Gun refactor (#8301)
Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: T-Stalker <le0nel_1van@hotmail.com> Co-authored-by: T-Stalker <43253663+DogZeroX@users.noreply.github.com> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
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namespace Content.Shared.Weapons.Ranged.Components;
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public abstract class BatteryAmmoProviderComponent : AmmoProviderComponent
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{
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/// <summary>
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/// How much battery it costs to fire once.
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/// </summary>
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[ViewVariables, DataField("fireCost")]
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public float FireCost = 100;
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// Batteries aren't predicted which means we need to track the battery and manually count it ourselves woo!
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[ViewVariables]
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public int Shots;
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[ViewVariables]
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public int Capacity;
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}
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