Gun refactor (#8301)
Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: T-Stalker <le0nel_1van@hotmail.com> Co-authored-by: T-Stalker <43253663+DogZeroX@users.noreply.github.com> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
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21
Content.Client/Weapons/Ranged/Commands/TetherGunCommand.cs
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21
Content.Client/Weapons/Ranged/Commands/TetherGunCommand.cs
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using Content.Client.Weapons.Ranged.Systems;
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using Robust.Shared.Console;
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namespace Content.Client.Weapons.Ranged;
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public sealed class TetherGunCommand : IConsoleCommand
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{
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public string Command => "tethergun";
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public string Description => "Allows you to drag mobs around with your mouse.";
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public string Help => $"{Command}";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var system = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<TetherGunSystem>();
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system.Enabled ^= true;
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if (system.Enabled)
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shell.WriteLine("Tether gun toggled on");
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else
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shell.WriteLine("Tether gun toggled off");
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}
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}
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