follow self fix
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@@ -25,6 +25,9 @@ public class FollowerSystem : EntitySystem
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if (!HasComp<SharedGhostComponent>(ev.User))
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if (!HasComp<SharedGhostComponent>(ev.User))
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return;
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return;
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if (ev.User == ev.Target)
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return;
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var verb = new Verb
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var verb = new Verb
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{
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{
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Priority = 10,
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Priority = 10,
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