolutionName, out var contents ) ||
if (!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner.Uid, SolutionName, out var contents ) ||
Mopping ||
!eventArgs.InRangeUnobstructed(ignoreInsideBlocker: true, popup: true))
{
@@ -156,7 +156,7 @@ namespace Content.Server.Fluids.Components
}
else
{
if (solutionSystem.TryGetSolution(eventArgs.Target, puddleComponent.SolutionName, out var puddleSolution))
if (solutionSystem.TryGetSolution(eventArgs.Target.Uid, puddleComponent.SolutionName, out var puddleSolution))
solutionSystem.SplitSolution(eventArgs.Target.Uid, puddleSolution, transferAmount);
}