Powernet Recalculation simplification (#1427)
Co-authored-by: py01 <pyronetics01@gmail.com>
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@@ -87,13 +87,6 @@ namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
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return true;
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}
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public void StartSpreadingGroup()
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{
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NodeGroup.BeforeRemakeSpread();
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SpreadGroup();
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NodeGroup.AfterRemakeSpread();
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}
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public void SpreadGroup()
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{
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Debug.Assert(!_needsGroup);
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