Gun refactor (#8301)
Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: T-Stalker <le0nel_1van@hotmail.com> Co-authored-by: T-Stalker <43253663+DogZeroX@users.noreply.github.com> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
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using Content.Client.Weapons.Ranged.Systems;
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namespace Content.Client.Weapons.Ranged.Components;
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[RegisterComponent, Friend(typeof(GunSystem))]
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public sealed class SpentAmmoVisualsComponent : Component
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{
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/// <summary>
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/// Should we do "{_state}-spent" or just "spent"
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/// </summary>
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[DataField("suffix")] public bool Suffix = true;
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[DataField("state")]
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public string State = "base";
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}
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public enum AmmoVisualLayers : byte
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{
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Base,
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}
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