Updates various systems to the new InputCommandHandler delegate signature, implementing the new handled return value.

Modifies the construction system to use the newer InputHandler system, instead of the older ClickComponent system.
Updates the engine submodule.
This commit is contained in:
Acruid
2019-09-17 16:08:45 -07:00
parent b55d6cbf75
commit fc5d7835c0
9 changed files with 75 additions and 45 deletions

View File

@@ -1,4 +1,4 @@
using Content.Client.Construction;
using Content.Client.Construction;
using Content.Client.GameObjects.Components.Construction;
using Content.Client.UserInterface;
using Content.Shared.Input;
@@ -6,6 +6,7 @@ using Robust.Client.GameObjects.EntitySystems;
using Robust.Client.Player;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Input;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Client.GameObjects.EntitySystems
@@ -15,6 +16,7 @@ namespace Content.Client.GameObjects.EntitySystems
#pragma warning disable 649
[Dependency] private readonly IGameHud _gameHud;
[Dependency] private readonly IPlayerManager _playerManager;
[Dependency] private readonly IEntityManager _entityManager;
#pragma warning restore 649
public override void Initialize()
@@ -24,14 +26,17 @@ namespace Content.Client.GameObjects.EntitySystems
var inputSys = EntitySystemManager.GetEntitySystem<InputSystem>();
inputSys.BindMap.BindFunction(ContentKeyFunctions.OpenCraftingMenu,
new PointerInputCmdHandler(HandleOpenCraftingMenu));
inputSys.BindMap.BindFunction(EngineKeyFunctions.Use,
new PointerInputCmdHandler(HandleUse));
}
private void HandleOpenCraftingMenu(in PointerInputCmdHandler.PointerInputCmdArgs args)
private bool HandleOpenCraftingMenu(in PointerInputCmdHandler.PointerInputCmdArgs args)
{
if (_playerManager.LocalPlayer.ControlledEntity == null
|| !_playerManager.LocalPlayer.ControlledEntity.TryGetComponent(out ConstructorComponent constructor))
{
return;
return false;
}
var menu = constructor.ConstructionMenu;
@@ -51,6 +56,23 @@ namespace Content.Client.GameObjects.EntitySystems
{
_setOpenValue(menu, true);
}
return true;
}
private bool HandleUse(in PointerInputCmdHandler.PointerInputCmdArgs args)
{
if (!args.EntityUid.IsValid() || !args.EntityUid.IsClientSide())
return false;
var entity = _entityManager.GetEntity(args.EntityUid);
if (!entity.TryGetComponent(out ConstructionGhostComponent ghostComp))
return false;
ghostComp.Master.TryStartConstruction(ghostComp.GhostID);
return true;
}
private void _setOpenValue(ConstructionMenu menu, bool value)