Gun refactor (#8301)

Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: T-Stalker <le0nel_1van@hotmail.com>
Co-authored-by: T-Stalker <43253663+DogZeroX@users.noreply.github.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2022-06-01 19:59:58 +10:00
committed by GitHub
parent 1ced3c5002
commit fb943a61dc
1051 changed files with 8230 additions and 99090 deletions

View File

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using Content.Shared.Sound;
using Content.Shared.Weapons.Ranged.Components;
namespace Content.Shared.Weapons.Ranged;
/// <summary>
/// Wrapper around a magazine (handled via ItemSlot). Passes all AmmoProvider logic onto it.
/// </summary>
[RegisterComponent, Virtual]
public class MagazineAmmoProviderComponent : AmmoProviderComponent
{
[ViewVariables(VVAccess.ReadWrite), DataField("soundAutoEject")]
public SoundSpecifier? SoundAutoEject = new SoundPathSpecifier("/Audio/Weapons/Guns/EmptyAlarm/smg_empty_alarm.ogg");
/// <summary>
/// Should the magazine automatically eject when empty.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("autoEject")]
public bool AutoEject = false;
}