Gun refactor (#8301)

Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: T-Stalker <le0nel_1van@hotmail.com>
Co-authored-by: T-Stalker <43253663+DogZeroX@users.noreply.github.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2022-06-01 19:59:58 +10:00
committed by GitHub
parent 1ced3c5002
commit fb943a61dc
1051 changed files with 8230 additions and 99090 deletions

View File

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using Content.Shared.Damage.Prototypes;
using Content.Shared.Sound;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Dictionary;
namespace Content.Server.Weapon.Ranged.Components;
/// <summary>
/// Plays the specified sound upon receiving damage of that type.
/// </summary>
[RegisterComponent]
public sealed class RangedDamageSoundComponent : Component
{
// TODO: Limb damage changing sound type.
/// <summary>
/// Specified sounds to apply when the entity takes damage with the specified group.
/// Will fallback to defaults if none specified.
/// </summary>
[ViewVariables, DataField("soundGroups",
customTypeSerializer: typeof(PrototypeIdDictionarySerializer<SoundSpecifier, DamageGroupPrototype>))]
public Dictionary<string, SoundSpecifier>? SoundGroups;
/// <summary>
/// Specified sounds to apply when the entity takes damage with the specified type.
/// Will fallback to defaults if none specified.
/// </summary>
[ViewVariables, DataField("soundTypes",
customTypeSerializer: typeof(PrototypeIdDictionarySerializer<SoundSpecifier, DamageTypePrototype>))]
public Dictionary<string, SoundSpecifier>? SoundTypes;
}