Bug fix for deconstructing tiles and lattice with RCDs (#26863)

* Fixed mixed deconstruction times for tiles and lattice

* Lattice and power cables can be deconstructed instantly
This commit is contained in:
chromiumboy
2024-04-11 07:26:34 -05:00
committed by GitHub
parent 00dc99769c
commit fc5a90be0d
4 changed files with 7 additions and 7 deletions

View File

@@ -175,7 +175,7 @@ public class RCDSystem : EntitySystem
else
{
var deconstructedTile = _mapSystem.GetTileRef(mapGridData.Value.GridUid, mapGridData.Value.Component, mapGridData.Value.Location);
var protoName = deconstructedTile.IsSpace() ? _deconstructTileProto : _deconstructLatticeProto;
var protoName = !deconstructedTile.IsSpace() ? _deconstructTileProto : _deconstructLatticeProto;
if (_protoManager.TryIndex(protoName, out var deconProto))
{

View File

@@ -19,8 +19,8 @@
damageModifierSet: Metallic
- type: RCDDeconstructable
cost: 2
delay: 2
fx: EffectRCDDeconstruct2
delay: 0
fx: EffectRCDConstruct0
- type: Destructible
thresholds:
- trigger:

View File

@@ -45,8 +45,8 @@
node: power
- type: RCDDeconstructable
cost: 2
delay: 2
fx: EffectRCDDeconstruct2
delay: 0
fx: EffectRCDConstruct0
- type: entity
parent: CableBase

View File

@@ -17,9 +17,9 @@
name: rcd-component-deconstruct
mode: Deconstruct
cost: 2
delay: 1
delay: 0
rotation: Camera
fx: EffectRCDDeconstruct2
fx: EffectRCDConstruct0
- type: rcd
id: DeconstructTile # Hidden prototype - do not add to RCDs