Gun refactor (#8301)
Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: T-Stalker <le0nel_1van@hotmail.com> Co-authored-by: T-Stalker <43253663+DogZeroX@users.noreply.github.com> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
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using Robust.Shared.Map;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Weapons.Ranged.Systems;
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public abstract class SharedTetherGunSystem : EntitySystem
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{
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protected const string CommandName = "tethergun";
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}
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[Serializable, NetSerializable]
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public sealed class StartTetherEvent : EntityEventArgs
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{
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public EntityUid Entity;
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public MapCoordinates Coordinates;
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}
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[Serializable, NetSerializable]
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public sealed class StopTetherEvent : EntityEventArgs {}
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[Serializable, NetSerializable]
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public sealed class TetherMoveEvent : EntityEventArgs
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{
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public MapCoordinates Coordinates;
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}
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/// <summary>
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/// Client can't know the tether's <see cref="EntityUid"/> in advance so needs to be told about it for prediction.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class PredictTetherEvent : EntityEventArgs
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{
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public EntityUid Entity;
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}
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