Refactor Resolve and IEntity in SolutionContainerSystem (#5083)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Ygg01
2021-11-02 02:03:23 +01:00
committed by GitHub
parent a13e23528c
commit fc5fa67a56
30 changed files with 141 additions and 170 deletions

View File

@@ -31,7 +31,7 @@ namespace Content.Server.Administration.UI
public override EuiStateBase GetNewState()
{
if (EntitySystem.Get<SolutionContainerSystem>()
.TryGetSolution(_target, "default", out var container))
.TryGetSolution(_target.Uid, "default", out var container))
{
return new AdminAddReagentEuiState
{
@@ -68,7 +68,7 @@ namespace Content.Server.Administration.UI
var solutionsSys = EntitySystem.Get<SolutionContainerSystem>();
if (_target.TryGetComponent(out InjectableSolutionComponent? injectable)
&& solutionsSys.TryGetSolution(_target, injectable.Name, out var targetSolution))
&& solutionsSys.TryGetSolution(_target.Uid, injectable.Name, out var targetSolution))
{
var solution = new Solution(id, amount);
solutionsSys.Inject(_target.Uid, targetSolution, solution);
@@ -76,7 +76,7 @@ namespace Content.Server.Administration.UI
else
{
//TODO decide how to find the solution
if (solutionsSys.TryGetSolution(_target, "default", out var solution))
if (solutionsSys.TryGetSolution(_target.Uid, "default", out var solution))
{
solutionsSys.TryAddReagent(_target.Uid,solution, id, amount, out _);
}