Gun refactor (#8301)
Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: T-Stalker <le0nel_1van@hotmail.com> Co-authored-by: T-Stalker <43253663+DogZeroX@users.noreply.github.com> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
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29
Content.Client/Weapons/Ranged/Systems/GunSystem.Magazine.cs
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29
Content.Client/Weapons/Ranged/Systems/GunSystem.Magazine.cs
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using Content.Shared.Weapons.Ranged;
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namespace Content.Client.Weapons.Ranged.Systems;
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public sealed partial class GunSystem
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{
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protected override void InitializeMagazine()
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{
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base.InitializeMagazine();
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SubscribeLocalEvent<MagazineAmmoProviderComponent, UpdateAmmoCounterEvent>(OnMagazineAmmoUpdate);
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}
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private void OnMagazineAmmoUpdate(EntityUid uid, MagazineAmmoProviderComponent component, UpdateAmmoCounterEvent args)
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{
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var ent = GetMagazineEntity(uid);
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if (ent == null)
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{
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if (args.Control is DefaultStatusControl control)
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{
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control.Update(0, 0);
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}
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return;
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}
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RaiseLocalEvent(ent.Value, args, false);
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}
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}
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