Make vending machine restocks predicted (and its sound not spammable) (#38609)
* feat: make vending machine restocks predicted * refactor: VendingMachineRestockComponent cleanup * refactor: minor simplification * revert: refactor: minor simplification; load bearing IsFirstTimePredicted lol second guessed myself * chore: unneeded VendingMachineSystem dep * Update Content.Shared/VendingMachines/VendingMachineComponent.cs --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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@@ -3,7 +3,6 @@ using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Wires;
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using Robust.Shared.Audio;
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namespace Content.Shared.VendingMachines;
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@@ -46,6 +45,17 @@ public abstract partial class SharedVendingMachineSystem
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return true;
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}
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public void TryRestockInventory(EntityUid uid, VendingMachineComponent? vendComponent = null)
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{
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if (!Resolve(uid, ref vendComponent))
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return;
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RestockInventoryFromPrototype(uid, vendComponent);
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Dirty(uid, vendComponent);
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TryUpdateVisualState((uid, vendComponent));
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}
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private void OnAfterInteract(EntityUid uid, VendingMachineRestockComponent component, AfterInteractEvent args)
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{
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if (args.Target is not { } target || !args.CanReach || args.Handled)
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@@ -62,8 +72,13 @@ public abstract partial class SharedVendingMachineSystem
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args.Handled = true;
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var doAfterArgs = new DoAfterArgs(EntityManager, args.User, (float)component.RestockDelay.TotalSeconds, new RestockDoAfterEvent(), target,
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target: target, used: uid)
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var doAfterArgs = new DoAfterArgs(EntityManager,
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args.User,
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component.RestockDelay,
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new RestockDoAfterEvent(),
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target,
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target: target,
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used: uid)
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{
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BreakOnMove = true,
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BreakOnDamage = true,
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@@ -74,13 +89,48 @@ public abstract partial class SharedVendingMachineSystem
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return;
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var selfMessage = Loc.GetString("vending-machine-restock-start-self", ("target", target));
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var othersMessage = Loc.GetString("vending-machine-restock-start-others", ("user", Identity.Entity(args.User, EntityManager)), ("target", target));
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Popup.PopupPredicted(selfMessage,
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othersMessage,
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uid,
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args.User,
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PopupType.Medium);
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var othersMessage = Loc.GetString("vending-machine-restock-start-others",
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("user", Identity.Entity(args.User, EntityManager)),
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("target", target));
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Popup.PopupPredicted(selfMessage, othersMessage, target, args.User, PopupType.Medium);
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Audio.PlayPredicted(component.SoundRestockStart, uid, args.User);
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if (!Timing.IsFirstTimePredicted)
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return;
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Audio.Stop(machineComponent.RestockStream);
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machineComponent.RestockStream = Audio.PlayPredicted(component.SoundRestockStart, target, args.User)?.Entity;
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}
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private void OnRestockDoAfter(Entity<VendingMachineComponent> ent, ref RestockDoAfterEvent args)
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{
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if (args.Cancelled)
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{
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// Future predicted ticks can clobber the RestockStream with null while not stopping anything
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if (Timing.IsFirstTimePredicted)
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ent.Comp.RestockStream = Audio.Stop(ent.Comp.RestockStream);
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return;
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}
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if (args.Handled || args.Used == null)
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return;
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if (!TryComp<VendingMachineRestockComponent>(args.Used, out var restockComponent))
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{
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Log.Error($"{ToPrettyString(args.User)} tried to restock {ToPrettyString(ent)} with {ToPrettyString(args.Used.Value)} which did not have a VendingMachineRestockComponent.");
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return;
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}
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TryRestockInventory(ent, ent.Comp);
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var userMessage = Loc.GetString("vending-machine-restock-done-self", ("target", ent));
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var othersMessage = Loc.GetString("vending-machine-restock-done-others",
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("user", Identity.Entity(args.User, EntityManager)),
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("target", ent));
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Popup.PopupPredicted(userMessage, othersMessage, ent, args.User, PopupType.Medium);
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Audio.PlayPredicted(restockComponent.SoundRestockDone, ent, args.User);
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PredictedQueueDel(args.Used.Value);
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}
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}
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