Bug fix for deconstructing tiles and lattice with RCDs (#26863)
* Fixed mixed deconstruction times for tiles and lattice * Lattice and power cables can be deconstructed instantly
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@@ -175,7 +175,7 @@ public class RCDSystem : EntitySystem
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else
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{
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var deconstructedTile = _mapSystem.GetTileRef(mapGridData.Value.GridUid, mapGridData.Value.Component, mapGridData.Value.Location);
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var protoName = deconstructedTile.IsSpace() ? _deconstructTileProto : _deconstructLatticeProto;
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var protoName = !deconstructedTile.IsSpace() ? _deconstructTileProto : _deconstructLatticeProto;
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if (_protoManager.TryIndex(protoName, out var deconProto))
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{
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@@ -19,8 +19,8 @@
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damageModifierSet: Metallic
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- type: RCDDeconstructable
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cost: 2
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delay: 2
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fx: EffectRCDDeconstruct2
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delay: 0
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fx: EffectRCDConstruct0
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- type: Destructible
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thresholds:
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- trigger:
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@@ -45,8 +45,8 @@
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node: power
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- type: RCDDeconstructable
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cost: 2
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delay: 2
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fx: EffectRCDDeconstruct2
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delay: 0
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fx: EffectRCDConstruct0
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- type: entity
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parent: CableBase
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@@ -17,9 +17,9 @@
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name: rcd-component-deconstruct
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mode: Deconstruct
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cost: 2
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delay: 1
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delay: 0
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rotation: Camera
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fx: EffectRCDDeconstruct2
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fx: EffectRCDConstruct0
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- type: rcd
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id: DeconstructTile # Hidden prototype - do not add to RCDs
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