Split Respirator into ThermalRegulator and Respirator and ECSes both (#5603)
This commit is contained in:
@@ -50,6 +50,7 @@ namespace Content.Client.Entry
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"AccessReader",
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"AccessReader",
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"IdCardConsole",
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"IdCardConsole",
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"Airlock",
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"Airlock",
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"ThermalRegulator",
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"AtmosFixMarker",
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"AtmosFixMarker",
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"CablePlacer",
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"CablePlacer",
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"Drink",
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"Drink",
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@@ -32,7 +32,7 @@ namespace Content.IntegrationTests.Tests.Body
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template: HumanoidTemplate
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template: HumanoidTemplate
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preset: HumanPreset
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preset: HumanPreset
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centerSlot: torso
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centerSlot: torso
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- type: Respirator
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- type: ThermalRegulator
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metabolismHeat: 5000
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metabolismHeat: 5000
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radiatedHeat: 400
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radiatedHeat: 400
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implicitHeatRegulation: 5000
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implicitHeatRegulation: 5000
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@@ -40,6 +40,7 @@ namespace Content.IntegrationTests.Tests.Body
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shiveringHeatRegulation: 5000
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shiveringHeatRegulation: 5000
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normalBodyTemperature: 310.15
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normalBodyTemperature: 310.15
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thermalRegulationTemperatureThreshold: 25
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thermalRegulationTemperatureThreshold: 25
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- type: Respirator
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needsGases:
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needsGases:
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Oxygen: 0.00060763888
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Oxygen: 0.00060763888
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producesGases:
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producesGases:
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@@ -1,7 +1,4 @@
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using Content.Server.Body;
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using Content.Server.Body.Components;
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using Content.Server.Body.Components;
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using Content.Server.Body.Part;
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using Content.Server.Storage.Components;
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using Content.Shared.Administration;
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using Content.Shared.Administration;
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using Robust.Shared.Console;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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@@ -1,4 +1,3 @@
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using Content.Server.Body.Part;
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using Content.Server.Storage.Components;
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using Content.Server.Storage.Components;
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using Content.Shared.Administration;
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using Content.Shared.Administration;
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using Robust.Shared.Console;
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using Robust.Shared.Console;
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@@ -1,7 +1,4 @@
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using Content.Server.Body;
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using Content.Server.Body.Components;
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using Content.Server.Body.Components;
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using Content.Server.Body.Part;
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using Content.Server.Storage.Components;
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using Content.Shared.Administration;
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using Content.Shared.Administration;
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using Robust.Shared.Console;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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@@ -1,6 +1,4 @@
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using Content.Server.Body;
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using Content.Server.Body.Components;
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using Content.Server.Body.Components;
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using Content.Server.Body.Part;
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using Content.Shared.Administration;
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using Content.Shared.Administration;
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using Robust.Shared.Console;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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@@ -1,4 +1,3 @@
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using Content.Server.Body.Part;
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using Content.Server.Storage.Components;
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using Content.Server.Storage.Components;
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using Content.Shared.Administration;
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using Content.Shared.Administration;
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using Robust.Shared.Console;
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using Robust.Shared.Console;
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@@ -1,6 +1,4 @@
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using Content.Server.Body;
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using Content.Server.Body.Components;
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using Content.Server.Body.Components;
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using Content.Server.Body.Part;
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using Content.Shared.Administration;
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using Content.Shared.Administration;
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using Robust.Shared.Console;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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@@ -1,12 +1,10 @@
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using Content.Server.Administration;
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using Content.Server.Administration;
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using Content.Shared.Administration;
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using Content.Shared.Administration;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Part;
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using Robust.Server.Player;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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using static Content.Server.Body.Part.BodyPartComponent;
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namespace Content.Server.Body.Commands
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namespace Content.Server.Body.Commands
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{
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{
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@@ -1,6 +1,7 @@
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using System;
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using System;
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using Content.Server.Atmos;
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using Content.Server.Atmos;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Body.Systems;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Components;
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@@ -73,6 +74,7 @@ namespace Content.Server.Body.Components
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public void PumpToxins(GasMixture to)
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public void PumpToxins(GasMixture to)
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{
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{
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var atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
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var atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
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var respiratorSystem = EntitySystem.Get<RespiratorSystem>();
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if (!Owner.TryGetComponent(out RespiratorComponent? metabolism))
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if (!Owner.TryGetComponent(out RespiratorComponent? metabolism))
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{
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{
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@@ -81,7 +83,7 @@ namespace Content.Server.Body.Components
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return;
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return;
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}
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}
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var toxins = metabolism.Clean(this);
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var toxins = respiratorSystem.Clean(OwnerUid, metabolism, this);
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var toOld = new float[to.Moles.Length];
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var toOld = new float[to.Moles.Length];
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Array.Copy(to.Moles, toOld, toOld.Length);
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Array.Copy(to.Moles, toOld, toOld.Length);
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@@ -18,7 +18,7 @@ using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Log;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Body.Part
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namespace Content.Server.Body.Components
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{
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{
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[RegisterComponent]
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[RegisterComponent]
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[ComponentReference(typeof(SharedBodyPartComponent))]
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[ComponentReference(typeof(SharedBodyPartComponent))]
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@@ -5,7 +5,7 @@ using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Body.Scanner
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namespace Content.Server.Body.Components
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{
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{
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[RegisterComponent]
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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[ComponentReference(typeof(IActivate))]
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@@ -6,6 +6,7 @@ using Content.Server.Alert;
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using Content.Server.Atmos;
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using Content.Server.Atmos;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Body.Behavior;
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using Content.Server.Body.Behavior;
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using Content.Server.Body.Systems;
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using Content.Server.Temperature.Components;
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using Content.Server.Temperature.Components;
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using Content.Server.Temperature.Systems;
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using Content.Server.Temperature.Systems;
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using Content.Shared.ActionBlocker;
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using Content.Shared.ActionBlocker;
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@@ -17,6 +18,7 @@ using Content.Shared.Damage;
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using Content.Shared.Database;
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using Content.Shared.Database;
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using Content.Shared.MobState.Components;
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using Content.Shared.MobState.Components;
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using Content.Shared.Popups;
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using Content.Shared.Popups;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.Manager.Attributes;
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@@ -24,70 +26,24 @@ using Robust.Shared.ViewVariables;
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namespace Content.Server.Body.Components
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namespace Content.Server.Body.Components
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{
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{
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[RegisterComponent]
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[RegisterComponent, Friend(typeof(RespiratorSystem))]
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public class RespiratorComponent : Component
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public class RespiratorComponent : Component
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{
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{
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[ComponentDependency] private readonly SharedBodyComponent? _body = default!;
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public override string Name => "Respirator";
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public override string Name => "Respirator";
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private float _accumulatedFrameTime;
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[ViewVariables] [DataField("needsGases")] public Dictionary<Gas, float> NeedsGases { get; set; } = new();
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[ViewVariables] [DataField("producesGases")] public Dictionary<Gas, float> ProducesGases { get; set; } = new();
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[ViewVariables] [DataField("deficitGases")] public Dictionary<Gas, float> DeficitGases { get; set; } = new();
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/// <summary>
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/// Heat generated due to metabolism. It's generated via metabolism
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/// </summary>
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[ViewVariables]
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[ViewVariables]
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[DataField("metabolismHeat")]
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[DataField("needsGases")]
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public float MetabolismHeat { get; private set; }
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public Dictionary<Gas, float> NeedsGases { get; set; } = new();
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/// <summary>
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/// Heat output via radiation.
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/// </summary>
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[ViewVariables]
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[ViewVariables]
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[DataField("radiatedHeat")]
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[DataField("producesGases")]
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public float RadiatedHeat { get; private set; }
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public Dictionary<Gas, float> ProducesGases { get; set; } = new();
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/// <summary>
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/// Maximum heat regulated via sweat
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/// </summary>
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[ViewVariables]
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[ViewVariables]
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[DataField("sweatHeatRegulation")]
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[DataField("deficitGases")]
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public float SweatHeatRegulation { get; private set; }
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public Dictionary<Gas, float> DeficitGases { get; set; } = new();
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/// <summary>
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[ViewVariables] public bool Suffocating { get; set; }
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/// Maximum heat regulated via shivering
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/// </summary>
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[ViewVariables]
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[DataField("shiveringHeatRegulation")]
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public float ShiveringHeatRegulation { get; private set; }
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/// <summary>
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/// Amount of heat regulation that represents thermal regulation processes not
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/// explicitly coded.
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/// </summary>
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[DataField("implicitHeatRegulation")]
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public float ImplicitHeatRegulation { get; private set; }
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/// <summary>
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/// Normal body temperature
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/// </summary>
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[ViewVariables]
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[DataField("normalBodyTemperature")]
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public float NormalBodyTemperature { get; private set; }
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/// <summary>
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/// Deviation from normal temperature for body to start thermal regulation
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/// </summary>
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[DataField("thermalRegulationTemperatureThreshold")]
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public float ThermalRegulationTemperatureThreshold { get; private set; }
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[ViewVariables] public bool Suffocating { get; private set; }
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[DataField("damage", required: true)]
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[DataField("damage", required: true)]
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[ViewVariables(VVAccess.ReadWrite)]
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[ViewVariables(VVAccess.ReadWrite)]
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@@ -97,283 +53,6 @@ namespace Content.Server.Body.Components
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[ViewVariables(VVAccess.ReadWrite)]
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[ViewVariables(VVAccess.ReadWrite)]
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public DamageSpecifier DamageRecovery = default!;
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public DamageSpecifier DamageRecovery = default!;
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private Dictionary<Gas, float> NeedsAndDeficit(float frameTime)
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public float AccumulatedFrametime;
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{
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var needs = new Dictionary<Gas, float>(NeedsGases);
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foreach (var (gas, amount) in DeficitGases)
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{
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var newAmount = (needs.GetValueOrDefault(gas) + amount) * frameTime;
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needs[gas] = newAmount;
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}
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return needs;
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}
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private void ClampDeficit()
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{
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var deficitGases = new Dictionary<Gas, float>(DeficitGases);
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foreach (var (gas, deficit) in deficitGases)
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{
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if (!NeedsGases.TryGetValue(gas, out var need))
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{
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DeficitGases.Remove(gas);
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continue;
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}
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if (deficit > need)
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{
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DeficitGases[gas] = need;
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}
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}
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}
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private float SuffocatingPercentage()
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{
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var total = 0f;
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foreach (var (gas, deficit) in DeficitGases)
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{
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var lack = 1f;
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if (NeedsGases.TryGetValue(gas, out var needed))
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{
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lack = deficit / needed;
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}
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total += lack / Atmospherics.TotalNumberOfGases;
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}
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return total;
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}
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private float GasProducedMultiplier(Gas gas, float usedAverage)
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{
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if (!ProducesGases.TryGetValue(gas, out var produces))
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{
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return 0;
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}
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if (!NeedsGases.TryGetValue(gas, out var needs))
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{
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needs = 1;
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}
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return needs * produces * usedAverage;
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}
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private Dictionary<Gas, float> GasProduced(float usedAverage)
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{
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return ProducesGases.ToDictionary(pair => pair.Key, pair => GasProducedMultiplier(pair.Key, usedAverage));
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}
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private void ProcessGases(float frameTime)
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{
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if (!Owner.TryGetComponent(out BloodstreamComponent? bloodstream))
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{
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return;
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}
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if (_body == null)
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{
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return;
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}
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var lungs = _body.GetMechanismBehaviors<LungBehavior>().ToArray();
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var needs = NeedsAndDeficit(frameTime);
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var used = 0f;
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foreach (var (gas, amountNeeded) in needs)
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{
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var bloodstreamAmount = bloodstream.Air.GetMoles(gas);
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var deficit = 0f;
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if (bloodstreamAmount < amountNeeded)
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{
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if (!Owner.GetComponent<MobStateComponent>().IsCritical())
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{
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// Panic inhale
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foreach (var lung in lungs)
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{
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lung.Gasp();
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}
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}
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bloodstreamAmount = bloodstream.Air.GetMoles(gas);
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deficit = Math.Max(0, amountNeeded - bloodstreamAmount);
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if (deficit > 0)
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{
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bloodstream.Air.SetMoles(gas, 0);
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}
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else
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{
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bloodstream.Air.AdjustMoles(gas, -amountNeeded);
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}
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}
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else
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{
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bloodstream.Air.AdjustMoles(gas, -amountNeeded);
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}
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DeficitGases[gas] = deficit;
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used += (amountNeeded - deficit) / amountNeeded;
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}
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var produced = GasProduced(used / needs.Count);
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foreach (var (gas, amountProduced) in produced)
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{
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bloodstream.Air.AdjustMoles(gas, amountProduced);
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|
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}
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ClampDeficit();
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}
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|
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|
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/// <summary>
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|
||||||
/// Process thermal regulation
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|
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/// </summary>
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|
||||||
/// <param name="frameTime"></param>
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|
||||||
private void ProcessThermalRegulation(float frameTime)
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|
||||||
{
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|
||||||
var temperatureSystem = EntitySystem.Get<TemperatureSystem>();
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|
||||||
if (!Owner.TryGetComponent(out TemperatureComponent? temperatureComponent)) return;
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|
||||||
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|
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float totalMetabolismTempChange = MetabolismHeat - RadiatedHeat;
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|
||||||
// implicit heat regulation
|
|
||||||
var tempDiff = Math.Abs(temperatureComponent.CurrentTemperature - NormalBodyTemperature);
|
|
||||||
var targetHeat = tempDiff * temperatureComponent.HeatCapacity;
|
|
||||||
if (temperatureComponent.CurrentTemperature > NormalBodyTemperature)
|
|
||||||
{
|
|
||||||
totalMetabolismTempChange -= Math.Min(targetHeat, ImplicitHeatRegulation);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
totalMetabolismTempChange += Math.Min(targetHeat, ImplicitHeatRegulation);
|
|
||||||
}
|
|
||||||
|
|
||||||
temperatureSystem.ChangeHeat(Owner.Uid, totalMetabolismTempChange, true, temperatureComponent);
|
|
||||||
|
|
||||||
// recalc difference and target heat
|
|
||||||
tempDiff = Math.Abs(temperatureComponent.CurrentTemperature - NormalBodyTemperature);
|
|
||||||
targetHeat = tempDiff * temperatureComponent.HeatCapacity;
|
|
||||||
|
|
||||||
// if body temperature is not within comfortable, thermal regulation
|
|
||||||
// processes starts
|
|
||||||
if (tempDiff > ThermalRegulationTemperatureThreshold)
|
|
||||||
return;
|
|
||||||
|
|
||||||
var actionBlocker = EntitySystem.Get<ActionBlockerSystem>();
|
|
||||||
|
|
||||||
if (temperatureComponent.CurrentTemperature > NormalBodyTemperature)
|
|
||||||
{
|
|
||||||
if (!actionBlocker.CanSweat(OwnerUid)) return;
|
|
||||||
temperatureSystem.ChangeHeat(OwnerUid, -Math.Min(targetHeat, SweatHeatRegulation), true, temperatureComponent);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (!actionBlocker.CanShiver(OwnerUid)) return;
|
|
||||||
temperatureSystem.ChangeHeat(OwnerUid, Math.Min(targetHeat, ShiveringHeatRegulation), true, temperatureComponent);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Processes gases in the bloodstream.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="frameTime">
|
|
||||||
/// The time since the last metabolism tick in seconds.
|
|
||||||
/// </param>
|
|
||||||
public void Update(float frameTime)
|
|
||||||
{
|
|
||||||
if (!Owner.TryGetComponent<MobStateComponent>(out var state) ||
|
|
||||||
state.IsDead())
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
_accumulatedFrameTime += frameTime;
|
|
||||||
|
|
||||||
if (_accumulatedFrameTime < 1)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
ProcessGases(_accumulatedFrameTime);
|
|
||||||
ProcessThermalRegulation(_accumulatedFrameTime);
|
|
||||||
|
|
||||||
_accumulatedFrameTime -= 1;
|
|
||||||
|
|
||||||
if (SuffocatingPercentage() > 0)
|
|
||||||
{
|
|
||||||
TakeSuffocationDamage();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
StopSuffocation();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void TakeSuffocationDamage()
|
|
||||||
{
|
|
||||||
if (!Suffocating)
|
|
||||||
EntitySystem.Get<AdminLogSystem>().Add(LogType.Asphyxiation, $"{Owner} started suffocating");
|
|
||||||
|
|
||||||
Suffocating = true;
|
|
||||||
|
|
||||||
if (Owner.TryGetComponent(out ServerAlertsComponent? alertsComponent))
|
|
||||||
{
|
|
||||||
alertsComponent.ShowAlert(AlertType.LowOxygen);
|
|
||||||
}
|
|
||||||
|
|
||||||
EntitySystem.Get<DamageableSystem>().TryChangeDamage(Owner.Uid, Damage, true, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void StopSuffocation()
|
|
||||||
{
|
|
||||||
if (Suffocating)
|
|
||||||
EntitySystem.Get<AdminLogSystem>().Add(LogType.Asphyxiation, $"{Owner} stopped suffocating");
|
|
||||||
|
|
||||||
Suffocating = false;
|
|
||||||
|
|
||||||
if (Owner.TryGetComponent(out ServerAlertsComponent? alertsComponent))
|
|
||||||
{
|
|
||||||
alertsComponent.ClearAlert(AlertType.LowOxygen);
|
|
||||||
}
|
|
||||||
|
|
||||||
EntitySystem.Get<DamageableSystem>().TryChangeDamage(Owner.Uid, DamageRecovery, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
public GasMixture Clean(BloodstreamComponent bloodstream)
|
|
||||||
{
|
|
||||||
var gasMixture = new GasMixture(bloodstream.Air.Volume)
|
|
||||||
{
|
|
||||||
Temperature = bloodstream.Air.Temperature
|
|
||||||
};
|
|
||||||
|
|
||||||
for (Gas gas = 0; gas < (Gas) Atmospherics.TotalNumberOfGases; gas++)
|
|
||||||
{
|
|
||||||
float amount;
|
|
||||||
var molesInBlood = bloodstream.Air.GetMoles(gas);
|
|
||||||
|
|
||||||
if (!NeedsGases.TryGetValue(gas, out var needed))
|
|
||||||
{
|
|
||||||
amount = molesInBlood;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
var overflowThreshold = needed * 5f;
|
|
||||||
|
|
||||||
amount = molesInBlood > overflowThreshold
|
|
||||||
? molesInBlood - overflowThreshold
|
|
||||||
: 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
gasMixture.AdjustMoles(gas, amount);
|
|
||||||
bloodstream.Air.AdjustMoles(gas, -amount);
|
|
||||||
}
|
|
||||||
|
|
||||||
return gasMixture;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,19 +0,0 @@
|
|||||||
using JetBrains.Annotations;
|
|
||||||
using Robust.Shared.GameObjects;
|
|
||||||
|
|
||||||
namespace Content.Server.Body.Components
|
|
||||||
{
|
|
||||||
[UsedImplicitly]
|
|
||||||
public class RespiratorSystem : EntitySystem
|
|
||||||
{
|
|
||||||
public override void Update(float frameTime)
|
|
||||||
{
|
|
||||||
base.Update(frameTime);
|
|
||||||
|
|
||||||
foreach (var respirator in EntityManager.EntityQuery<RespiratorComponent>(false))
|
|
||||||
{
|
|
||||||
respirator.Update(frameTime);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
64
Content.Server/Body/Components/ThermalRegulatorComponent.cs
Normal file
64
Content.Server/Body/Components/ThermalRegulatorComponent.cs
Normal file
@@ -0,0 +1,64 @@
|
|||||||
|
using Content.Server.Body.Systems;
|
||||||
|
using Robust.Shared.Analyzers;
|
||||||
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.Serialization.Manager.Attributes;
|
||||||
|
using Robust.Shared.ViewVariables;
|
||||||
|
|
||||||
|
namespace Content.Server.Body.Components;
|
||||||
|
|
||||||
|
[RegisterComponent, ComponentProtoName("ThermalRegulator")]
|
||||||
|
[Friend(typeof(ThermalRegulatorSystem))]
|
||||||
|
public class ThermalRegulatorComponent : Component
|
||||||
|
{
|
||||||
|
public override string Name => "ThermalRegulator";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Heat generated due to metabolism. It's generated via metabolism
|
||||||
|
/// </summary>
|
||||||
|
[ViewVariables]
|
||||||
|
[DataField("metabolismHeat")]
|
||||||
|
public float MetabolismHeat { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Heat output via radiation.
|
||||||
|
/// </summary>
|
||||||
|
[ViewVariables]
|
||||||
|
[DataField("radiatedHeat")]
|
||||||
|
public float RadiatedHeat { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Maximum heat regulated via sweat
|
||||||
|
/// </summary>
|
||||||
|
[ViewVariables]
|
||||||
|
[DataField("sweatHeatRegulation")]
|
||||||
|
public float SweatHeatRegulation { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Maximum heat regulated via shivering
|
||||||
|
/// </summary>
|
||||||
|
[ViewVariables]
|
||||||
|
[DataField("shiveringHeatRegulation")]
|
||||||
|
public float ShiveringHeatRegulation { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Amount of heat regulation that represents thermal regulation processes not
|
||||||
|
/// explicitly coded.
|
||||||
|
/// </summary>
|
||||||
|
[DataField("implicitHeatRegulation")]
|
||||||
|
public float ImplicitHeatRegulation { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Normal body temperature
|
||||||
|
/// </summary>
|
||||||
|
[ViewVariables]
|
||||||
|
[DataField("normalBodyTemperature")]
|
||||||
|
public float NormalBodyTemperature { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Deviation from normal temperature for body to start thermal regulation
|
||||||
|
/// </summary>
|
||||||
|
[DataField("thermalRegulationTemperatureThreshold")]
|
||||||
|
public float ThermalRegulationTemperatureThreshold { get; private set; }
|
||||||
|
|
||||||
|
public float AccumulatedFrametime;
|
||||||
|
}
|
||||||
254
Content.Server/Body/Systems/RespiratorSystem.cs
Normal file
254
Content.Server/Body/Systems/RespiratorSystem.cs
Normal file
@@ -0,0 +1,254 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using Content.Server.Administration.Logs;
|
||||||
|
using Content.Server.Alert;
|
||||||
|
using Content.Server.Atmos;
|
||||||
|
using Content.Server.Body.Behavior;
|
||||||
|
using Content.Server.Body.Components;
|
||||||
|
using Content.Shared.Alert;
|
||||||
|
using Content.Shared.Atmos;
|
||||||
|
using Content.Shared.Body.Components;
|
||||||
|
using Content.Shared.Damage;
|
||||||
|
using Content.Shared.Database;
|
||||||
|
using Content.Shared.MobState.Components;
|
||||||
|
using JetBrains.Annotations;
|
||||||
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.IoC;
|
||||||
|
|
||||||
|
namespace Content.Server.Body.Systems
|
||||||
|
{
|
||||||
|
[UsedImplicitly]
|
||||||
|
public class RespiratorSystem : EntitySystem
|
||||||
|
{
|
||||||
|
[Dependency] private readonly DamageableSystem _damageableSys = default!;
|
||||||
|
[Dependency] private readonly AdminLogSystem _logSys = default!;
|
||||||
|
|
||||||
|
public override void Update(float frameTime)
|
||||||
|
{
|
||||||
|
base.Update(frameTime);
|
||||||
|
|
||||||
|
foreach (var (respirator, blood, body) in
|
||||||
|
EntityManager.EntityQuery<RespiratorComponent, BloodstreamComponent, SharedBodyComponent>())
|
||||||
|
{
|
||||||
|
var uid = respirator.OwnerUid;
|
||||||
|
if (!EntityManager.TryGetComponent<MobStateComponent>(uid, out var state) ||
|
||||||
|
state.IsDead())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
respirator.AccumulatedFrametime += frameTime;
|
||||||
|
|
||||||
|
if (respirator.AccumulatedFrametime < 1)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
ProcessGases(uid, respirator, frameTime, blood, body);
|
||||||
|
|
||||||
|
respirator.AccumulatedFrametime -= 1;
|
||||||
|
|
||||||
|
if (SuffocatingPercentage(respirator) > 0)
|
||||||
|
{
|
||||||
|
TakeSuffocationDamage(uid, respirator);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
StopSuffocation(uid, respirator);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private Dictionary<Gas, float> NeedsAndDeficit(RespiratorComponent respirator, float frameTime)
|
||||||
|
{
|
||||||
|
var needs = new Dictionary<Gas, float>(respirator.NeedsGases);
|
||||||
|
foreach (var (gas, amount) in respirator.DeficitGases)
|
||||||
|
{
|
||||||
|
var newAmount = (needs.GetValueOrDefault(gas) + amount) * frameTime;
|
||||||
|
needs[gas] = newAmount;
|
||||||
|
}
|
||||||
|
|
||||||
|
return needs;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ClampDeficit(RespiratorComponent respirator)
|
||||||
|
{
|
||||||
|
var deficitGases = new Dictionary<Gas, float>(respirator.DeficitGases);
|
||||||
|
|
||||||
|
foreach (var (gas, deficit) in deficitGases)
|
||||||
|
{
|
||||||
|
if (!respirator.NeedsGases.TryGetValue(gas, out var need))
|
||||||
|
{
|
||||||
|
respirator.DeficitGases.Remove(gas);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (deficit > need)
|
||||||
|
{
|
||||||
|
respirator.DeficitGases[gas] = need;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private float SuffocatingPercentage(RespiratorComponent respirator)
|
||||||
|
{
|
||||||
|
var total = 0f;
|
||||||
|
|
||||||
|
foreach (var (gas, deficit) in respirator.DeficitGases)
|
||||||
|
{
|
||||||
|
var lack = 1f;
|
||||||
|
if (respirator.NeedsGases.TryGetValue(gas, out var needed))
|
||||||
|
{
|
||||||
|
lack = deficit / needed;
|
||||||
|
}
|
||||||
|
|
||||||
|
total += lack / Atmospherics.TotalNumberOfGases;
|
||||||
|
}
|
||||||
|
|
||||||
|
return total;
|
||||||
|
}
|
||||||
|
|
||||||
|
private float GasProducedMultiplier(RespiratorComponent respirator, Gas gas, float usedAverage)
|
||||||
|
{
|
||||||
|
if (!respirator.ProducesGases.TryGetValue(gas, out var produces))
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!respirator.NeedsGases.TryGetValue(gas, out var needs))
|
||||||
|
{
|
||||||
|
needs = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
return needs * produces * usedAverage;
|
||||||
|
}
|
||||||
|
|
||||||
|
private Dictionary<Gas, float> GasProduced(RespiratorComponent respirator, float usedAverage)
|
||||||
|
{
|
||||||
|
return respirator.ProducesGases.ToDictionary(pair => pair.Key, pair => GasProducedMultiplier(respirator, pair.Key, usedAverage));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ProcessGases(EntityUid uid, RespiratorComponent respirator, float frameTime,
|
||||||
|
BloodstreamComponent? bloodstream,
|
||||||
|
SharedBodyComponent? body)
|
||||||
|
{
|
||||||
|
if (!Resolve(uid, ref bloodstream, ref body, false))
|
||||||
|
return;
|
||||||
|
|
||||||
|
var lungs = body.GetMechanismBehaviors<LungBehavior>().ToArray();
|
||||||
|
|
||||||
|
var needs = NeedsAndDeficit(respirator, frameTime);
|
||||||
|
var used = 0f;
|
||||||
|
foreach (var (gas, amountNeeded) in needs)
|
||||||
|
{
|
||||||
|
var bloodstreamAmount = bloodstream.Air.GetMoles(gas);
|
||||||
|
var deficit = 0f;
|
||||||
|
|
||||||
|
if (bloodstreamAmount < amountNeeded)
|
||||||
|
{
|
||||||
|
if (!EntityManager.GetComponent<MobStateComponent>(uid).IsCritical())
|
||||||
|
{
|
||||||
|
// Panic inhale
|
||||||
|
foreach (var lung in lungs)
|
||||||
|
{
|
||||||
|
lung.Gasp();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bloodstreamAmount = bloodstream.Air.GetMoles(gas);
|
||||||
|
|
||||||
|
deficit = Math.Max(0, amountNeeded - bloodstreamAmount);
|
||||||
|
|
||||||
|
if (deficit > 0)
|
||||||
|
{
|
||||||
|
bloodstream.Air.SetMoles(gas, 0);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
bloodstream.Air.AdjustMoles(gas, -amountNeeded);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
bloodstream.Air.AdjustMoles(gas, -amountNeeded);
|
||||||
|
}
|
||||||
|
|
||||||
|
respirator.DeficitGases[gas] = deficit;
|
||||||
|
|
||||||
|
used += (amountNeeded - deficit) / amountNeeded;
|
||||||
|
}
|
||||||
|
|
||||||
|
var produced = GasProduced(respirator, used / needs.Count);
|
||||||
|
|
||||||
|
foreach (var (gas, amountProduced) in produced)
|
||||||
|
{
|
||||||
|
bloodstream.Air.AdjustMoles(gas, amountProduced);
|
||||||
|
}
|
||||||
|
|
||||||
|
ClampDeficit(respirator);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void TakeSuffocationDamage(EntityUid uid, RespiratorComponent respirator)
|
||||||
|
{
|
||||||
|
if (!respirator.Suffocating)
|
||||||
|
_logSys.Add(LogType.Asphyxiation, $"{EntityManager.GetEntity(uid)} started suffocating");
|
||||||
|
|
||||||
|
respirator.Suffocating = true;
|
||||||
|
|
||||||
|
if (EntityManager.TryGetComponent(uid, out ServerAlertsComponent? alertsComponent))
|
||||||
|
{
|
||||||
|
alertsComponent.ShowAlert(AlertType.LowOxygen);
|
||||||
|
}
|
||||||
|
|
||||||
|
_damageableSys.TryChangeDamage(uid, respirator.Damage, true, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void StopSuffocation(EntityUid uid, RespiratorComponent respirator)
|
||||||
|
{
|
||||||
|
if (respirator.Suffocating)
|
||||||
|
_logSys.Add(LogType.Asphyxiation, $"{EntityManager.GetEntity(uid)} stopped suffocating");
|
||||||
|
|
||||||
|
respirator.Suffocating = false;
|
||||||
|
|
||||||
|
if (EntityManager.TryGetComponent(uid, out ServerAlertsComponent? alertsComponent))
|
||||||
|
{
|
||||||
|
alertsComponent.ClearAlert(AlertType.LowOxygen);
|
||||||
|
}
|
||||||
|
|
||||||
|
_damageableSys.TryChangeDamage(uid, respirator.DamageRecovery, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public GasMixture Clean(EntityUid uid, RespiratorComponent respirator, BloodstreamComponent bloodstream)
|
||||||
|
{
|
||||||
|
var gasMixture = new GasMixture(bloodstream.Air.Volume)
|
||||||
|
{
|
||||||
|
Temperature = bloodstream.Air.Temperature
|
||||||
|
};
|
||||||
|
|
||||||
|
for (Gas gas = 0; gas < (Gas) Atmospherics.TotalNumberOfGases; gas++)
|
||||||
|
{
|
||||||
|
float amount;
|
||||||
|
var molesInBlood = bloodstream.Air.GetMoles(gas);
|
||||||
|
|
||||||
|
if (!respirator.NeedsGases.TryGetValue(gas, out var needed))
|
||||||
|
{
|
||||||
|
amount = molesInBlood;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var overflowThreshold = needed * 5f;
|
||||||
|
|
||||||
|
amount = molesInBlood > overflowThreshold
|
||||||
|
? molesInBlood - overflowThreshold
|
||||||
|
: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
gasMixture.AdjustMoles(gas, amount);
|
||||||
|
bloodstream.Air.AdjustMoles(gas, -amount);
|
||||||
|
}
|
||||||
|
|
||||||
|
return gasMixture;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
74
Content.Server/Body/Systems/ThermalRegulatorSystem.cs
Normal file
74
Content.Server/Body/Systems/ThermalRegulatorSystem.cs
Normal file
@@ -0,0 +1,74 @@
|
|||||||
|
using System;
|
||||||
|
using Content.Server.Body.Components;
|
||||||
|
using Content.Server.Temperature.Components;
|
||||||
|
using Content.Server.Temperature.Systems;
|
||||||
|
using Content.Shared.ActionBlocker;
|
||||||
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.IoC;
|
||||||
|
|
||||||
|
namespace Content.Server.Body.Systems;
|
||||||
|
|
||||||
|
public class ThermalRegulatorSystem : EntitySystem
|
||||||
|
{
|
||||||
|
[Dependency] private readonly TemperatureSystem _tempSys = default!;
|
||||||
|
[Dependency] private readonly ActionBlockerSystem _actionBlockerSys = default!;
|
||||||
|
|
||||||
|
public override void Update(float frameTime)
|
||||||
|
{
|
||||||
|
foreach (var regulator in EntityManager.EntityQuery<ThermalRegulatorComponent>())
|
||||||
|
{
|
||||||
|
regulator.AccumulatedFrametime += frameTime;
|
||||||
|
if (regulator.AccumulatedFrametime < 1)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
regulator.AccumulatedFrametime -= 1;
|
||||||
|
ProcessThermalRegulation(regulator.OwnerUid, regulator);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Processes thermal regulation for a mob
|
||||||
|
/// </summary>
|
||||||
|
private void ProcessThermalRegulation(EntityUid uid, ThermalRegulatorComponent comp)
|
||||||
|
{
|
||||||
|
if (!EntityManager.TryGetComponent(uid, out TemperatureComponent? temperatureComponent)) return;
|
||||||
|
|
||||||
|
var totalMetabolismTempChange = comp.MetabolismHeat - comp.RadiatedHeat;
|
||||||
|
|
||||||
|
// implicit heat regulation
|
||||||
|
var tempDiff = Math.Abs(temperatureComponent.CurrentTemperature - comp.NormalBodyTemperature);
|
||||||
|
var targetHeat = tempDiff * temperatureComponent.HeatCapacity;
|
||||||
|
if (temperatureComponent.CurrentTemperature > comp.NormalBodyTemperature)
|
||||||
|
{
|
||||||
|
totalMetabolismTempChange -= Math.Min(targetHeat, comp.ImplicitHeatRegulation);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
totalMetabolismTempChange += Math.Min(targetHeat, comp.ImplicitHeatRegulation);
|
||||||
|
}
|
||||||
|
|
||||||
|
_tempSys.ChangeHeat(uid, totalMetabolismTempChange, true, temperatureComponent);
|
||||||
|
|
||||||
|
// recalc difference and target heat
|
||||||
|
tempDiff = Math.Abs(temperatureComponent.CurrentTemperature - comp.NormalBodyTemperature);
|
||||||
|
targetHeat = tempDiff * temperatureComponent.HeatCapacity;
|
||||||
|
|
||||||
|
// if body temperature is not within comfortable, thermal regulation
|
||||||
|
// processes starts
|
||||||
|
if (tempDiff > comp.ThermalRegulationTemperatureThreshold)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (temperatureComponent.CurrentTemperature > comp.NormalBodyTemperature)
|
||||||
|
{
|
||||||
|
if (!_actionBlockerSys.CanSweat(uid)) return;
|
||||||
|
_tempSys.ChangeHeat(uid, -Math.Min(targetHeat, comp.SweatHeatRegulation), true,
|
||||||
|
temperatureComponent);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (!_actionBlockerSys.CanShiver(uid)) return;
|
||||||
|
_tempSys.ChangeHeat(uid, Math.Min(targetHeat, comp.ShiveringHeatRegulation), true,
|
||||||
|
temperatureComponent);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -141,7 +141,7 @@
|
|||||||
damage:
|
damage:
|
||||||
types:
|
types:
|
||||||
Blunt: 1 #per second, scales with pressure and other constants.
|
Blunt: 1 #per second, scales with pressure and other constants.
|
||||||
- type: Respirator
|
- type: ThermalRegulator
|
||||||
metabolismHeat: 800
|
metabolismHeat: 800
|
||||||
radiatedHeat: 100
|
radiatedHeat: 100
|
||||||
implicitHeatRegulation: 250
|
implicitHeatRegulation: 250
|
||||||
@@ -149,6 +149,7 @@
|
|||||||
shiveringHeatRegulation: 500
|
shiveringHeatRegulation: 500
|
||||||
normalBodyTemperature: 310.15
|
normalBodyTemperature: 310.15
|
||||||
thermalRegulationTemperatureThreshold: 25
|
thermalRegulationTemperatureThreshold: 25
|
||||||
|
- type: Respirator
|
||||||
needsGases:
|
needsGases:
|
||||||
Oxygen: 0.00060763888
|
Oxygen: 0.00060763888
|
||||||
producesGases:
|
producesGases:
|
||||||
|
|||||||
@@ -189,7 +189,7 @@
|
|||||||
preset: HumanPreset
|
preset: HumanPreset
|
||||||
- type: Damageable
|
- type: Damageable
|
||||||
damageContainer: Biological
|
damageContainer: Biological
|
||||||
- type: Respirator
|
- type: ThermalRegulator
|
||||||
metabolismHeat: 800
|
metabolismHeat: 800
|
||||||
radiatedHeat: 100
|
radiatedHeat: 100
|
||||||
implicitHeatRegulation: 500
|
implicitHeatRegulation: 500
|
||||||
@@ -197,6 +197,7 @@
|
|||||||
shiveringHeatRegulation: 2000
|
shiveringHeatRegulation: 2000
|
||||||
normalBodyTemperature: 310.15
|
normalBodyTemperature: 310.15
|
||||||
thermalRegulationTemperatureThreshold: 25
|
thermalRegulationTemperatureThreshold: 25
|
||||||
|
- type: Respirator
|
||||||
needsGases:
|
needsGases:
|
||||||
Oxygen: 0.00060763888
|
Oxygen: 0.00060763888
|
||||||
producesGases:
|
producesGases:
|
||||||
|
|||||||
Reference in New Issue
Block a user