Gun refactor (#8301)
Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: T-Stalker <le0nel_1van@hotmail.com> Co-authored-by: T-Stalker <43253663+DogZeroX@users.noreply.github.com> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
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@@ -1,6 +1,7 @@
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using Content.Server.Power.Components;
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using Content.Server.PowerCell;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Examine;
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using Content.Shared.PowerCell.Components;
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using JetBrains.Annotations;
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using Robust.Shared.Containers;
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@@ -15,16 +16,18 @@ internal sealed class ChargerSystem : EntitySystem
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ChargerComponent, ComponentInit>(OnChargerInit);
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SubscribeLocalEvent<ChargerComponent, ComponentRemove>(OnChargerRemove);
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SubscribeLocalEvent<ChargerComponent, PowerChangedEvent>(OnPowerChanged);
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SubscribeLocalEvent<ChargerComponent, EntInsertedIntoContainerMessage>(OnInserted);
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SubscribeLocalEvent<ChargerComponent, EntRemovedFromContainerMessage>(OnRemoved);
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SubscribeLocalEvent<ChargerComponent, ContainerIsInsertingAttemptEvent>(OnInsertAttempt);
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SubscribeLocalEvent<ChargerComponent, ExaminedEvent>(OnChargerExamine);
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}
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private void OnChargerExamine(EntityUid uid, ChargerComponent component, ExaminedEvent args)
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{
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args.PushMarkup(Loc.GetString("charger-examine", ("color", "yellow"), ("chargeRate", component.ChargeRate)));
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}
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public override void Update(float frameTime)
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@@ -63,7 +66,7 @@ internal sealed class ChargerSystem : EntitySystem
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// or by checking for a power cell slot on the inserted entity
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_cellSystem.TryGetBatteryFromSlot(args.Entity, out component.HeldBattery);
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}
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component.UpdateStatus();
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}
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