Remove SpreaderNodeGroup (#20230)
* Remove SpreaderNodeGroup * Fix airtight updates * more smoke stuff * more smoke fixes * wtf is smoke code * Fix merge * Fix divide by zero
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@@ -5,12 +5,6 @@ namespace Content.Server.Spreader;
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[RegisterComponent, Access(typeof(KudzuSystem))]
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public sealed partial class GrowingKudzuComponent : Component
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{
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/// <summary>
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/// At level 3 spreading can occur; prior to that we have a chance of increasing our growth level and changing our sprite.
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/// </summary>
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[DataField("growthLevel")]
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public int GrowthLevel = 1;
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/// <summary>
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/// The next time kudzu will try to tick its growth level.
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/// </summary>
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