Adds preference unavailable setting to profiles.
This commit is contained in:
@@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Linq;
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using Content.Client.GameObjects.Components;
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using Content.Client.Interfaces;
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using Content.Shared;
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using Content.Shared.Jobs;
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using Content.Shared.Preferences;
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using Content.Shared.Text;
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@@ -39,6 +40,7 @@ namespace Content.Client.UserInterface
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private readonly HairStylePicker _hairPicker;
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private readonly FacialHairStylePicker _facialHairPicker;
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private readonly List<JobPrioritySelector> _jobPriorities;
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private readonly OptionButton _preferenceUnavailableButton;
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private bool _isDirty;
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public int CharacterSlot;
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@@ -109,10 +111,7 @@ namespace Content.Client.UserInterface
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CustomMinimumSize = (270, 0),
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SizeFlagsVertical = SizeFlags.ShrinkCenter
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};
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_nameEdit.OnTextChanged += args =>
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{
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NameChanged(args.Text);
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};
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_nameEdit.OnTextChanged += args => { NameChanged(args.Text); };
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var nameRandomButton = new Button
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{
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Text = localization.GetString("Randomize"),
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@@ -280,13 +279,42 @@ namespace Content.Client.UserInterface
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{
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var jobList = new VBoxContainer();
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tabContainer.AddChild(new ScrollContainer
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var jobVBox = new VBoxContainer
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{
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Children = {jobList}
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});
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Children =
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{
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(_preferenceUnavailableButton = new OptionButton()),
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new ScrollContainer
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{
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SizeFlagsVertical = SizeFlags.FillExpand,
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Children =
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{
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jobList
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}
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}
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}
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};
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tabContainer.AddChild(jobVBox);
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tabContainer.SetTabTitle(1, Loc.GetString("Jobs"));
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_preferenceUnavailableButton.AddItem(
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Loc.GetString("Stay in lobby if preference unavailable."),
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(int) PreferenceUnavailableMode.StayInLobby);
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_preferenceUnavailableButton.AddItem(
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Loc.GetString("Be an {0} if preference unavailable.",
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Loc.GetString(SharedGameTicker.OverflowJobName)),
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(int) PreferenceUnavailableMode.SpawnAsOverflow);
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_preferenceUnavailableButton.OnItemSelected += args =>
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{
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_preferenceUnavailableButton.SelectId(args.Id);
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Profile = Profile.WithPreferenceUnavailable((PreferenceUnavailableMode) args.Id);
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IsDirty = true;
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};
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_jobPriorities = new List<JobPrioritySelector>();
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foreach (var job in prototypeManager.EnumeratePrototypes<JobPrototype>().OrderBy(j => j.Name))
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@@ -423,6 +451,8 @@ namespace Content.Client.UserInterface
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UpdateHairPickers();
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UpdateSaveButton();
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UpdateJobPriorities();
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_preferenceUnavailableButton.SelectId((int) Profile.PreferenceUnavailable);
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}
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private void UpdateJobPriorities()
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@@ -48,6 +48,9 @@ namespace Content.Server.Database.Migrations
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<int>("PreferenceUnavailable")
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.HasColumnType("INTEGER");
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b.Property<int>("PrefsId")
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.HasColumnType("INTEGER");
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@@ -48,6 +48,7 @@ namespace Content.Server.Database
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public string EyeColor { get; set; } = null!;
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public string SkinColor { get; set; } = null!;
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public List<Job> Jobs { get; } = new List<Job>();
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public DbPreferenceUnavailableMode PreferenceUnavailable { get; set; }
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public int PrefsId { get; set; }
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public Prefs Prefs { get; set; } = null!;
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@@ -70,4 +71,11 @@ namespace Content.Server.Database
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Medium = 2,
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High = 3
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}
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public enum DbPreferenceUnavailableMode
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{
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// These enum values HAVE to match the ones in PreferenceUnavailableMode in Shared.
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StayInLobby = 0,
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SpawnAsOverflow,
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}
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}
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@@ -45,7 +45,8 @@ namespace Content.Server.Preferences
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Color.FromHex(profile.EyeColor),
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Color.FromHex(profile.SkinColor)
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),
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jobs
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jobs,
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(PreferenceUnavailableMode) profile.PreferenceUnavailable
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);
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}
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@@ -88,7 +89,8 @@ namespace Content.Server.Preferences
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FacialHairColor = appearance.FacialHairColor.ToHex(),
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EyeColor = appearance.EyeColor.ToHex(),
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SkinColor = appearance.SkinColor.ToHex(),
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Slot = slot
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Slot = slot,
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PreferenceUnavailable = (DbPreferenceUnavailableMode) humanoid.PreferenceUnavailable
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};
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entity.Jobs.AddRange(
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humanoid.JobPriorities
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@@ -10,32 +10,41 @@ namespace Content.Shared.Preferences
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{
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private readonly Dictionary<string, JobPriority> _jobPriorities;
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private HumanoidCharacterProfile(string name,
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private HumanoidCharacterProfile(
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string name,
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int age,
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Sex sex,
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HumanoidCharacterAppearance appearance,
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Dictionary<string, JobPriority> jobPriorities)
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Dictionary<string, JobPriority> jobPriorities,
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PreferenceUnavailableMode preferenceUnavailable)
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{
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Name = name;
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Age = age;
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Sex = sex;
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Appearance = appearance;
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_jobPriorities = jobPriorities;
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PreferenceUnavailable = preferenceUnavailable;
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}
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public HumanoidCharacterProfile(string name,
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public HumanoidCharacterProfile(
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string name,
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int age,
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Sex sex,
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HumanoidCharacterAppearance appearance,
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IReadOnlyDictionary<string, JobPriority> jobPriorities)
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: this(name, age, sex, appearance, new Dictionary<string, JobPriority>(jobPriorities))
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IReadOnlyDictionary<string, JobPriority> jobPriorities,
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PreferenceUnavailableMode preferenceUnavailable)
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: this(name, age, sex, appearance, new Dictionary<string, JobPriority>(jobPriorities),
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preferenceUnavailable)
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{
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}
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public static HumanoidCharacterProfile Default()
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{
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return new HumanoidCharacterProfile("John Doe", 18, Sex.Male, HumanoidCharacterAppearance.Default(),
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new Dictionary<string, JobPriority>());
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new Dictionary<string, JobPriority>
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{
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{SharedGameTicker.OverflowJob, JobPriority.High}
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}, PreferenceUnavailableMode.StayInLobby);
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}
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public string Name { get; }
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@@ -44,30 +53,37 @@ namespace Content.Shared.Preferences
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public ICharacterAppearance CharacterAppearance => Appearance;
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public HumanoidCharacterAppearance Appearance { get; }
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public IReadOnlyDictionary<string, JobPriority> JobPriorities => _jobPriorities;
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public PreferenceUnavailableMode PreferenceUnavailable { get; }
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public HumanoidCharacterProfile WithName(string name)
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{
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return new HumanoidCharacterProfile(name, Age, Sex, Appearance, _jobPriorities);
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return new HumanoidCharacterProfile(name, Age, Sex, Appearance, _jobPriorities, PreferenceUnavailable);
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}
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public HumanoidCharacterProfile WithAge(int age)
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{
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return new HumanoidCharacterProfile(Name, age, Sex, Appearance, _jobPriorities);
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return new HumanoidCharacterProfile(Name, age, Sex, Appearance, _jobPriorities, PreferenceUnavailable);
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}
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public HumanoidCharacterProfile WithSex(Sex sex)
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{
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return new HumanoidCharacterProfile(Name, Age, sex, Appearance, _jobPriorities);
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return new HumanoidCharacterProfile(Name, Age, sex, Appearance, _jobPriorities, PreferenceUnavailable);
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}
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public HumanoidCharacterProfile WithCharacterAppearance(HumanoidCharacterAppearance appearance)
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{
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return new HumanoidCharacterProfile(Name, Age, Sex, appearance, _jobPriorities);
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return new HumanoidCharacterProfile(Name, Age, Sex, appearance, _jobPriorities, PreferenceUnavailable);
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}
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public HumanoidCharacterProfile WithJobPriorities(IReadOnlyDictionary<string, JobPriority> jobPriorities)
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{
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return new HumanoidCharacterProfile(Name, Age, Sex, Appearance, new Dictionary<string, JobPriority>(jobPriorities));
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return new HumanoidCharacterProfile(
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Name,
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Age,
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Sex,
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Appearance,
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new Dictionary<string, JobPriority>(jobPriorities),
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PreferenceUnavailable);
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}
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public HumanoidCharacterProfile WithJobPriority(string jobId, JobPriority priority)
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@@ -82,7 +98,12 @@ namespace Content.Shared.Preferences
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dictionary[jobId] = priority;
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}
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return new HumanoidCharacterProfile(Name, Age, Sex, Appearance, dictionary);
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return new HumanoidCharacterProfile(Name, Age, Sex, Appearance, dictionary, PreferenceUnavailable);
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}
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public HumanoidCharacterProfile WithPreferenceUnavailable(PreferenceUnavailableMode mode)
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{
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return new HumanoidCharacterProfile(Name, Age, Sex, Appearance, _jobPriorities, mode);
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}
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public string Summary =>
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@@ -94,6 +115,7 @@ namespace Content.Shared.Preferences
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if (Name != other.Name) return false;
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if (Age != other.Age) return false;
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if (Sex != other.Sex) return false;
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if (PreferenceUnavailable != other.PreferenceUnavailable) return false;
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if (!_jobPriorities.SequenceEqual(other._jobPriorities)) return false;
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return Appearance.MemberwiseEquals(other.Appearance);
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}
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20
Content.Shared/Preferences/PreferenceUnavailableMode.cs
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20
Content.Shared/Preferences/PreferenceUnavailableMode.cs
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@@ -0,0 +1,20 @@
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namespace Content.Shared.Preferences
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{
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/// <summary>
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/// Specifies behavior when none of the jobs you want are available at round start.
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/// </summary>
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public enum PreferenceUnavailableMode
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{
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// These enum values HAVE to match the ones in DbPreferenceUnavailableMode in Server.Database.
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/// <summary>
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/// Stay in the lobby (if the lobby is enabled).
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/// </summary>
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StayInLobby = 0,
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/// <summary>
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/// Spawn as overflow role if preference unavailable.
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/// </summary>
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SpawnAsOverflow,
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}
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}
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@@ -2,6 +2,7 @@ using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Content.Server.Preferences;
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using Content.Shared;
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using Content.Shared.Preferences;
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using NUnit.Framework;
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using Robust.Shared.Maths;
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@@ -30,8 +31,9 @@ namespace Content.Tests.Server.Preferences
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),
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new Dictionary<string, JobPriority>
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{
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{"Assistant", JobPriority.High}
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}
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{SharedGameTicker.OverflowJob, JobPriority.High}
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},
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PreferenceUnavailableMode.StayInLobby
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);
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}
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