Cleanup and small update to the stethoscope! (#36210)
* First commit * Address most of the review!
This commit is contained in:
@@ -1,22 +0,0 @@
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Medical.Stethoscope.Components
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{
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/// <summary>
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/// Adds an innate verb when equipped to use a stethoscope.
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/// </summary>
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[RegisterComponent]
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public sealed partial class StethoscopeComponent : Component
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{
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public bool IsActive = false;
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[DataField("delay")]
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public float Delay = 2.5f;
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[DataField("action", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string Action = "ActionStethoscope";
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[DataField("actionEntity")] public EntityUid? ActionEntity;
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}
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}
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@@ -1,18 +0,0 @@
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using System.Threading;
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namespace Content.Server.Medical.Components
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{
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/// <summary>
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/// Used to let doctors use the stethoscope on people.
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/// </summary>
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[RegisterComponent]
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public sealed partial class WearingStethoscopeComponent : Component
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{
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public CancellationTokenSource? CancelToken;
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[DataField("delay")]
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public float Delay = 2.5f;
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public EntityUid Stethoscope = default!;
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}
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}
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@@ -1,153 +0,0 @@
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using Content.Server.Body.Components;
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using Content.Server.Medical.Components;
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using Content.Server.Medical.Stethoscope.Components;
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using Content.Server.Popups;
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using Content.Shared.Actions;
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using Content.Shared.Clothing;
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using Content.Shared.Damage;
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using Content.Shared.DoAfter;
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using Content.Shared.FixedPoint;
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using Content.Shared.Medical;
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using Content.Shared.Medical.Stethoscope;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Verbs;
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using Robust.Shared.Utility;
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namespace Content.Server.Medical.Stethoscope
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{
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public sealed class StethoscopeSystem : EntitySystem
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{
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<StethoscopeComponent, ClothingGotEquippedEvent>(OnEquipped);
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SubscribeLocalEvent<StethoscopeComponent, ClothingGotUnequippedEvent>(OnUnequipped);
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SubscribeLocalEvent<WearingStethoscopeComponent, GetVerbsEvent<InnateVerb>>(AddStethoscopeVerb);
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SubscribeLocalEvent<StethoscopeComponent, GetItemActionsEvent>(OnGetActions);
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SubscribeLocalEvent<StethoscopeComponent, StethoscopeActionEvent>(OnStethoscopeAction);
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SubscribeLocalEvent<StethoscopeComponent, StethoscopeDoAfterEvent>(OnDoAfter);
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}
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/// <summary>
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/// Add the component the verb event subs to if the equippee is wearing the stethoscope.
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/// </summary>
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private void OnEquipped(EntityUid uid, StethoscopeComponent component, ref ClothingGotEquippedEvent args)
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{
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component.IsActive = true;
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var wearingComp = EnsureComp<WearingStethoscopeComponent>(args.Wearer);
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wearingComp.Stethoscope = uid;
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}
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private void OnUnequipped(EntityUid uid, StethoscopeComponent component, ref ClothingGotUnequippedEvent args)
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{
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if (!component.IsActive)
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return;
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RemComp<WearingStethoscopeComponent>(args.Wearer);
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component.IsActive = false;
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}
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/// <summary>
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/// This is raised when someone with WearingStethoscopeComponent requests verbs on an item.
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/// It returns if the target is not a mob.
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/// </summary>
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private void AddStethoscopeVerb(EntityUid uid, WearingStethoscopeComponent component, GetVerbsEvent<InnateVerb> args)
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{
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if (!args.CanInteract || !args.CanAccess)
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return;
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if (!HasComp<MobStateComponent>(args.Target))
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return;
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if (component.CancelToken != null)
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return;
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if (!TryComp<StethoscopeComponent>(component.Stethoscope, out var stetho))
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return;
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InnateVerb verb = new()
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{
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Act = () =>
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{
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StartListening(component.Stethoscope, uid, args.Target, stetho); // start doafter
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},
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Text = Loc.GetString("stethoscope-verb"),
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Icon = new SpriteSpecifier.Rsi(new ("Clothing/Neck/Misc/stethoscope.rsi"), "icon"),
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Priority = 2
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};
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args.Verbs.Add(verb);
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}
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private void OnStethoscopeAction(EntityUid uid, StethoscopeComponent component, StethoscopeActionEvent args)
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{
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StartListening(uid, args.Performer, args.Target, component);
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}
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private void OnGetActions(EntityUid uid, StethoscopeComponent component, GetItemActionsEvent args)
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{
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args.AddAction(ref component.ActionEntity, component.Action);
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}
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// construct the doafter and start it
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private void StartListening(EntityUid scope, EntityUid user, EntityUid target, StethoscopeComponent comp)
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{
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_doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager, user, comp.Delay, new StethoscopeDoAfterEvent(), scope, target: target, used: scope)
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{
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NeedHand = true,
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BreakOnMove = true,
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});
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}
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private void OnDoAfter(EntityUid uid, StethoscopeComponent component, DoAfterEvent args)
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{
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if (args.Handled || args.Cancelled || args.Args.Target == null)
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return;
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ExamineWithStethoscope(args.Args.User, args.Args.Target.Value);
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}
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/// <summary>
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/// Return a value based on the total oxyloss of the target.
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/// Could be expanded in the future with reagent effects etc.
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/// The loc lines are taken from the goon wiki.
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/// </summary>
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public void ExamineWithStethoscope(EntityUid user, EntityUid target)
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{
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// The mob check seems a bit redundant but (1) they could conceivably have lost it since when the doafter started and (2) I need it for .IsDead()
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if (!HasComp<RespiratorComponent>(target) || !TryComp<MobStateComponent>(target, out var mobState) || _mobStateSystem.IsDead(target, mobState))
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{
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_popupSystem.PopupEntity(Loc.GetString("stethoscope-dead"), target, user);
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return;
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}
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if (!TryComp<DamageableComponent>(target, out var damage))
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return;
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// these should probably get loc'd at some point before a non-english fork accidentally breaks a bunch of stuff that does this
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if (!damage.Damage.DamageDict.TryGetValue("Asphyxiation", out var value))
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return;
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var message = GetDamageMessage(value);
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_popupSystem.PopupEntity(Loc.GetString(message), target, user);
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}
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private string GetDamageMessage(FixedPoint2 totalOxyloss)
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{
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var msg = (int) totalOxyloss switch
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{
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< 20 => "stethoscope-normal",
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< 60 => "stethoscope-hyper",
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< 80 => "stethoscope-irregular",
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_ => "stethoscope-fucked"
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};
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return msg;
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}
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}
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}
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@@ -67,6 +67,8 @@ public partial class InventorySystem
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SubscribeLocalEvent<InventoryComponent, RefreshEquipmentHudEvent<ShowCriminalRecordIconsComponent>>(RefRelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, GetVerbsEvent<EquipmentVerb>>(OnGetEquipmentVerbs);
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SubscribeLocalEvent<InventoryComponent, GetVerbsEvent<InnateVerb>>(OnGetInnateVerbs);
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}
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protected void RefRelayInventoryEvent<T>(EntityUid uid, InventoryComponent component, ref T args) where T : IInventoryRelayEvent
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@@ -121,6 +123,17 @@ public partial class InventorySystem
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}
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}
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private void OnGetInnateVerbs(EntityUid uid, InventoryComponent component, GetVerbsEvent<InnateVerb> args)
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{
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// Automatically relay stripping related verbs to all equipped clothing.
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var ev = new InventoryRelayedEvent<GetVerbsEvent<InnateVerb>>(args);
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var enumerator = new InventorySlotEnumerator(component, SlotFlags.WITHOUT_POCKET);
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while (enumerator.NextItem(out var item))
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{
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RaiseLocalEvent(item, ev);
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}
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}
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}
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/// <summary>
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@@ -0,0 +1,31 @@
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using Content.Shared.FixedPoint;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Medical.Stethoscope.Components;
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/// <summary>
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/// Adds a verb and action that allows the user to listen to the entity's breathing.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class StethoscopeComponent : Component
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{
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/// <summary>
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/// Time between each use of the stethoscope.
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/// </summary>
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[DataField]
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public TimeSpan Delay = TimeSpan.FromSeconds(1.75);
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/// <summary>
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/// Last damage that was measured. Used to indicate if breathing is improving or getting worse.
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/// </summary>
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[DataField]
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public FixedPoint2? LastMeasuredDamage;
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[DataField]
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public EntProtoId Action = "ActionStethoscope";
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[DataField]
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public EntityUid? ActionEntity;
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}
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@@ -1,7 +0,0 @@
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using Content.Shared.Actions;
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namespace Content.Shared.Medical.Stethoscope;
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public sealed partial class StethoscopeActionEvent : EntityTargetActionEvent
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{
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}
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148
Content.Shared/Medical/Stethoscope/StethoscopeSystem.cs
Normal file
148
Content.Shared/Medical/Stethoscope/StethoscopeSystem.cs
Normal file
@@ -0,0 +1,148 @@
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using Content.Shared.Actions;
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using Content.Shared.Damage;
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using Content.Shared.DoAfter;
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using Content.Shared.FixedPoint;
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using Content.Shared.Inventory;
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using Content.Shared.Medical.Stethoscope.Components;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Popups;
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using Content.Shared.Verbs;
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using Robust.Shared.Containers;
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namespace Content.Shared.Medical.Stethoscope;
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public sealed class StethoscopeSystem : EntitySystem
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{
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly SharedContainerSystem _container = default!;
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// The damage type to "listen" for with the stethoscope.
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private const string DamageToListenFor = "Asphyxiation";
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<StethoscopeComponent, InventoryRelayedEvent<GetVerbsEvent<InnateVerb>>>(AddStethoscopeVerb);
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SubscribeLocalEvent<StethoscopeComponent, GetItemActionsEvent>(OnGetActions);
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SubscribeLocalEvent<StethoscopeComponent, StethoscopeActionEvent>(OnStethoscopeAction);
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SubscribeLocalEvent<StethoscopeComponent, StethoscopeDoAfterEvent>(OnDoAfter);
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}
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private void OnGetActions(Entity<StethoscopeComponent> ent, ref GetItemActionsEvent args)
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{
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args.AddAction(ref ent.Comp.ActionEntity, ent.Comp.Action);
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}
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private void OnStethoscopeAction(Entity<StethoscopeComponent> ent, ref StethoscopeActionEvent args)
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{
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StartListening(ent, args.Target);
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}
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private void AddStethoscopeVerb(Entity<StethoscopeComponent> ent, ref InventoryRelayedEvent<GetVerbsEvent<InnateVerb>> args)
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{
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if (!args.Args.CanInteract || !args.Args.CanAccess)
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return;
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if (!HasComp<MobStateComponent>(args.Args.Target))
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return;
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var target = args.Args.Target;
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InnateVerb verb = new()
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{
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Act = () => StartListening(ent, target),
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Text = Loc.GetString("stethoscope-verb"),
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IconEntity = GetNetEntity(ent),
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Priority = 2,
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};
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args.Args.Verbs.Add(verb);
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}
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private void StartListening(Entity<StethoscopeComponent> ent, EntityUid target)
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{
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if (!_container.TryGetContainingContainer((ent, null, null), out var container))
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return;
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_doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, container.Owner, ent.Comp.Delay, new StethoscopeDoAfterEvent(), ent, target: target, used: ent)
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{
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DuplicateCondition = DuplicateConditions.SameEvent,
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BreakOnMove = true,
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Hidden = true,
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BreakOnHandChange = false,
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});
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}
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private void OnDoAfter(Entity<StethoscopeComponent> ent, ref StethoscopeDoAfterEvent args)
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{
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var target = args.Target;
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if (args.Handled || target == null || args.Cancelled)
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{
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ent.Comp.LastMeasuredDamage = null;
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return;
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}
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ExamineWithStethoscope(ent, args.Args.User, target.Value);
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args.Repeat = true;
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}
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private void ExamineWithStethoscope(Entity<StethoscopeComponent> stethoscope, EntityUid user, EntityUid target)
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{
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// TODO: Add check for respirator component when it gets moved to shared.
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// If the mob is dead or cannot asphyxiation damage, the popup shows nothing.
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if (!TryComp<MobStateComponent>(target, out var mobState) ||
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!TryComp<DamageableComponent>(target, out var damageComp) ||
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_mobState.IsDead(target, mobState) ||
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!damageComp.Damage.DamageDict.TryGetValue(DamageToListenFor, out var asphyxDmg))
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{
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_popup.PopupPredicted(Loc.GetString("stethoscope-nothing"), target, user);
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stethoscope.Comp.LastMeasuredDamage = null;
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return;
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}
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var absString = GetAbsoluteDamageString(asphyxDmg);
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// Don't show the change if this is the first time listening.
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if (stethoscope.Comp.LastMeasuredDamage == null)
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{
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_popup.PopupPredicted(absString, target, user);
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}
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else
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{
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var deltaString = GetDeltaDamageString(stethoscope.Comp.LastMeasuredDamage.Value, asphyxDmg);
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_popup.PopupPredicted(Loc.GetString("stethoscope-combined-status", ("absolute", absString), ("delta", deltaString)), target, user);
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}
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stethoscope.Comp.LastMeasuredDamage = asphyxDmg;
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}
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private string GetAbsoluteDamageString(FixedPoint2 asphyxDmg)
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{
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var msg = (int) asphyxDmg switch
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{
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< 10 => "stethoscope-normal",
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< 30 => "stethoscope-raggedy",
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< 60 => "stethoscope-hyper",
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< 80 => "stethoscope-irregular",
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_ => "stethoscope-fucked",
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};
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return Loc.GetString(msg);
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}
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private string GetDeltaDamageString(FixedPoint2 lastDamage, FixedPoint2 currentDamage)
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{
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if (lastDamage > currentDamage)
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return Loc.GetString("stethoscope-delta-improving");
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if (lastDamage < currentDamage)
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return Loc.GetString("stethoscope-delta-worsening");
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return Loc.GetString("stethoscope-delta-steady");
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}
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}
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public sealed partial class StethoscopeActionEvent : EntityTargetActionEvent;
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@@ -4,6 +4,4 @@ using Robust.Shared.Serialization;
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namespace Content.Shared.Medical;
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[Serializable, NetSerializable]
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public sealed partial class StethoscopeDoAfterEvent : SimpleDoAfterEvent
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{
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}
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public sealed partial class StethoscopeDoAfterEvent : SimpleDoAfterEvent;
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@@ -281,12 +281,11 @@ namespace Content.Shared.Verbs
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}
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/// <summary>
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/// This is for verbs facilitated by components on the user.
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/// This is for verbs facilitated by components on the user or their clothing.
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/// Verbs from clothing, species, etc. rather than a held item.
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/// </summary>
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/// <remarks>
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/// Add a component to the user's entity and sub to the get verbs event
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/// and it'll appear in the verbs menu on any target.
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/// This will get relayed to all clothing (Not pockets) through an inventory relay event.
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/// </remarks>
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[Serializable, NetSerializable]
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public sealed class InnateVerb : Verb
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@@ -1,6 +1,15 @@
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stethoscope-verb = Listen with stethoscope
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stethoscope-dead = You hear nothing.
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stethoscope-nothing = You don't hear anything.
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stethoscope-normal = You hear normal breathing.
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stethoscope-raggedy = You hear raggedy breathing.
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stethoscope-hyper = You hear hyperventilation.
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stethoscope-irregular = You hear hyperventilation with an irregular pattern.
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stethoscope-fucked = You hear twitchy, labored breathing interspersed with short gasps.
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stethoscope-delta-steady = It's steady.
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stethoscope-delta-improving = It's improving.
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stethoscope-delta-worsening = It's getting worse.
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stethoscope-combined-status = {$absolute} {$delta}
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@@ -32,17 +32,36 @@
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path: /Audio/Items/flashlight_off.ogg
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|
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- type: entity
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parent: ClothingNeckBase
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parent: Clothing
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id: ClothingNeckStethoscope
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name: stethoscope
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description: An outdated medical apparatus for listening to the sounds of the human body. It also makes you look like you know what you're doing.
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components:
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- type: Item
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size: Small
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- type: Sprite
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sprite: Clothing/Neck/Misc/stethoscope.rsi
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state: icon
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- type: Clothing
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sprite: Clothing/Neck/Misc/stethoscope.rsi
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quickEquip: true
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slots:
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- neck
|
||||
- type: Stethoscope
|
||||
|
||||
- type: entity
|
||||
id: ActionStethoscope
|
||||
name: Listen with stethoscope
|
||||
components:
|
||||
- type: EntityTargetAction
|
||||
icon:
|
||||
sprite: Clothing/Neck/Misc/stethoscope.rsi
|
||||
state: icon
|
||||
event: !type:StethoscopeActionEvent
|
||||
checkCanInteract: false
|
||||
priority: -1
|
||||
itemIconStyle: BigAction
|
||||
|
||||
- type: entity
|
||||
parent: ClothingNeckBase
|
||||
id: ClothingNeckBling
|
||||
@@ -69,18 +88,6 @@
|
||||
- type: TypingIndicatorClothing
|
||||
proto: lawyer
|
||||
|
||||
- type: entity
|
||||
id: ActionStethoscope
|
||||
name: Listen with stethoscope
|
||||
components:
|
||||
- type: EntityTargetAction
|
||||
icon:
|
||||
sprite: Clothing/Neck/Misc/stethoscope.rsi
|
||||
state: icon
|
||||
event: !type:StethoscopeActionEvent
|
||||
checkCanInteract: false
|
||||
priority: -1
|
||||
|
||||
- type: entity
|
||||
parent: ClothingNeckBase
|
||||
id: Dinkystar
|
||||
|
||||
Reference in New Issue
Block a user