Gun refactor (#8301)
Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: T-Stalker <le0nel_1van@hotmail.com> Co-authored-by: T-Stalker <43253663+DogZeroX@users.noreply.github.com> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
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@@ -52,6 +52,11 @@ namespace Content.Shared.CombatMode
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_actionsSystem.RemoveAction(uid, component.DisarmAction);
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}
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public bool IsInCombatMode(EntityUid entity)
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{
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return TryComp<SharedCombatModeComponent>(entity, out var combatMode) && combatMode.IsInCombatMode;
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}
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private void OnActionPerform(EntityUid uid, SharedCombatModeComponent component, ToggleCombatActionEvent args)
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{
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if (args.Handled)
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