Gun refactor (#8301)

Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: T-Stalker <le0nel_1van@hotmail.com>
Co-authored-by: T-Stalker <43253663+DogZeroX@users.noreply.github.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2022-06-01 19:59:58 +10:00
committed by GitHub
parent 1ced3c5002
commit fb943a61dc
1051 changed files with 8230 additions and 99090 deletions

View File

@@ -0,0 +1,20 @@
using Content.Client.Weapons.Ranged.Systems;
namespace Content.Client.Weapons.Ranged.Components;
[RegisterComponent, Friend(typeof(GunSystem))]
public sealed class SpentAmmoVisualsComponent : Component
{
/// <summary>
/// Should we do "{_state}-spent" or just "spent"
/// </summary>
[DataField("suffix")] public bool Suffix = true;
[DataField("state")]
public string State = "base";
}
public enum AmmoVisualLayers : byte
{
Base,
}