Gun refactor (#8301)
Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: T-Stalker <le0nel_1van@hotmail.com> Co-authored-by: T-Stalker <43253663+DogZeroX@users.noreply.github.com> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
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@@ -0,0 +1,331 @@
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using Content.Shared.Interaction;
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using Content.Shared.Verbs;
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using Content.Shared.Weapons.Ranged.Components;
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using Content.Shared.Weapons.Ranged.Events;
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using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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namespace Content.Shared.Weapons.Ranged.Systems;
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public partial class SharedGunSystem
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{
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protected const string RevolverContainer = "revolver-ammo";
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protected virtual void InitializeRevolver()
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{
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SubscribeLocalEvent<RevolverAmmoProviderComponent, ComponentGetState>(OnRevolverGetState);
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SubscribeLocalEvent<RevolverAmmoProviderComponent, ComponentHandleState>(OnRevolverHandleState);
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SubscribeLocalEvent<RevolverAmmoProviderComponent, ComponentInit>(OnRevolverInit);
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SubscribeLocalEvent<RevolverAmmoProviderComponent, TakeAmmoEvent>(OnRevolverTakeAmmo);
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SubscribeLocalEvent<RevolverAmmoProviderComponent, GetVerbsEvent<Verb>>(OnRevolverVerbs);
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SubscribeLocalEvent<RevolverAmmoProviderComponent, InteractUsingEvent>(OnRevolverInteractUsing);
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SubscribeLocalEvent<RevolverAmmoProviderComponent, GetAmmoCountEvent>(OnRevolverGetAmmoCount);
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}
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private void OnRevolverGetAmmoCount(EntityUid uid, RevolverAmmoProviderComponent component, ref GetAmmoCountEvent args)
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{
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args.Count += GetRevolverCount(component);
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args.Capacity += component.Capacity;
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}
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private void OnRevolverInteractUsing(EntityUid uid, RevolverAmmoProviderComponent component, InteractUsingEvent args)
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{
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if (args.Handled) return;
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if (TryRevolverInsert(component, args.Used, args.User))
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args.Handled = true;
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}
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private void OnRevolverGetState(EntityUid uid, RevolverAmmoProviderComponent component, ref ComponentGetState args)
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{
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args.State = new RevolverAmmoProviderComponentState
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{
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CurrentIndex = component.CurrentIndex,
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AmmoSlots = component.AmmoSlots,
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Chambers = component.Chambers,
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};
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}
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private void OnRevolverHandleState(EntityUid uid, RevolverAmmoProviderComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not RevolverAmmoProviderComponentState state) return;
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var oldIndex = component.CurrentIndex;
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component.CurrentIndex = state.CurrentIndex;
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component.AmmoSlots = new EntityUid?[state.AmmoSlots.Length];
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component.Chambers = new bool?[state.Chambers.Length];
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DebugTools.Assert(component.AmmoSlots.Length == component.Chambers.Length);
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// Need to copy across the state rather than the ref.
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for (var i = 0; i < component.AmmoSlots.Length; i++)
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{
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component.AmmoSlots[i] = state.AmmoSlots[i];
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component.Chambers[i] = state.Chambers[i];
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}
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// Handle spins
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if (Timing.IsFirstTimePredicted)
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{
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if (oldIndex != state.CurrentIndex)
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UpdateAmmoCount(uid);
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}
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}
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public bool TryRevolverInsert(RevolverAmmoProviderComponent component, EntityUid uid, EntityUid? user)
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{
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if (component.Whitelist?.IsValid(uid, EntityManager) == false) return false;
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for (var i = 0; i < component.Capacity; i++)
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{
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var index = (component.CurrentIndex + i) % component.Capacity;
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if (component.AmmoSlots[index] != null ||
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component.Chambers[index] != null) continue;
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component.AmmoSlots[index] = uid;
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component.AmmoContainer.Insert(uid);
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PlaySound(component.Owner, component.SoundInsert?.GetSound(Random, ProtoManager), user);
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Popup(Loc.GetString("gun-revolver-insert"), component.Owner, user);
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UpdateRevolverAppearance(component);
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UpdateAmmoCount(uid);
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Dirty(component);
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return true;
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}
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Popup(Loc.GetString("gun-revolver-full"), component.Owner, user);
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return false;
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}
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private void OnRevolverVerbs(EntityUid uid, RevolverAmmoProviderComponent component, GetVerbsEvent<Verb> args)
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{
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if (!args.CanAccess || !args.CanInteract) return;
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args.Verbs.Add(new Verb()
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{
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Text = Loc.GetString("gun-revolver-empty"),
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Disabled = !AnyRevolverCartridges(component),
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Act = () => EmptyRevolver(component, args.User)
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});
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args.Verbs.Add(new Verb()
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{
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Text = Loc.GetString("gun-revolver-spin"),
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// Category = VerbCategory.G,
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Act = () => SpinRevolver(component, args.User)
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});
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}
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private bool AnyRevolverCartridges(RevolverAmmoProviderComponent component)
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{
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for (var i = 0; i < component.Capacity; i++)
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{
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if (component.Chambers[i] != null ||
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component.AmmoSlots[i] != null) return true;
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}
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return false;
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}
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private int GetRevolverCount(RevolverAmmoProviderComponent component)
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{
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var count = 0;
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for (var i = 0; i < component.Capacity; i++)
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{
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if (component.Chambers[i] != null ||
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component.AmmoSlots[i] != null)
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{
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count++;
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}
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}
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return count;
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}
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private int GetRevolverUnspentCount(RevolverAmmoProviderComponent component)
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{
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var count = 0;
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for (var i = 0; i < component.Capacity; i++)
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{
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var chamber = component.Chambers[i];
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if (chamber == true)
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{
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count++;
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continue;
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}
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var ammo = component.AmmoSlots[i];
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if (TryComp<CartridgeAmmoComponent>(ammo, out var cartridge) && !cartridge.Spent)
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{
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count++;
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}
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}
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return count;
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}
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public void EmptyRevolver(RevolverAmmoProviderComponent component, EntityUid? user = null)
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{
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var xform = Transform(component.Owner);
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var mapCoordinates = xform.MapPosition;
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var anyEmpty = false;
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for (var i = 0; i < component.Capacity; i++)
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{
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var chamber = component.Chambers[i];
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var slot = component.AmmoSlots[i];
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if (slot == null)
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{
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if (chamber == null) continue;
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// Too lazy to make a new method don't sue me.
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if (!_netManager.IsClient)
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{
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var uid = Spawn(component.FillPrototype, mapCoordinates);
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if (TryComp<CartridgeAmmoComponent>(uid, out var cartridge))
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SetCartridgeSpent(cartridge, !(bool) chamber);
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EjectCartridge(uid);
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}
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component.Chambers[i] = null;
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anyEmpty = true;
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}
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else
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{
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component.AmmoSlots[i] = null;
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component.AmmoContainer.Remove(slot.Value);
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if (!_netManager.IsClient)
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EjectCartridge(slot.Value);
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anyEmpty = true;
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}
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}
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if (anyEmpty)
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{
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PlaySound(component.Owner, component.SoundEject?.GetSound(Random, ProtoManager), user);
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UpdateAmmoCount(component.Owner);
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UpdateRevolverAppearance(component);
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Dirty(component);
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}
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}
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private void UpdateRevolverAppearance(RevolverAmmoProviderComponent component)
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{
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if (!TryComp<AppearanceComponent>(component.Owner, out var appearance)) return;
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appearance.SetData(AmmoVisuals.AmmoCount, GetRevolverCount(component));
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appearance.SetData(AmmoVisuals.AmmoMax, component.Capacity);
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}
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protected virtual void SpinRevolver(RevolverAmmoProviderComponent component, EntityUid? user = null)
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{
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PlaySound(component.Owner, component.SoundSpin?.GetSound(Random, ProtoManager), user);
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Popup(Loc.GetString("gun-revolver-spun"), component.Owner, user);
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}
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private void OnRevolverTakeAmmo(EntityUid uid, RevolverAmmoProviderComponent component, TakeAmmoEvent args)
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{
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var currentIndex = component.CurrentIndex;
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Cycle(component, args.Shots);
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// Revolvers provide the bullets themselves rather than the cartridges so they stay in the revolver.
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for (var i = 0; i < args.Shots; i++)
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{
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var index = (currentIndex + i) % component.Capacity;
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var chamber = component.Chambers[index];
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// Get unspawned ent first if possible.
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if (chamber != null)
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{
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if (chamber == true)
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{
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// TODO: This is kinda sussy boy
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var ent = Spawn(component.FillPrototype, args.Coordinates);
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if (TryComp<CartridgeAmmoComponent>(ent, out var cartridge))
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{
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component.Chambers[index] = false;
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SetCartridgeSpent(cartridge, true);
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args.Ammo.Add(EnsureComp<AmmoComponent>(Spawn(cartridge.Prototype, args.Coordinates)));
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Del(ent);
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continue;
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}
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component.Chambers[i] = null;
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args.Ammo.Add(EnsureComp<AmmoComponent>(ent));
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}
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}
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else if (component.AmmoSlots[index] != null)
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{
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var ent = component.AmmoSlots[index]!;
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if (TryComp<CartridgeAmmoComponent>(ent, out var cartridge))
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{
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if (cartridge.Spent) continue;
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SetCartridgeSpent(cartridge, true);
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args.Ammo.Add(EnsureComp<AmmoComponent>(Spawn(cartridge.Prototype, args.Coordinates)));
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continue;
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}
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component.AmmoContainer.Remove(ent.Value);
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component.AmmoSlots[index] = null;
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args.Ammo.Add(EnsureComp<AmmoComponent>(ent.Value));
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Transform(ent.Value).Coordinates = args.Coordinates;
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}
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}
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UpdateRevolverAppearance(component);
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Dirty(component);
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}
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private void Cycle(RevolverAmmoProviderComponent component, int count = 1)
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{
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component.CurrentIndex = (component.CurrentIndex + count) % component.Capacity;
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}
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private void OnRevolverInit(EntityUid uid, RevolverAmmoProviderComponent component, ComponentInit args)
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{
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component.AmmoContainer = Containers.EnsureContainer<Container>(uid, RevolverContainer);
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component.AmmoSlots = new EntityUid?[component.Capacity];
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component.Chambers = new bool?[component.Capacity];
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if (component.FillPrototype != null)
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{
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for (var i = 0; i < component.Capacity; i++)
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{
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if (component.AmmoSlots[i] != null)
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{
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component.Chambers[i] = null;
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continue;
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}
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component.Chambers[i] = true;
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}
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}
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}
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[Serializable, NetSerializable]
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protected sealed class RevolverAmmoProviderComponentState : ComponentState
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{
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public int CurrentIndex;
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public EntityUid?[] AmmoSlots = default!;
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public bool?[] Chambers = default!;
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}
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public sealed class RevolverSpinEvent : EntityEventArgs
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{
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}
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}
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