Maybe fix hand test failures (#21157)
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@@ -69,9 +69,9 @@ public abstract partial class SharedHandsSystem
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if (!handsComp.Hands.Remove(handName, out var hand))
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return;
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handsComp.SortedHands.Remove(hand.Name);
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TryDrop(uid, hand, null, false, true, handsComp);
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hand.Container?.Shutdown();
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handsComp.SortedHands.Remove(hand.Name);
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if (handsComp.ActiveHand == hand)
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TrySetActiveHand(uid, handsComp.SortedHands.FirstOrDefault(), handsComp);
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