Updates various systems to the new InputCommandHandler delegate signature, implementing the new handled return value.

Modifies the construction system to use the newer InputHandler system, instead of the older ClickComponent system.
Updates the engine submodule.
This commit is contained in:
Acruid
2019-09-17 16:08:45 -07:00
parent b55d6cbf75
commit fc5d7835c0
9 changed files with 75 additions and 45 deletions

View File

@@ -51,21 +51,22 @@ namespace Content.Client.GameObjects.EntitySystems
RegisterMessageType<ExamineSystemMessages.ExamineInfoResponseMessage>();
}
private void HandleExamine(ICommonSession session, GridCoordinates coords, EntityUid uid)
private bool HandleExamine(ICommonSession session, GridCoordinates coords, EntityUid uid)
{
if (!uid.IsValid() || !_entityManager.TryGetEntity(uid, out var examined))
{
return;
return false;
}
var playerEntity = _playerManager.LocalPlayer.ControlledEntity;
if (playerEntity == null || !CanExamine(playerEntity, examined))
{
return;
return false;
}
DoExamine(examined);
return true;
}
public async void DoExamine(IEntity entity)