Cursed Mask (#29659)
* Cursed Mask * extra expressions * block ingestion * mind returning * okay fix the removal shit
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Content.Shared/Inventory/SelfEquipOnlyComponent.cs
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16
Content.Shared/Inventory/SelfEquipOnlyComponent.cs
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using Robust.Shared.GameStates;
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namespace Content.Shared.Inventory;
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/// <summary>
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/// This is used for an item that can only be equipped/unequipped by the user.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(SelfEquipOnlySystem))]
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public sealed partial class SelfEquipOnlyComponent : Component
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{
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/// <summary>
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/// Whether or not the self-equip only condition requires the person to be conscious.
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/// </summary>
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[DataField]
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public bool UnequipRequireConscious = true;
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}
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