Gun refactor (#8301)

Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: T-Stalker <le0nel_1van@hotmail.com>
Co-authored-by: T-Stalker <43253663+DogZeroX@users.noreply.github.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2022-06-01 19:59:58 +10:00
committed by GitHub
parent 1ced3c5002
commit fb943a61dc
1051 changed files with 8230 additions and 99090 deletions

View File

@@ -0,0 +1,18 @@
namespace Content.Shared.Weapons.Ranged.Components;
public abstract class BatteryAmmoProviderComponent : AmmoProviderComponent
{
/// <summary>
/// How much battery it costs to fire once.
/// </summary>
[ViewVariables, DataField("fireCost")]
public float FireCost = 100;
// Batteries aren't predicted which means we need to track the battery and manually count it ourselves woo!
[ViewVariables]
public int Shots;
[ViewVariables]
public int Capacity;
}